Set parameter back to 1, checked and got same message : "nothing to say to you".
Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.Global("CbStopLogan","GLOBAL",1) GlobalLT("loganmantle","GLOBAL",2) GlobalLT("feudplot","GLOBAL",2) !Global("loganmad","GLOBAL",1)
You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.
If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.
Cheers
Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time![]()
should I change the value for loganmantle ?
Thank you
Cheers
Failure to give him the mantle makes him madTry:
CLUAConsole:SetGlobal("loganmantle","GLOBAL",1)
Tried then to set loganmad to different values : 0 and 2 give "nothing to say to you", 1 gives angry answer from both logans.
Actually, set loganmantle back to 2, and now it works. Problem solved, Thanks a lot !
