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Denmad21

Member Since 20 Dec 2008
Offline Last Active Dec 19 2011 06:11 PM

Posts I've Made

In Topic: nothing to say to you problem

14 June 2010 - 06:03 PM



Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.

Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers


Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time :whistling:
should I change the value for loganmantle ?
Thank you

Cheers



Failure to give him the mantle makes him mad :lol: Try:

CLUAConsole:SetGlobal("loganmantle","GLOBAL",1)

Set parameter back to 1, checked and got same message : "nothing to say to you".
Tried then to set loganmad to different values : 0 and 2 give "nothing to say to you", 1 gives angry answer from both logans.
Actually, set loganmantle back to 2, and now it works. Problem solved, Thanks a lot ! :D

In Topic: nothing to say to you problem

11 June 2010 - 10:19 AM

Here are the global checks for him to say somethings. Note the checks can mean a variable less than the number given which is the GlobalLT. The fourth one you rules out so that is probably 0 since he was not angered.

Global("CbStopLogan","GLOBAL",1)
GlobalLT("loganmantle","GLOBAL",2)
GlobalLT("feudplot","GLOBAL",2)
!Global("loganmad","GLOBAL",1)

You can check globals in game by CLUAConsole:GetGlobal("CbStopLogan","GLOBAL") like that to find the value. Using a Save game editor/viewer like Shadowkeeper works as well.

If one does not match any of the above globals, the check fails so you can modify the global by CLUA command. Let me know which one it is as it will help determine what went wrong.

Cheers


Hi, thanks for the help : sorry, you got it right : I have loganmantle set to 1 and it says loganmad doesn't exit (typo ? I tried different sentences several times, but got the same answer).
I recall having given the mantle to one of the families at that time :whistling:
should I change the value for loganmantle ?
Thank you

Cheers

In Topic: nothing to say to you problem

07 June 2010 - 02:51 PM

Nothing to say to you for the original quest or the Soubar letter quest? If it is for the Soubar quest, I think the main quests for Trademeet have to be finished or you haven't made him mad.

Yes, I have already finished all original Trademeet quests, and no, I haven't made him mad. But I see 2 versions of him in his office...and none will speak to me for the Soubar quest.
Any help is welcome !
Thanks

In Topic: nothing to say to you problem

02 June 2010 - 06:20 PM


hello, I've got an issue with the merchant coprith as well. I've finished the trademeet quests and am on the letter delivery mission for the soubar quest (captain). I left soubar, went to trademeet, and coprith will not speak to me. Is there a clua command to initiate dialogue? There are actually 2 merchant lord copriths standing there and the letter that I have to give him just reads "Call thunderstorm". Can I go back to the major and just set a global so he sends me on to the next mission? I'm running soa and tob with patch plus big picture, sos, tdd, g3 tweaks, lvl1npcs, and worldmap. I'm pretty sure all of these are installed properly and in the proper order as i did research before installing. Here's my log. Thanks to all you guys/gals that answer these questions for all of us 'not so knowledge-able' gamers over the years.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod"
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar, v1.12
~SETUP-BPV179.TP2~ #0 #0 // Big Picture AI/Enhancement Mod, version 179 weidu (beta)
~SETUP-BPV179.TP2~ #0 #1 // Improved Suldanessallar
~SETUP-BPV179.TP2~ #0 #3 // Wand of Orcus Add-In
~SETUP-BPV179.TP2~ #0 #4 // Improved Small Teeth Pass, by Kensai Ryu
~SETUP-BPV179.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King
~SETUP-BPV179.TP2~ #0 #7 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks
~SETUP-BPV179.TP2~ #0 #8 // Improved Random Encounters, by Gebhard Blucher and Kensai Ryu
~SETUP-BPV179.TP2~ #0 #9 // Gebhard Blucher's Lich in the Docks
~SETUP-BPV179.TP2~ #0 #10 // Red Badge, Poison-Based Encounter, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #11 // Kuroisan the Acid Kensai, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #12 // The Ritual, by Westley Weimer
~SETUP-BPV179.TP2~ #0 #15 // Ascension for BP
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #110 // Icon Improvements: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2150 // Wear Multiple Protection Items -> P&P Restrictions: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v7
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v7
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any other components): v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1 // Tweak weapon proficiencies for some classes (a la Ashes of Embers and aVENGER's Rogue Rebalancing?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience?: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1207 // Jaheira: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1209 // Keldorn Firecam: v1.2
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #1212 // Minsc: v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate v6.6.1 - including coloured Baldur's Gate map icons -> Installing new Worldmap for use with Mega Modification...
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Travel Times and Area Visibility -> Original Area Visibility and Travel Times for BG1 & SoA/TOB+BP Family Mods
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #4 // Worldmap size: Choose the size of the worldmap -> Large Worldmap 4900x3500
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #7 // Worldmap for Throne of Bhall -> Clothmap style map for Throne of Bhaal



BG2 FIXPACK is a necessity for this mod and the Worldmap. I am going to get evil for the next release and put a REQUIRE_FILE or REQUIRE_COMPONENT for the installation.


Hello I have the same problem but I have BG2 Fixpack installed : please see my log. Did I use the wrong Fixpack or miss a choice ?
Thank you
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v8
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v8
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day, v1.12
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: 1.13
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.11
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~SETUP-TS-BP.TP2~ #0 #0 // TORTURED SOULS v6.10 (BP Compatible Version)
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 8
~TOD/SETUP-TOD.TP2~ #0 #0 // Tower Of Deception Mod (Requires Throne Of Bhaal)
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v1 BWP Fix
~SETUP-FIXQUALLO.TP2~ #0 #0 // Let the cadaver crawler live
~LUCY/SETUP-LUCY.TP2~ #0 #0 // Lucy the Wyvern: 1
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v18
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v18
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v18
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v18
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v18
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v18
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v18
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v18
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v18
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v18
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v18
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v18
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v18
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v18
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v18
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v18
~SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v18
~SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v18
~SETUP-SOLAUFEIN.TP2~ #0 #0 // Solaufein Romance for Baldur's Gate II (SoA & ToB)
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: 8
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: 8
~SETUP-CELESTIALES.TP2~ #0 #0 // Correcion a la animacion de las armas de devas y planotareos (Corrections of the animation of the weapon of devas and planetars) (Korrektur der Animation der Waffen der Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #1 // Sustitucion de los graficos de devas y planotareos rojos (Substitution of the creature graphics of the red devas and planetars) (Ersatz der Grafiken der roten Devas und Planetare): v1.2
~SETUP-CELESTIALES.TP2~ #0 #2 // Sustitucion de los graficos de devas y planotareos azules y de Solar (Substitution of the creature graphics of the blue devas and planetars and the solars) (Ersatz der Grafiken der blauen Devas, Planetare und Solarier): v1.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate v7.1 - including colored Baldur's Gate map icons -> New Worldmap for use with Mega Modification...: v7.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #2 // Worldmap for Throne of Bhall -> Use new Worldmap for Throne of Bhaal as well: v7.1
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // generalized biffing: v1
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II, v8
~XAN/SETUP-XAN.TP2~ #0 #2 // Install alternate class for Xan? -> Change Xan's class to Mage
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords
~SETUP-AJOCMOD.TP2~ #0 #0 // AjocMod Weidu: v1.6.3
~SETUP-DUNGEONBEGONE.TP2~ #4 #0 // Dungeon Be Gone V1.6

In Topic: Help.Brynnlaw

01 October 2009 - 04:43 PM

Hi, guys. I was playing this mod and stuck with this Brynnlaw city. I can't find it anywhere. After I rescued one of the Drizzt friends, a gnome, and got the message to go to Brynnlaw to find the portal to  get to Kadderly, the Brynnlaw didn't appear on the world map. So I looked through all of the areas for area code, that are in game folder D:\Baldurs Gate Trilogy\RoTerror\ARE , but still nothing.
Please give me an area code of Brynnlaw or a place were Kadderly is.

I found the answer on one of the russian forums. Delete the post.

Hello, actually I have the same type of problem once in Brynnlaw : I speak with one guy that should bring me somewhere else, and the game crashes. What can I do ?

Thanks,