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BLAH

Member Since 14 Dec 2008
Offline Last Active Apr 14 2009 01:42 PM

Posts I've Made

In Topic: Profound changes - your thoughts. Please read.

18 December 2008 - 01:43 PM

BTW, as far as I can remember, characters got hp from con bonus at levels 11+. I don't know what the manual says about this, but I think AD&D rules say they shouldn't. Can someone comment on that?

In Topic: unused items/spell

17 December 2008 - 10:15 AM

and Indep Earring looks like an ok Annah only item.  I'd have to make sure the "immunity to confusion" actually works because that might be a reason it was cut.  How to add these in?  No clue.  That's more Qwinn's dept.

Is there even a monster that casts confusion in the game. It's quite likely you'd be immune to it the way you were immune to terror, too :)

In Topic: Profound changes - your thoughts. Please read.

14 December 2008 - 02:59 PM

Chris Avellone have spoken. Us mortals can only follow in his wake.
Seriously, he agreed on #1 and from balance standpoint - on #2 too, plus you'll be giving us means to reverse #2. So that's that.

edit: Second reply says it all. Clearly he doesn't have the time to review options and consider. Just go with it.

In Topic: Version 3.0 release date update

14 December 2008 - 02:51 PM

This is good news. So that means we're getting the HP fix and the next release is soon! I can't wait! I promise I'll report whatever I discover on my run.

In Topic: Version 3.0 release date update

14 December 2008 - 02:05 PM

Since so many controversial changes are actively being discussed at the moment, I decided to add one more for the extra fun of it. If you're all fans of heated debates, you might appreciate my good taste in uncomfortable topics. This one is a clear exploit, since it gets you different results solely based on when you distribute your attribute points, not - how. What I'm referring to is the way strength increase works, something every half-decent power-gamer picked up right away.

You all know that you need several attribute points to boost your strength from 18 to 19. This is what the developers intended and no one could possibly argue otherwise. This isn't -always- the case, though. When you gain strength due to reaching lvl 7 or lvl 12 Fighter (AKA specialization bonus if I'm not mistaken), you can get from 18 to 19 directly, saving a few attribute pts that way. The magic items also work that way, bypassing the huge step from 18 to 19, but you might argue this was intended. I'm fairly certain Whispering Flask was meant to raise Dak'kon from 17 to 19 directly. Strength and Power of One spells are the only temporary effects I can recall that raise Strength in small steps.

OK, that's enough from me, let's hear where the rest of the community stands.