Curst in Carceri bug:
I have encountered a bunch of Curst citizens attacked by two demons. Every time a citizen is killed, TNO gets an evil point and a chaotic point. There is absolutely no way (thanks to IE pathfinding) to prevent demons killing at least 1 citizen (they usually manage to kill 3 citizens before I reach them, after 5-6 reloads I managed to lose only one citizen). Though this makes sense in the game context (letting the citizens die through inaction is both chaotic and evil), it doesn't make sense for TNO to be punished for something that he can't do (it's not chaotic or evil that a few citizens died before I managed to reach the demons, as it was out of my hands). Saving the citizens yields you only the XP reward, with no alignment shifts.
Tek'elach and Agri-shanak fight in Curst: after one of them is killed, the other one is still hostile.
@Ghostdog: Thanks, I'll do that.
janjetina
Member Since 28 Nov 2008Offline Last Active Apr 12 2009 11:36 PM
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In Topic: Known Issues for Version 3.0
29 December 2008 - 05:33 AM
In Topic: Known Issues for Version 3.0
28 December 2008 - 01:53 PM
Yes, it's nVidia. In case anyone encounters this issue, alt-tabbing to windows unfreezes the game. It also sometimes happens with the Elysium's Tears spell.
In Topic: Known Issues for Version 3.0
28 December 2008 - 11:07 AM
Yesterday I encountered an issue that originates from the unpatched game, as I remember having problems with it years ago. The spell Chain Lightning Storm sometimes (but not always) temporarily freezes the computer (for 30-60 seconds).
In Topic: Known Issues for Version 3.0
24 December 2008 - 03:54 PM
I have encountered a gamebreaking issue.
After Nameless One's death in the Tenement of Thugs, the whole party (TNO, Annah, Morte, Dakkon) respawns in a locked room, whose door can neither be bashed nor lockpicked. There is a crate in the room, but it also can't be lockpicked or bashed. I don't have a Knock spell ready. So, it seems that I'm stuck.
Wow that is a pretty big bug. I can confirm this with 2cd version. It's not a result of my engine patches because the same thing happens with vanilla unpatched exe. Maybe Qwinn knows how spawn points are set? It really should be at the front door (I think). If you don't have a previous saved game or know how to use Near Infinity, post your saved game and I'll sort it for you.
I'm playing the 4 CD version. I've reverted to a previous save (frequent saving is a must with IE games) and put more effort into the fight, so TNO survived and I continued on. I'll keep an eye out for more bugs.
A spoiler follows:
Spoiler
I have noticed one inconsistency regarding Dakkon (it's not a bug, but a game feature that could be tweaked). Since my character has high INT and WIS, I managed to complete The Eight Circle of Zerthimon quite early, resulting in the Pronouncement of Two Deaths as One and Dakkon finally *knowing* himself again. However, Dakkon's banter with other zerth and conversation lines between Dakkon and TNO do not reflect that important change.
In Topic: Known Issues for Version 3.0
24 December 2008 - 12:51 PM
I have encountered a gamebreaking issue.
After Nameless One's death in the Tenement of Thugs, the whole party (TNO, Annah, Morte, Dakkon) respawns in a locked room, whose door can neither be bashed nor lockpicked. There is a crate in the room, but it also can't be lockpicked or bashed. I don't have a Knock spell ready. So, it seems that I'm stuck.
After Nameless One's death in the Tenement of Thugs, the whole party (TNO, Annah, Morte, Dakkon) respawns in a locked room, whose door can neither be bashed nor lockpicked. There is a crate in the room, but it also can't be lockpicked or bashed. I don't have a Knock spell ready. So, it seems that I'm stuck.
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