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White Agnus

Member Since 27 Nov 2008
Offline Last Active May 17 2017 02:45 PM

Topics I've Started

Baldur's Gate Graphics Overhaul for EET

15 January 2016 - 05:04 PM

Baldur's Gate Graphics Overhaul for EET
Original Author: Yovaneth
EET Author: White Agnus
On the web: Download and discussion forum
Version: beta 2.0
Platforms: Windows, Mac OS X (not tested)
 
When I first played EET beta (back in Winter 2014, when there was several issues with water, lava and stuff), I felt, there is something missing.... (I loved to play BGT with the Graphics Overhaul and the atmosphere was that good, that I thought I have to do something to bring this mod to EET... :D)
 
In summer 2015 after I joined K4thos contributing to EET, I started working on converting this mod to work on EET. First I tried to use the BG:EE Version, but there was several issues with water and stuff, then I ported the BGT Version and it was better, but not that good. After purchasing photoshop, I tried to fix some little bugs and after several weeks of frustration (with scrambled wed files and stuff) I got some proper version...  :D
 
Changes for the EET Version:
- Merged several areas from BGEE and BGT version of the mod
- Fixed several little graphical errors and bugs in wed files
- Used tileconv (by argent77) and also his macros to install the mod
 
Current ToDos:
- write a readme (I hate writing readmes...  :D)
- fix some minimaps (some of them looks not as good)
- fix several little door issues
 
WARNING:
The installation of this mod could take 30 minutes until 2 or more hours (regarding your hardware)
 
 
 
Feel free to post here, if you encounter some bugs, with this version.

Update:
The current release is also ready for BGT!

BG1EE Support

09 April 2015 - 01:16 PM

Is there any chance to add BG1EE support?

I tried it with adding bgee to GAME_IS, it worked great, the icons was brown, but this could be solved, if the ee.bam would be converted to bam/pvrz version 2 format I think. :)