Jump to content


Meira

Member Since 30 May 2003
Offline Last Active Jul 30 2010 05:01 AM

Posts I've Made

In Topic: Version 2.6 of Amber NPC for BG2:SoA released

18 September 2009 - 01:26 AM

G3 celebrates it's 6th anniversary and a version 2.6 of Amber is released! The new version adds a Spanish translation and includes a few bug fixes and text updates. Check the first post for download links and other information.

In Topic: To Mistress Elysia or Silmarien

11 August 2009 - 01:05 PM

This is just a quick update to let you know Meira, that i spoke to Mistress E on tuesday briefly and she's more than happy for to go ahead with your idea. :cheers:

:cheers:

In Topic: To Mistress Elysia or Silmarien

26 July 2009 - 10:50 PM

Thanks!

In Topic: Name problems after new install and mod order changed

19 July 2009 - 01:06 PM

Hello,
It seems it's a usual problem which happens when you reinstall, the mod order is changed and you want to use an old savegame : some text from another mod replaces npc names or stuff like that.
I remember I saw a sort of script integrated with a mod which was designed to solved this issue if it ever happened but I can't find it...

Any idea of where I could find something to fix this bug or I am so stuck I should create a new game?
Thanks !

Most mod NPC's have a string-fixer, check the readmes. Amber uses SHIFT-k, for example, and so does Kelsey if I remember correctly. As long as it's just the character names and soundset lines (visible if you use subtitles) of modded NPCs this should fix it. But you must find out the correct command for each NPC.

In Topic: Conversation Maker

14 July 2009 - 08:32 AM

I was wondering too if you were able to loop back? And can make a dialogue that forks into many different reactions from the NPC and the returns to back to the main line? I use the former a lot in the PC initiated talks and the latter to create an illusion that the NPC is actually listening what the PC has to say instead of feeding his/her own story to the PC.