The numbers are just part of the sound assignment scheme.
I think it's 'XXXXXXa' through 'XXXXXXz' plus 'XXXXXX1' through 'XXXXXX0' - and then, for good measure, 'XXXXXX_' for a total of 38 (?) sounds - you can check in your BG2 readme for the official listing of which reference refers to which sound trigger (battlecry, city, dungeon, etc).
The numbers, just like the letters, act as indicators of which sound should be triggered at which time so that each individual sound has a unique file name.
Sorschana
Member Since 07 Jul 2002Offline Last Active Sep 14 2011 06:08 PM
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Posts I've Made
In Topic: Character sounds editing
25 June 2003 - 07:07 AM
In Topic: New voice actress for Chloe
30 May 2003 - 08:10 AM
Is there any chance we could talk you (and perhaps Wynne) into making the original Chloe voiceset available for download?
In my view, you just can't have too many choices as far as voicing goes. (See my obsessive website for examples.)
- S
In my view, you just can't have too many choices as far as voicing goes. (See my obsessive website for examples.)
- S
In Topic: Soundset Numbering Question
27 September 2002 - 05:30 PM
My goodness, it's a fan! I'm glad to help, and thanks.
- S
- S
In Topic: Soundset Numbering Question
27 September 2002 - 02:04 PM
Here you go - this is the BG2 numbering scheme:
XXXXXXXa.wav : Battle Cry
XXXXXXXb.wav : Becoming Leader
XXXXXXXc.wav : Tired
XXXXXXXd.wav : Bored
XXXXXXXe.wav : Badly Wounded
XXXXXXXf.wav : Selected 1
XXXXXXXg.wav : Selected 2
XXXXXXXh.wav : Selected 3
XXXXXXXi.wav : Action Acknowledgement 1
XXXXXXXj.wav : Action Acknowledgement 2
XXXXXXXk.wav : Action Acknowledgement 3
XXXXXXXl.wav : Being Hit
XXXXXXXm.wav : Dying
XXXXXXXn.wav : In Forest
XXXXXXXo.wav : In City
XXXXXXXp.wav : In Dungeon
XXXXXXXq.wav : Daytime
XXXXXXXr.wav : Nighttime
XXXXXXXs.wav : Action Acknowledgement 4
XXXXXXXt.wav : Action Acknowledgement 5
XXXXXXXu.wav : Action Acknowledgement 6
XXXXXXXv.wav : Action Acknowledgement 7
XXXXXXXw.wav : Reaction to Party Member Death
XXXXXXXx.wav : Rare Select 1
XXXXXXXy.wav : Rare Select 2
XXXXXXXz.wav : Critical Hit Given
XXXXXXX1.wav : Critical Miss
XXXXXXX2.wav : Target Immune
XXXXXXX3.wav : Inventory Full
XXXXXXX4.wav : Successfully Picked A Pocket
XXXXXXX5.wav : Successfully Hid In shadows
XXXXXXX6.wav : Spell Disrupted
XXXXXXX7.wav : Set A Trap
XXXXXXX8.wav : Battle Cry 2
XXXXXXX9.wav : Battle Cry 3
XXXXXXX0.wav : Selected 6
XXXXXXX_.wav : Action Acknowledgement 8
- S
XXXXXXXa.wav : Battle Cry
XXXXXXXb.wav : Becoming Leader
XXXXXXXc.wav : Tired
XXXXXXXd.wav : Bored
XXXXXXXe.wav : Badly Wounded
XXXXXXXf.wav : Selected 1
XXXXXXXg.wav : Selected 2
XXXXXXXh.wav : Selected 3
XXXXXXXi.wav : Action Acknowledgement 1
XXXXXXXj.wav : Action Acknowledgement 2
XXXXXXXk.wav : Action Acknowledgement 3
XXXXXXXl.wav : Being Hit
XXXXXXXm.wav : Dying
XXXXXXXn.wav : In Forest
XXXXXXXo.wav : In City
XXXXXXXp.wav : In Dungeon
XXXXXXXq.wav : Daytime
XXXXXXXr.wav : Nighttime
XXXXXXXs.wav : Action Acknowledgement 4
XXXXXXXt.wav : Action Acknowledgement 5
XXXXXXXu.wav : Action Acknowledgement 6
XXXXXXXv.wav : Action Acknowledgement 7
XXXXXXXw.wav : Reaction to Party Member Death
XXXXXXXx.wav : Rare Select 1
XXXXXXXy.wav : Rare Select 2
XXXXXXXz.wav : Critical Hit Given
XXXXXXX1.wav : Critical Miss
XXXXXXX2.wav : Target Immune
XXXXXXX3.wav : Inventory Full
XXXXXXX4.wav : Successfully Picked A Pocket
XXXXXXX5.wav : Successfully Hid In shadows
XXXXXXX6.wav : Spell Disrupted
XXXXXXX7.wav : Set A Trap
XXXXXXX8.wav : Battle Cry 2
XXXXXXX9.wav : Battle Cry 3
XXXXXXX0.wav : Selected 6
XXXXXXX_.wav : Action Acknowledgement 8
- S
In Topic: Tashia isn't compatible with TDD ToB v1.0.3!
15 July 2002 - 04:37 PM
Hi guys -
I too am curious about the general order of installing things. Is there a way to handle Tashia's installation (and that of other major mods) in a graceful way, to prevent conflict?
Far better to stomp out incompatibilities in advance. Thanks guys!
- S
I too am curious about the general order of installing things. Is there a way to handle Tashia's installation (and that of other major mods) in a graceful way, to prevent conflict?
Far better to stomp out incompatibilities in advance. Thanks guys!
- S
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