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HighTimeRodeo

Member Since 20 Oct 2008
Offline Last Active Sep 12 2020 10:47 AM

Posts I've Made

In Topic: NPC Idea: Sarevok

14 January 2013 - 09:59 AM

@ Tempest: Yes, it would be a stretch, but so was the idea of a Sarevok Romance Mod. And while I am no Aeryn (in Baldur's Gate writing), that does not mean that it is not possible to make this believable and good. And did Xzar, if you bring him along in BG1, not die by Irenicus' hand and he's still alive and kicking in Amn? Edwin? Baldur's Gate characters have a habit of coming back to life (not unlike Dragon Ball Z characters). Why not Sarevok? And isn't trying to figure out a way to make it somewhat plausible not half the fun of modding?

 

@Nightwoe: I love your ideas! Maybe do the first idea where Sarevok is deemed useless by Irenicus and decides along the way that joining the PC after they escape the dungeon would be a good idea. Just a thought!!


In Topic: NPC Idea: Sarevok

10 January 2013 - 04:08 PM

Hi!

 

I like the idea of tying Sarevok and Irenicus together in this way. Perhaps have a conversation after the second parasite on the Tree of Life is dead, because after you kill the final parasite, it's an auto-confrontation with Irenicus.

 

Or you could do one in Hell, but that seems like it would be a last minute conversation and Sarevok plots things out in advance...

 

Sorry for the ramble. Long, crazy day at work.


In Topic: NPC Idea: Sarevok

09 January 2013 - 12:19 PM

I apologize for spelling errors. Working on a tablet.

And I would love to see your ideas. I just got a desktop is I can run BGII:SoA and TOB. I still like the idea of him coming along.

In Topic: NPC Idea: Sarevok

04 June 2012 - 06:24 AM

Well, like I said, this is just a sample. And really, after what Sarevok put <CHARNAME> through, he or she wouldn't really be happy to see them. And it's the first talk in Irenicus' dungeon. <CHARNAME> is under a lot of stress right then.

And It's the only way I could think of to make it somewhat readable. I'm out of practice with this.

In Topic: NPC Idea: Sarevok

03 June 2012 - 08:16 AM

Well, here's a sample. I think I did it right, but I'm not sure. I had help from my brother making this at least legible. (I think.)

(Cage room. PC wakes outside the cage. Sarevok is in the cage.)
Sarevok: Quite the predicament you've gotten yourself into, little <BROTHER/SISTER>.
PC[1] : Don't call me that.
	 [2] : Haven't I suffered enough already? Now I have to deal with *you*?
	 [3] : Get away from me.
Sarevok{1[PC1]}: Oh, come now. Surely it's not that hard to swallow.
Sarevok{2[PC2]}: (Sarevok snarls) Do not speak to me of suffering. You have not idea what you are speaking of.
Sarevok {3[PC3]}: Have it your way. (dream ends)
PC{4 [Sarevok1]}: Swallow? Try choking on it. I still cannot believe that you and I are related. That I am your <BROTHER/SISTER>.
	  {4.1 [Sarevok 1]}: I would rather gouge my eyes out than admit I am related to you. Murderer.
		{4.2 [Sarevok 1]}: Just get away from me. I do not want to have to look at you.
PC {5 [Sarevok2]}: Oh, yes. You have suffered. You have been tormented. You killed my father.
		{5.1 [Sarevok2]}: I've suffered too. You killed my father. You ruined my reputation. You are the reason that I am here in the first place!
{5.2 [Sarevok2]}: Why do you not go haunt someone else?
Sarevok {6[PC4]}: But you are. And that's something you have to deal with. Something we both must deal with.
			   {6.1[PC4.1]}: How original. Of course I am a murderer. I am a child of murder. As are *you*.
	  {6.2 [PC4.2]}: (bow) As you wish, dear <BROTHER/SISTER>.
Sarevok {7[PC5]}: Your stepfather. Do not forget who your real father is. Who our real father is.
	  {7.1[PC5.1]}: Your blood is the reason you are here 'in the first place'. I had nothing to do with it. It was the taint. Can you not feel it?
		{7.2[PC5.2]}: Ha ha! Wise career advice, <BROTHER/SISTER>. I shall look into it.

It stops rather abruptly, I know. But I thought this might be a good start.

Any helpful comments or suggestions on how to do it better?