EDIT BY QWINN: Split this off from the Known Issues thread, to avoid spoiling people posting bug reports.
It was very good, the majority of the dialogue mixed in pretty seamlessly and it worked very well...
BUT there are two things that, while not really bad, kinda irked me for a second. Not too bad, but while reading them, they immediately flashed the "this wasn't originally there" flag I get when I play through mod content that doesn't entirely mix with the game's writing style.
The first one was the two options to end the quest by insisting that Kesai tell you of Nenny's dreams. They both give the same result, which seems far too abrupt in the case of the gentler one (couldn't she just give a more final "no" and ask you to drop the matter and continue with the quest?), while the more violent one is... well, WAY too violent, probably among the most angry responses you can give in the game and over such an irrelevant matter. Even when TNO makes a threat, it usually seems like he does it in some calm, cold manner. One of the very few times he's shown truly angry is when Morte reveals he knew about the Fortress, for example. This is just one really useless bit of irrelevant gossip.
The second would be hard to fix... even though he admits knowing to be manipulated, the way Kesai tricks the Practical Incarnation with cheap flirting just strikes me as very wrong. It's just weird for the man supposed to be a stone-cold asshole to take a detour just to impress a woman when the guy is supposed to be rigid like a Modron... it would take tweaking the dialogue quite a bit to emphasize some more the fact that he?s being magically manipulated, preferably throwing in a reference to it a bit earlier in a ?you intend to dismiss her but are strangely compelled to speak? sort of way. In short, give more emphasis to the "this is a manipulated dream and I can't act or think freely" angle and less to the "whoa, titties!" one.
Ephyon
Member Since 13 Sep 2008Offline Last Active Oct 03 2009 01:42 PM