If I can help, I'll gladly do that.
A word first: I can not guarantee that it will work. I have not tested it.
Requirement: IA (Infinity Animations) core mod [WeiDU beta 5 or higher] is installed.
Rename your paperdoll BAM udzr1inv.bam for Drizzt and the paperdoll BAM for the Death Knight mdkninv.bam (if that does not work try mdkn1inv.bam) and copy the files into the override folder. Then all the characters with the animation of Drizzt or the Death Knight should have the appropriate paper doll graphics.
I recommend otherwise also this thread: http://www.shsforums...new-paperdolls/
darthsabe
Member Since 05 Sep 2008Offline Last Active Aug 26 2018 10:44 AM
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In Topic: BG2 - Sarevok Paperdoll
06 January 2014 - 07:43 AM
In Topic: BG2 - Sarevok Paperdoll
01 May 2013 - 09:19 AM
Today I also have made inventory icons (BAM) for Sarevok's equipment (helmet and armor).
Preview-Link:
http://www.baldursga...evok_ingame.jpg
Download:
In Topic: BG2 - Sarevok Paperdoll
01 May 2013 - 04:13 AM
Finally I have managed to create a functioning inventory paperdoll graphic for Sarevok and integrate it into the game.
To make it work the latest version of IA (Infinity Animations) core mod must be installed. My thanks at this point to Erephine and the team of IA, who have improved the paperdoll support for existing animations!
The BAM must be copied into the override folder. In the result all creatures with Sarevok's animation will have the paperdoll graphic.
I have found the original Sarevok graphic on the net and not created myself. Therefore, I do not own rights to it. I brought it only in the appropriate format.
I put the BAM for free. Everyone likes to use as he pleases, even for mods of any kind. Over a mention in the credits I'd still look forward to.
Preview (small):
Preview (big):
http://www.baldursga...evok_ingame.jpg
Download BAM:
http://www.baldursga...ads/usar1inv.7z
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