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All you should need to do is wander over near the door and the dialog should begin to tell the story of the stones. If that doesn't work, try a CLUAConsole:CreateCreature("ArInvs") while standing in front of the door in case the script didn't fire.
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Thanks a lot, console helped
jaspar
Member Since 11 Aug 2008Offline Last Active Sep 15 2008 07:44 AM