oloneDat
Member Since 13 Jul 2008Offline Last Active Aug 24 2009 09:16 AM
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In Topic: Lionheart-Extracting the Maps
16 July 2008 - 12:04 AM
Ok, I'll try. No news, still working on manual.
In Topic: Lionheart-Extracting the Maps
14 July 2008 - 09:50 AM
I'm modding Lionheart.
Granny is used in many games: http://radgametools..../customers.html
NWN2 uses .mdb - format. I didn't find tools for Age of Empires III.
Sorry, but I've lost the mdl16 converter's code But I don't think this would work. One fan wrote a converter using only granny2.dll from Lionheart main directory. I'm searching for the converter now, but I suppose it'll be impossible to find it.
Can't help you with .zax light map. I'm working with scripts (dialogs, npc, perks, skills, inventory). There's no problem with adding new characters, dialogs, perks, skills, items.
Now I'm thinking about Modding Documentation or tutorials to share my experience with other modders. I've totally changed the magic system and added "spirits' perks". At the moment I'm adding companions' inventory, patrol radius and working with NPCs' data.
Lionheart was made in the last moment. There are some files from "ZAX", one piece of staff message, lots of garbage. I'm trying to optimize that (such things as "Leonardo DaVinci"-race, don't you know what Galileo's race is "Leonardo DaVinci?). I just have no time for this work, that's why I need to save my experience somewhere.
Reflexive staff says we must contact Interplay to get source code, modding tools etc. I don't believe they'll give us anything.
Granny is used in many games: http://radgametools..../customers.html
NWN2 uses .mdb - format. I didn't find tools for Age of Empires III.
Sorry, but I've lost the mdl16 converter's code But I don't think this would work. One fan wrote a converter using only granny2.dll from Lionheart main directory. I'm searching for the converter now, but I suppose it'll be impossible to find it.
Can't help you with .zax light map. I'm working with scripts (dialogs, npc, perks, skills, inventory). There's no problem with adding new characters, dialogs, perks, skills, items.
Now I'm thinking about Modding Documentation or tutorials to share my experience with other modders. I've totally changed the magic system and added "spirits' perks". At the moment I'm adding companions' inventory, patrol radius and working with NPCs' data.
Lionheart was made in the last moment. There are some files from "ZAX", one piece of staff message, lots of garbage. I'm trying to optimize that (such things as "Leonardo DaVinci"-race, don't you know what Galileo's race is "Leonardo DaVinci?). I just have no time for this work, that's why I need to save my experience somewhere.
Reflexive staff says we must contact Interplay to get source code, modding tools etc. I don't believe they'll give us anything.
In Topic: Lionheart-Extracting the Maps
14 July 2008 - 12:10 AM
Sorry guys (hi everybody by the way), I didn't read all the topic, but I got some information. I'm making a mod right now and I worked with resources.
Lionheart is using Granny SDK. So all the 3d models are converted using this SDK. Granny SDK isn't free ($12500 US). You can download a Granny Model Viewer (it's free) to see the models. I saw somewhere a fan-made tool "MDL16 > 3ds" but it didn't work.
Thanks to some files and map extension .zax I think we should find some information about "ZAX" game.
Sorry for my English. Not a native language (
Lionheart is using Granny SDK. So all the 3d models are converted using this SDK. Granny SDK isn't free ($12500 US). You can download a Granny Model Viewer (it's free) to see the models. I saw somewhere a fan-made tool "MDL16 > 3ds" but it didn't work.
Thanks to some files and map extension .zax I think we should find some information about "ZAX" game.
Sorry for my English. Not a native language (
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