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viperdan

Member Since 04 Jul 2008
Offline Last Active Feb 10 2009 03:21 PM

Posts I've Made

In Topic: D's Enemy Upgrade

26 November 2008 - 04:24 PM

Thank's Icen.I'm happy with the modified charbase.cre however.I like having the resistances.

In Topic: D's Enemy Upgrade

26 November 2008 - 08:45 AM

It's possible that joinable npc's aren't modified.The piece of code "PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN" may cause the joinable npc cre files to be modified without actually changing any values.Charbase IS modified however,but when the character is created new values are entered for everything but resistances.

Edit:Yes,i'm right.Joinable npc's appear in the debug file as though they have been modified but there aren't.

In Topic: D's Enemy Upgrade

24 November 2008 - 11:24 AM

You used the custom setting, right? If so, that is my problem.

Icen


I was using wuss mode.The code looks like this:


BACKUP ~enemyupgrade/backup~
AUTHOR ~Duality (dualities.shadow@gmail.com~



BEGIN ~Wuss Mode~
SUBCOMPONENT ~Enemy Upgrade~

RANDOM_SEED %seeded%

COPY_EXISTING_REGEXP GLOB ~.+.cre$~ ~override~
PATCH_IF (SOURCE_SIZE > 0x2d3) THEN BEGIN //Protects against invalid files
READ_LONG 0x1CC "biography"
PATCH_IF ("%biography%" < 3) THEN BEGIN //Makes sure they aren't a NPC
PATCH_IF %SOURCE_REZ% !STRING_COMPARE ~charbase~ BEGIN

It's basically Duality's code with your line of code added to prevent pc modification.It's the way you have it set in the 2nd tp2 you posted on the first page of this thread.

In Topic: D's Enemy Upgrade

24 November 2008 - 10:34 AM

Duality,i've taken a look at the my enemy upgrade debug file and it appears that npc's have been modified by it.I've uploaded a copy as an attachment in this message.

In Topic: D's Enemy Upgrade

24 November 2008 - 10:09 AM

Icendoan,this line of code caused some kind of parsing error:PATCH_IF %SOURCE_REZ% !STRING_COMPARE ~charbase~ BEGIN

I was only able to install "enemy upgrade" after i removed it.