Hmm, I just discovered this mod and I'm pretty interested in it. I'm usually more of a goodie-two-shoes kind of gamer, but that's just because most games don't let me play the kind of evil I want to explore, and I prefer to go for the other path.
That is why I wanted to ask something. I'm seeing a lot of "killing" solutions; I understand is natural, and with a full evil party that would be funny as hell, but I want to know if this mod is also going to explore the different shades of evil in it. I saw some manipulative paths for quests in Torn's and other people's posts, and I want to know if these alternatives are still in and will be implemented along the game. It would be nice to always have the freedom to choose if you want to just kill the ones who make your life more difficult that it should, or instead corrupt them and getting rid of them in more original and subtle ways.
So, long story short, will be different evil approaches, or most of the less bloody choices will be too rare to bother playing a constant "manipulative" kind of character throught the game? I would be more at ease if you guys could cofirm this to me
Hecate
Member Since 26 Jun 2008Offline Last Active Aug 30 2009 10:31 AM
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In Topic: The Mod for the Wicked!
05 June 2009 - 04:50 AM
In Topic: Sample talk--Keldorn and Anomen
20 March 2009 - 02:29 AM
Now that was interesting.
I was itching to read something Brythe/Anomen, because, really, I saw that coming. Brythe just isn't the type of person who would regard religion as something that would help him --or, at least, that was my take on him; I'm glad I was right. What I encountered, though, was deeper than I thought.
Religion in D&D was something that I never liked very much. For my, faith is the basic of every religion anywhere, not knowledge. In Faerūn you know there are gods; they give you powers, and you can travel to their realms if you really put your mind into it. Hell, they are even mortal. You can kill them. With a lot of effort, but you can. Myrkul is death, Bhaal is death. For me, that's not a god, that's just another being that has too much power and too much free time in their hands. I would not kneel and put my absolute faith in something that is, in essence, like me.
What Brythe thinks about it is very close at what I think, too. In real life you can "forgive" god for not listen to your prayers because, well, you can't know he's there. You can only hope, and believe. But in Faerūn you know they are there, and when something happens and they don't step in you can only wonder "Why the hell do I bother in first place?". I don't know if I'm explaining.
That's why people like Anomen irk me so much, especially in a setting like D&D. And that's why I enjoyed this like a five year old child in a candy shop. I really hope there are more discussions like these between the two of them, because Brythe is, in a way, telling him what I always want to tell him every time I play the game. He just exasperate me. Well, any fanatic does that, but him more than any. It's not that I hate him (I actually find a lot of amusement in his obnoxiousness), he just frustrates me.
Keldorn is kinda different. I actually like the guy, and the second conversation is really very interesting, because he actually listens. He doesn't let himself be affected by his words, like, "you're-right-and-you-are-making-me-doubt" type of influence, but he listens anyway. That's something I can respect of him.
Hmmm... Does it makes me look like a weirdo if I say that I'm developing a crush in a fictional guy that's not even finished and I did not even "meet" yet? XD He's also more entertaining than I thought. He's actually surprising me! GASP!
Oh, and concerning Cal Jones's post: it's true that the conversations are very long in Bioware standarts but, personally, that make it all the better ;P I don't know if some people would be throw back by the flood of words, though, but I would say: don't worry about it.
I can't offer constructive criticism because I can't see nothing wrong (seriously *headdesk*), but you have approval for my part, and a new reborned craving to play BGII again with Brythe in it. Oh goddammit.
I was itching to read something Brythe/Anomen, because, really, I saw that coming. Brythe just isn't the type of person who would regard religion as something that would help him --or, at least, that was my take on him; I'm glad I was right. What I encountered, though, was deeper than I thought.
Religion in D&D was something that I never liked very much. For my, faith is the basic of every religion anywhere, not knowledge. In Faerūn you know there are gods; they give you powers, and you can travel to their realms if you really put your mind into it. Hell, they are even mortal. You can kill them. With a lot of effort, but you can. Myrkul is death, Bhaal is death. For me, that's not a god, that's just another being that has too much power and too much free time in their hands. I would not kneel and put my absolute faith in something that is, in essence, like me.
What Brythe thinks about it is very close at what I think, too. In real life you can "forgive" god for not listen to your prayers because, well, you can't know he's there. You can only hope, and believe. But in Faerūn you know they are there, and when something happens and they don't step in you can only wonder "Why the hell do I bother in first place?". I don't know if I'm explaining.
That's why people like Anomen irk me so much, especially in a setting like D&D. And that's why I enjoyed this like a five year old child in a candy shop. I really hope there are more discussions like these between the two of them, because Brythe is, in a way, telling him what I always want to tell him every time I play the game. He just exasperate me. Well, any fanatic does that, but him more than any. It's not that I hate him (I actually find a lot of amusement in his obnoxiousness), he just frustrates me.
Keldorn is kinda different. I actually like the guy, and the second conversation is really very interesting, because he actually listens. He doesn't let himself be affected by his words, like, "you're-right-and-you-are-making-me-doubt" type of influence, but he listens anyway. That's something I can respect of him.
Anomen: ...your rants only prolong the inevitable. I will end you soon for the good of the light, villain.
Brythe: ...I have no use in a god who simply watches people and their suffering. Bring your judgement or get the hell out of my way.
Hmmm... Does it makes me look like a weirdo if I say that I'm developing a crush in a fictional guy that's not even finished and I did not even "meet" yet? XD He's also more entertaining than I thought. He's actually surprising me! GASP!
Oh, and concerning Cal Jones's post: it's true that the conversations are very long in Bioware standarts but, personally, that make it all the better ;P I don't know if some people would be throw back by the flood of words, though, but I would say: don't worry about it.
I can't offer constructive criticism because I can't see nothing wrong (seriously *headdesk*), but you have approval for my part, and a new reborned craving to play BGII again with Brythe in it. Oh goddammit.
In Topic: Ask Brythe
20 March 2009 - 01:45 AM
And finally, if <CHARNAME> ordered you to bathe regularly, would you do so?
AS YOU WISH! *leaps into local Athkatlan fountain*
... well, that was amusing. I will have to try that too some other time. Heh.
I have a couple of other questions for you, if you don't mind. Forgive me for our last conversation, I was teasing you more that I should. I will not mention possums in future exchanges.
The first is, what is your greatest fear? By now I can say that is not death, something that norm--, uh, most people dread. So what it is? Oblivion? Pain? ... Loneliness?
And the second is quite simple, really. Were you happy in your youth, before... that happened? Were you happy being a farmer, or you had more ambition than that?
(*Sigh* I am enjoying this way too much.)
In Topic: Ask Brythe
22 December 2008 - 12:51 PM
Do you have hobbies (apart of reading), or you're not allowed to have fun without someone telling you first?
You're more of sweet food or salty food?
You like dogs? Cats? Possums?
How it felt being forgotten in a damn prission for so long? I would be offended, honestly.
What was your adress again? *Tries not to sound too suspicious*
You're more of sweet food or salty food?
You like dogs? Cats? Possums?
How it felt being forgotten in a damn prission for so long? I would be offended, honestly.
What was your adress again? *Tries not to sound too suspicious*
In Topic: Morality and ethics in Brythe
22 December 2008 - 12:31 PM
I just stumbled in this character almost by chance, and as soon as I readed the description my mouse went directly to the "Download" button. Then I realized it was still in progress, and said "Damn".
What I want to say with this is that I devoured all the information available in this forum about him and I'm completely enthralled. This comment about the heavy psycological content just made things worse (or better, depending on how you see it). The opportunities of deep and clever conversation, specially on the ground of morality, is too attractive for me to ignore. There were good conversations with the original NPCs, sure, but I don't know exactly why, discussing this thing with someone who spent 63 years in prission for massive genocide makes it all much more interesting. Just his introduction was disturbing yet at the same time strangely intriguing. He just admit he's a murderer, but at the same time he do not say why. If he were evil or not feel a single drop of remorse he'd tell you, right? "I did it because I felt like it", "It was just my job", etc. He make no excuse, but he don't apologize either. (Of course this is just based in what you showed us so far.)
This only makes me think. He's like a puppet; he obey anything you could say to him, but I wonder, until what extent? When it comes to him, is he reserved? If you demand him to answer a question, would he anwer it right away, or he'll refuse if you ask too early in the relationship? We may not trust him at the beggining, but will he trust you? He says he's a tool and nothing more, but I guess he still have preservation instincts and sense of privacy. Or not? I assume he won't tell you everything after five minutes of "firming the contract", so to speak... or the questions and conversations will be story-drived? I mean, you can inquire directly about his crimes, expecting he'll cry is heart out, but he says no (I know how character development works, so understand this is just an example; killing the mystery so early is not good for anyone XD), or the question would appear in the right moment in the converation tree and not before?
I'm very, very interested in this mod. When the time comes to play it, I'm certain that my Neutral character will take him along just for the sake of curiosity. He's such a rarity, both as a person in the game and as a character in real life. You guys got me honestly intrigued.
I wonder how's the progress... *Way to drop the subject*
PD: Sorry for the flood of questions; I've been disconected a while of all this and Brythe made me snap onto it again XD
What I want to say with this is that I devoured all the information available in this forum about him and I'm completely enthralled. This comment about the heavy psycological content just made things worse (or better, depending on how you see it). The opportunities of deep and clever conversation, specially on the ground of morality, is too attractive for me to ignore. There were good conversations with the original NPCs, sure, but I don't know exactly why, discussing this thing with someone who spent 63 years in prission for massive genocide makes it all much more interesting. Just his introduction was disturbing yet at the same time strangely intriguing. He just admit he's a murderer, but at the same time he do not say why. If he were evil or not feel a single drop of remorse he'd tell you, right? "I did it because I felt like it", "It was just my job", etc. He make no excuse, but he don't apologize either. (Of course this is just based in what you showed us so far.)
This only makes me think. He's like a puppet; he obey anything you could say to him, but I wonder, until what extent? When it comes to him, is he reserved? If you demand him to answer a question, would he anwer it right away, or he'll refuse if you ask too early in the relationship? We may not trust him at the beggining, but will he trust you? He says he's a tool and nothing more, but I guess he still have preservation instincts and sense of privacy. Or not? I assume he won't tell you everything after five minutes of "firming the contract", so to speak... or the questions and conversations will be story-drived? I mean, you can inquire directly about his crimes, expecting he'll cry is heart out, but he says no (I know how character development works, so understand this is just an example; killing the mystery so early is not good for anyone XD), or the question would appear in the right moment in the converation tree and not before?
I'm very, very interested in this mod. When the time comes to play it, I'm certain that my Neutral character will take him along just for the sake of curiosity. He's such a rarity, both as a person in the game and as a character in real life. You guys got me honestly intrigued.
I wonder how's the progress... *Way to drop the subject*
PD: Sorry for the flood of questions; I've been disconected a while of all this and Brythe made me snap onto it again XD
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