That is why I wanted to ask something. I'm seeing a lot of "killing" solutions; I understand is natural, and with a full evil party that would be funny as hell, but I want to know if this mod is also going to explore the different shades of evil in it. I saw some manipulative paths for quests in Torn's and other people's posts, and I want to know if these alternatives are still in and will be implemented along the game. It would be nice to always have the freedom to choose if you want to just kill the ones who make your life more difficult that it should, or instead corrupt them and getting rid of them in more original and subtle ways.
So, long story short, will be different evil approaches, or most of the less bloody choices will be too rare to bother playing a constant "manipulative" kind of character throught the game? I would be more at ease if you guys could cofirm this to me
