[*] you could make it so that you have to dispose of theyr corpsesYes you heard right. I plan to remake the Whodunnit? quest from the Dark Brotherhood quest. Reason for this is basically because although I love the quest I just find it "too" easy to get away with it all. Not to mention slightly disappointed in Beth Soft for not being "cruel" enough to the guests.
True I know nothing about scripting and that is why I am overlooking the original as we speak to see how Beth Soft have done this. However this doesn't mean have faith for me or toss me to the side. I am a quick learner and hopefully I will do something good instead of breaking the game but seriously, one thing I hated about Morrowind was that I could use the CS but never got my head around scripting and so this time I will be making it my own personal mission.
As to the truth of this topic, I would like to hear any ideas people have. Do not worry this will not replace the original and I'm afraid it will use the original Beth Soft meshes and textures (one thing I am crud at is graphics related things ) though currently my plans for this are:What I am aiming for is more towards a murder mystery weekend. The guests being tied together by some kind of connection (obviously one is you've been hired to kill them) but basically like I said I find it too easy to kill them off or "persuade" them to go somewhere to kill them. I hope to bring an element of danger or toughness into the place. That is of course if I can get my head around scripting.
- Bigger manor, maybe castle to explore
- More guests making more to kill and more or less be paired up meaning harder kills
- The ability to frame guests
- Possibly more "verbal" attacks and getting guests to confront one another
- Possibly even have a "detective" in the middle of things
- Traps that can be activated by the player
- Depending on if I can do a few things, maybe have another killer on the loose with the player actually being in danger themselves
Ideas, suggestions etc. are welcome and again like I said this won't replace the original and I may tie it off with the DBH, I don't know might just stay as a standalone for now
Oblivionsnail
Member Since 24 Jun 2008Offline Last Active Apr 13 2009 09:48 AM
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In Topic: {WIP} Whodunnit?
30 June 2008 - 04:08 AM
In Topic: (WIPz) Mage's equipment
24 June 2008 - 03:02 AM
I like the mod, but i am no modder, i have ideas however.
if you were to make a pair of robes where the hole at the
end of the sleeves is enlarged so that they hang down.
and tiber sebtims scepter that rally people and comands humanoids.
if you were to make the sceptre wich i hope you do i would be very happy to see some new meshes.
cheers
if you were to make a pair of robes where the hole at the
end of the sleeves is enlarged so that they hang down.
and tiber sebtims scepter that rally people and comands humanoids.
if you were to make the sceptre wich i hope you do i would be very happy to see some new meshes.
cheers
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