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Calanen

Member Since 13 Jun 2008
Offline Last Active Apr 03 2009 02:30 PM

Posts I've Made

In Topic: Bug Report for 0.46

14 August 2008 - 04:58 AM

It definitely isn't a bug within CA. It has to be something in your install or copy of BG2. I assume you did patch it before installing CA?


Apologies for the delay, havent been able to look up at work.

Yes everything was patched and good to go. Just a persistent bug for some reason.

In Topic: Bug Report for 0.46

11 July 2008 - 05:12 PM

That's strange, the ToB patch should deal with any invalid reasons of "being busy", it should only apply if the NPC was actually busy in like, trying to escape the area, or some other form of action that renders conversation invalid.

Did this occur at a particular part of your run through? Or did it start from roughly the beginning and keep on going from there?


From the beginning. Just people would be busy say in taverns, or at shops..exit the area, try again, and again..eventually they would talk to you.

In Topic: Bug Report for 0.46

06 July 2008 - 02:06 AM

Just as mentioned above, I think that it might be a conversion bug where people stop talking to you, I would call it the 'xx appears busy bug'. You have to leave the screen and come back, try to talk to them again, and sometimes they do. You sometimes have to do this multiple times. It appears that this bug appeared after the conversion, because when I went back to Shadows of Amn, it was ever present. It may be something that you want to have a look at.

In Topic: Bug Report for 0.46

29 June 2008 - 03:29 AM

Actually you are in Selguant. You made it to the end. Coming soon is Selguant...it is huge. The city is bigger than Baldurs Gate. There are multiple paths to the slave lords so there is replaying value. I hope you enjoyed the mod so far. DId you try the Althon/Aesdale combo? They are directly tied in to the plot.


Yes I did enjoy it. It is mostly playable and OK, there are only a few minor bugs that need some tweaking. One thing that seems to be pervasive is people not wanting to talk to you sometimes. To get them to talk to you, you need to leave the area and come back, and then it seems to work.

Another problem which is more the Infinity engine gameplay than a bug, is that your reputation goes through the floor until you are despised if someone has a confusion spell cast on them and they hack up some innocents. I was unable to use my Paladin powers anymore, because Rurik got confused by those ghost type things in the Slavers castle, and hacked up some of the slaves. So because of something beyond your control, you become the most hated party in the whole country!

Ok, the map I think says I am in Westgate when I returned, but thats probably something that is not up to date. Althon/Aesdale, er no. I think Althon got killed and replaced with Rirania and I did not want to get rid of Rurik to have Aesdale instead. Rurik is preferable to Aesdale I think.

In Topic: Bug Report for 0.46

28 June 2008 - 05:34 AM

I got the same bug! I killed everyone, except the two and found they wouldn't die. The battle is supposed to have a timer, it kept going on and on. I only managed to duplicte this bug once. I think it might be the timer.Calanen we plan to add alot more modules in the near future. The Ghost Tower of Inverness is almost finished, the G series is on it's way as well. We really love feedback, CA is for everyone to enjoy. Our goal is to give a new game for modders and players to enjoy. Thanks for finding this bug. SirBillyBob, it might be the timer.


Just in relation to after you return to Westgate, is this where you are up to for the modules and its game over for the moment? Just seems like there is nothing there when you return, and you cant leave the screen.

I can duplicate the bug in fighting pretty much every time, if you wack Eonwulf then the timer stops obviously. Also, if you kill too many of the slaver lords the same thing happens.