Having done a bit of reverse engineering of binary file formats myself lately (the save file format of Baldur's Gate Dark Alliance for the PS2), let me just say that I am super impressed with all you have accomplished. And the time investment... I wish I had that kind of free time to work on my own pet projects. Really impressive work!
Sam.
Member Since 10 Jun 2008Offline Last Active Yesterday, 05:25 PM
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In Topic: Pool of Radiance maps
19 December 2024 - 10:49 AM
In Topic: Current Status of Infinity Animations
25 November 2024 - 07:36 PM
IIRC, FWIW BAM Resizer was originally designed to scale PST animations down to 75% of original size for use in the BG games. Coding improvements made since the original release (mostly by me based on feedback from the community) have resulted in options for quality improvements compared to the original release. I can advise further on its use as needed.
In Topic: Pool of Radiance maps
23 August 2024 - 04:53 AM
There's some old info on creature animations over here.
In Topic: Misc. fixes
26 May 2024 - 02:39 PM
TotoR, on 25 May 2024 - 21:07, said:
Won't it be a easier to have an official support on SHS Git ?
If that is the direction Miloch wishes to go, I will find out if transferring ownership of the repo to the SpellholdStudios GitHub organization if feasible without Gwendolyne (who owns the organization but has been absent for years).
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