There's some old info on creature animations over here.
Sam.
Member Since 10 Jun 2008Offline Last Active Yesterday, 01:52 PM
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In Topic: Pool of Radiance maps
23 August 2024 - 04:53 AM
In Topic: Misc. fixes
26 May 2024 - 02:39 PM
Won't it be a easier to have an official support on SHS Git ?
If that is the direction Miloch wishes to go, I will find out if transferring ownership of the repo to the SpellholdStudios GitHub organization if feasible without Gwendolyne (who owns the organization but has been absent for years).
In Topic: Misc. fixes
24 May 2024 - 07:28 AM
Feel free to make pull requests.
In Topic: [MOD] BG:EE Classic Movies
22 May 2024 - 06:22 AM
hi there sam.
i noticed dive-bomber's classic bg1 UI has already packed what seem to be chapter screen and dream sequence screen for bg1 ee
can i safely opt out of "vanilla BG1 chapter and dream screens ", and just use his prepackaged ver.?
If the UI mod installs them with its theme, there's no need to install this version (the theme wouldn't match anyway).
also should this come before nostalgia pack or?
[BG:EE/BGII:EE] Nostalgia Pack - putting the BG back in BG:EE — Beamdog Forums
I don't think the install order should matter between these two.
In Topic: [MOD] BG:EE Classic Movies
10 March 2024 - 05:48 PM
I believe several people have made upscaled versions of the movies over the years, particularly with how AI upscaling has become popular/accessible in recent times. I know lefreut has done it. Having seen examples of the results produced by AI, there are some aspects I feel my version does better, and some areas where AI does better. It comes down to a matter of personal preference. No one will be stepping on my toes if they want to make a similar mod with their own upscaled movies or chapter backgrounds, but so far I haven't seen anyone else take that final step or support the various language variants.
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