Mostly, fix stuff mentioned in this thread: The new items should give +1 to specific saves but instead changed these saves to the value 1. Furthermore, some saves were not affected. Additionally, the file includes another fix from the big world fixpack (see there for details)
Elve
Member Since 29 Apr 2008Offline Last Active Oct 20 2019 05:25 AM
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In Topic: 1ppv4.1.0 release - Download & discussion
13 May 2015 - 06:27 AM
In Topic: BP 181 bugs?
04 May 2015 - 10:33 AM
Now that you mention it... all we had to do was look in the IESDP under Continue().
Use of continue in a script block will cause the parser to treater subsequent empty response blocks as though they contained a Continue() command - this parsing can be stopped by including a NoAction() in the empty response block.Good to know EE fixes that.
However, @pro5 I greatly appreciate your diligence in reporting, your support and your code offer.No problem, glad it all worked out in the end.
So, what would be the "right" fix for this problem? Adding NoAction() to all those empty blocks?
In Topic: 1ppv4.1.0 release - Download & discussion
28 April 2015 - 10:10 AM
A few fixes to the new items of this mod:
--- 400_1pp_update_bgii.tph Thu Sep 20 12:25:37 2012 +++ 400_1pp_update_bgii.tph Tue Apr 28 17:19:38 2015 @@ -6503,7 +6503,7 @@ ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN -COPY_EXISTING ~amul02.itm~ ~override/band02.itm~ +COPY_EXISTING ~amul02.itm~ ~override/xoband02.itm~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files WRITE_ASCII 0x22 ~JB~ WRITE_LONG 0x3E 0 @@ -6535,7 +6535,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 34 // Set opcode @@ -6552,7 +6552,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 35 // Set opcode @@ -6569,7 +6569,41 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 36 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 37 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SAY NAME1 ~Circlet~ @@ -6587,7 +6621,7 @@ END ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN -COPY_EXISTING ~amul02.itm~ ~override/band01.itm~ +COPY_EXISTING ~amul02.itm~ ~override/xoband01.itm~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files WRITE_ASCII 0x22 ~JB~ WRITE_LONG 0x3E 0 @@ -6609,7 +6643,7 @@ ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN -COPY_EXISTING ~amul02.itm~ ~override/band03.itm~ +COPY_EXISTING ~amul02.itm~ ~override/xoband03.itm~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files WRITE_ASCII 0x22 ~JB~ WRITE_LONG 0x3E 0 @@ -6658,7 +6692,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 34 // Set opcode @@ -6675,7 +6709,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 35 // Set opcode @@ -6692,7 +6726,41 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 36 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 37 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SAY NAME1 ~Circlet~ @@ -6712,7 +6780,7 @@ END ACTION_IF (FILE_EXISTS_IN_GAME ~amul02.itm~) THEN BEGIN -COPY_EXISTING ~amul02.itm~ ~override/band04.itm~ +COPY_EXISTING ~amul02.itm~ ~override/xoband04.itm~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files WRITE_ASCII 0x22 ~JB~ WRITE_LONG 0x3E 0 @@ -6747,6 +6815,7 @@ SET parameter1 = 1 // param1 SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 0 // Set opcode SET target = 1 // target type SET timing = 2 // timing type @@ -6778,7 +6847,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 34 // Set opcode @@ -6795,7 +6864,7 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SET opcode = 35 // Set opcode @@ -6812,7 +6881,41 @@ SET savingthrow = 0 // saving throw SET savebonus = 0 // saving throw bonus SET parameter1 = 1 // param1 -SET parameter2 = 1 // param2 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 36 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 +SET parameter3 = 0 // param3 +LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT +SET opcode = 37 // Set opcode +SET target = 1 // target type +SET timing = 2 // timing type +SET power = 0 // power +SET resist_dispel = 0 // dispel/resitance +SET duration = 0 // duration +SET probability1 = 100 // probability 1 +SET probability2 = 0 // probability 2 +SPRINT "resource" "" // resource +SET dicenumber = 0 // dice number +SET dicesize = 0 // dice size +SET savingthrow = 0 // saving throw +SET savebonus = 0 // saving throw bonus +SET parameter1 = 1 // param1 +SET parameter2 = 0 // param2 SET parameter3 = 0 // param3 LAUNCH_PATCH_MACRO ADD_ITEM_EQEFFECT SAY NAME1 ~Circlet~ @@ -16099,7 +16202,7 @@ LAUNCH_PATCH_MACRO ADD_AREA_ITEM COPY_EXISTING ~ar0203.are~ ~override~ - SPRINT ~item_to_add~ ~BAND03~ + SPRINT ~item_to_add~ ~XOBAND03~ SET container_to_add_to = 1 SET charges1 = 0 SET charges2 = 0 @@ -16107,7 +16210,7 @@ LAUNCH_PATCH_MACRO ADD_AREA_ITEM COPY_EXISTING ~ar1403.are~ ~override~ - SPRINT ~item_to_add~ ~BAND04~ + SPRINT ~item_to_add~ ~XOBAND04~ SET container_to_add_to = 1 SET charges1 = 0 SET charges2 = 0 @@ -16136,28 +16239,28 @@ ADD_STORE_ITEM ~helm22~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~dshop02.sto~ ~override~ - ADD_STORE_ITEM ~band01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~dshop02.sto~ ~override~ - ADD_STORE_ITEM ~band01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband01~ AFTER ~potn20~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~bmthief.sto~ ~override~ - ADD_STORE_ITEM ~band01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~bernard.sto~ ~override~ - ADD_STORE_ITEM ~band01~ AFTER ~amul13~ #0 #0 #0 ~IDENTIFIED~ #2 + ADD_STORE_ITEM ~xoband01~ AFTER ~amul13~ #0 #0 #0 ~IDENTIFIED~ #2 COPY_EXISTING ~bmthief.sto~ ~override~ - ADD_STORE_ITEM ~band01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband01~ AFTER ~dagg16~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~govwau01.sto~ ~override~ - ADD_STORE_ITEM ~band02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1 COPY_EXISTING ~uddrow23.sto~ ~override~ - ADD_STORE_ITEM ~band02~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #2 + ADD_STORE_ITEM ~xoband02~ AFTER ~amul10~ #0 #0 #0 ~IDENTIFIED~ #2 COPY_EXISTING ~ppumb01.sto~ ~override~ - ADD_STORE_ITEM ~band02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1 + ADD_STORE_ITEM ~xoband02~ BEFORE ~potn08~ #0 #0 #0 ~IDENTIFIED~ #1 END // game is
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