Mod Updates?
#1
Posted 30 November 2002 - 11:23 AM
#2
Posted 30 November 2002 - 02:57 PM
The last area I may yet have to make is the outdoor area in the Hills... I intend to add a Paladin encampment there... but may not get to that.
Things are going fairly well.. although some new bugs have popped up in the latest build:( Sorting through them today.
Cuv
#3
Posted 01 December 2002 - 10:44 AM
How much time do you usually spend on this per day Cuv? Don't work too hard.
Still waiting with anticipation
#4
Posted 01 December 2002 - 01:35 PM
#5
Posted 05 December 2002 - 09:16 AM
I'm glad you aren't rushing it, but it is taking a helluva long time. Don't worry too much about perfection. The odd bug can easily be excused and fixed later. Look on the bright side, had you released it 6 months ago it would still be less buggy than TeamBG's mods. Ahh well, maybe its just my impatience speaking for me
Question about the mod. In my current game, I just killed pretty much every living thing in the Windspear Hills area, including Garren. I retreived the deed for Firkraag killing Garren in the process, only to return and disprove of the dragon's reward and kill him too. How's that going to effect RtW? I know there's an 'evil' letter you receive from Garren, whcih I'll most likely end up getting, but how do you justify him being dead?
Heh, just being annoying, sorry.
#6 -Guest-
Posted 05 December 2002 - 09:22 AM
*sigh*Look on the bright side, had you released it 6 months ago it would still be less buggy than TeamBG's mods.
Epic Endeavours was virtually bugless on its release, and never required patching.
Need I say more?
#7 -Sim-
Posted 05 December 2002 - 09:23 AM
#8
Posted 05 December 2002 - 01:43 PM
Perhaps *you* should distinguish the difference between a mod made by TeamBG and a mod hosted by TeamBG. DSotSC and TDD are made by TeamBG and both were buggy as hell, not worth installing in the first place, in my opinion.*sigh*Look on the bright side, had you released it 6 months ago it would still be less buggy than TeamBG's mods.
Epic Endeavours was virtually bugless on its release, and never required patching.
Need I say more?
Regardless, yes, I'm looking forward to this mod as well.
#9
Posted 05 December 2002 - 01:50 PM
Badass raiding mage Retired!
Sneaky backstabbing Rogue in crap gear now!
Rapture WoW video's!
http://video.google....305813616474790
http://video.google....320377682702322
#10
Posted 05 December 2002 - 02:01 PM
*Sigh* If you don't like it, ignore it. I'm as entitled to my opinion as anyone.Can we keep the bashing other people's mod OUT OF HERE!
The topic of this thread (or the other) isn't about other people's mods and I'm not interested in getting into another idiotic argument, so drop it. A compliment to Cuv and a post I made over a week ago are getting thrown in my face. Stow it.
#11
Posted 05 December 2002 - 02:24 PM
As for killing all the principles in the original encounter at Windspear... yes, you will get the evil note from Garren. Garren was a friend to the Order, so no reason why they wouldnt come back to check on him and raise him. While some forms of death prohibit resurrections in AD&D... we have to assume that you didnt kill him in any of those ways:D He is important to the plot, so he is back. But the good news is that you can kill him again... or watch him die if you like.
#12
Posted 05 December 2002 - 02:39 PM
I'll most likely end up playing it with a Paladin anyway, the first time just to get a feel for it. Then I'll have some fun with an evil character ;-)
I know you won't give much away, but can you recommend any weapon proficiencies for a Paladin returning to Windspear? I'll assume it'll be the typical two handed sword proficiency if you don't.
#13
Posted 05 December 2002 - 02:52 PM
No matter how he dies, he's always to be raised by the (limited) wish spell, so it's not a problem. Everything can be put down divine intervention if nothing else is to be thought up.Peeps are certainly entitled to their opinions.
As for killing all the principles in the original encounter at Windspear... yes, you will get the evil note from Garren. Garren was a friend to the Order, so no reason why they wouldnt come back to check on him and raise him. While some forms of death prohibit resurrections in AD&D... we have to assume that you didnt kill him in any of those ways:D He is important to the plot, so he is back. But the good news is that you can kill him again... or watch him die if you like.
[frater Dormitius 'De illustribus conditoribus ordinis equestris sancti Ganeonis']
#14
Posted 05 December 2002 - 06:46 PM
#15
Posted 06 December 2002 - 12:06 AM
Do NPC's play much of a role in the quest? Will it make a difference if I use a mainly player created party, or will I be missing out?
#16
Posted 06 December 2002 - 01:58 AM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#17
Posted 06 December 2002 - 08:30 AM
Thanks Quitch.
#18
Posted 06 December 2002 - 02:22 PM
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#19
Posted 07 December 2002 - 02:44 PM
#20
Posted 07 December 2002 - 07:42 PM