Personalized items
#21
Posted 29 September 2004 - 05:01 PM
i just tested the weapon on Minsc, and yes, it replaced his personal script with Dakkon3 (an upgraded version). that's not pretty *at all*. i didn't thnk to see what happens when he's not wielding the weapon, so i'll go and have a look. the best answer would be to stick to baldur.bcs, i'd reckon .
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#22
Posted 29 September 2004 - 05:08 PM
And the raven, never flitting, still is sitting, still is sitting
On the pallid bust of Pallas just above my chamber door;
And his eyes have all the seeming of a demon's that is dreaming,
And the lamp-light o'er him streaming throws his shadow on the floor;
And my soul from out that shadow that lies floating on the floor
Shall be lifted - nevermore!
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#23
Posted 29 September 2004 - 05:08 PM
Come to think of it, who'd notice the difference?
#24
Posted 29 September 2004 - 05:10 PM
#25
Posted 29 September 2004 - 05:14 PM
so i think we can safely conclude that Dakkon's Streaming Blade is a very good example of how not to set a weapon script . extending baldur.bcs is better all round, really.
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
#26
Posted 29 September 2004 - 05:31 PM
#27
Posted 30 September 2004 - 01:55 AM
Use another character script, instead, or do it the baldur.bcs-way.
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#28
Posted 01 October 2004 - 08:47 AM
No, it should only be in dplayer2 or 3 (dunno which)You could probably also create a script that would remove the item from anyones inventory and place it back in your NPC's.
Add a note to the item description saying that if you attempt to take this item the NPC will take it back!
But this might be going overboard as the script would have to be in baldur.bcs to take effect in every area!
Or you could make the weapon undroppable and unmovable and place it in a weapon slot. You would lose this weapon slot then as you would not be able to place any other weapons there at all!
#29
Posted 01 October 2004 - 09:23 AM
IF
!Name("DeathVariable",Myself)
HasItemEquiped("ITEM",Myself)
THEN
RESPONSE #100
DropItem("ITEM",[0.0])
PickUpItem("ITEM")
END
That will just unequip the item. If you have any nasty effects you want to apply for trying to equip the weapon, just stick 'em in the action list there.
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#30
Posted 01 October 2004 - 10:56 AM