Bug Reports: Please Post Here
#61
Posted 03 August 2005 - 02:13 PM
By the way, the garlic is GREAT! Saved my hide plenty of times!
#62
Posted 03 August 2005 - 02:19 PM
Thank you.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#63
Posted 04 August 2005 - 12:00 PM
Is there going to be a new realease ? If yes, when ? No need to be precise neither close to it.. just to have an ideia
In the current version for download, whats the status of the Inspector Aegis bug, also there seems to be some issues with the sound and bad time in some banters between Hublepot and Edwin or ER, and some conflicts with areas that also need to be used by other mods, like for example that thing with the Keto and the Five Flagons or the guy that isnt in the CC sometimes. Have you looked into any of it ?
I dont mean that any of these bugs are caused by Hublepot, neither that is your duty to correct it, only God knows what happens when you mix a lot of mods, but that doesnt mean whe can't try to get it fixed
#64
Posted 04 August 2005 - 02:03 PM
There's been a few ideas for a new release, yes, but seeing as I'm now alone and Hubelpot not being my first (or my second or third) priority, I would say that the next version won't be possible until at least next year.Is there going to be a new realease ? If yes, when ? No need to be precise neither close to it.. just to have an ideia
As far as I've gathered, none of these problems will break the game or make it unpossible to play the mod. There was indeed one or two minor problems with ER and Keto by the looks of it, but as far as I've gathered, those can be worked around. I'd refer to posts containing these problems, since I haven't encountered them myself.In the current version for download, whats the status of the Inspector Aegis bug, also there seems to be some issues with the sound and bad time in some banters between Hublepot and Edwin or ER, and some conflicts with areas that also need to be used by other mods, like for example that thing with the Keto and the Five Flagons or the guy that isnt in the CC sometimes. Have you looked into any of it ?
Thanks for your interest. It makes me even more motivated to pursue working on it.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#66
Posted 03 March 2006 - 12:56 PM
Has anyone ever had this happen? What can I do to see how all turns out with the lovable guy???
#67
Posted 03 March 2006 - 01:37 PM
Very strange. I'll look into it one of these days.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#68
Posted 05 March 2006 - 07:18 PM
Uh. Strange.
Very strange. I'll look into it one of these days.
No hurry. If I'm the only one this has happened to, then don't go thru the trouble. I have a lot of mods so that may be the problem...I'll just see if I can find out how people read dialog files and then see if I can find his Epilogue. Don't worry! Just continue working on Brythe!
#69
Posted 01 May 2006 - 04:31 PM
There's been a few ideas for a new release, yes, but seeing as I'm now alone and Hubelpot not being my first (or my second or third) priority, I would say that the next version won't be possible until at least next year.Is there going to be a new realease ? If yes, when ? No need to be precise neither close to it.. just to have an ideia
*Raises hand
It's next year Has Hublepot moved up the list a bit? He's a great guy.
#70
Posted 01 May 2006 - 10:03 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#71
Posted 02 May 2006 - 05:56 PM
I'm afraid there's no switch in priority. My first ambition is to release Khadion (who still is a long way off), after which we'll see. Work and other RL stuff is eating most of my time, currently...
I'd like to see Hublepot move up on the list someday. He's a truly unique character.
#72
Posted 03 May 2006 - 06:57 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#73
Posted 03 May 2006 - 05:41 PM
I agree. A lot of the enthusiasm for the development disappeared when BobTokyo went the way of the Dodo, though.
As in disappeared? Or, as in, um, extinct?
#74
Posted 03 May 2006 - 10:16 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#75
Posted 04 May 2006 - 02:33 PM
#76
Posted 04 May 2006 - 11:30 PM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#77
Posted 05 May 2006 - 08:14 AM
Definitely.
*Starts rolling up sleeves.
#78
Posted 17 July 2006 - 10:30 AM
I installed the Tsujatha mod, and then uninstalled it after playing for a while. I then installed the Hubelpot mod. I've played this in the past with no problems. I found this time that when I cast the Sapient Staff spell, clicking on the staff and giving it instructions produced text taken from the Tsujatha mod.
As an aside, I find the Tonker to be very powerful. It took out the Master of Thralls by itself very easily. I don't mind, it was just more powerful than I expected a summoned item to be (compared with, say, Monster Summoning or the figurine of spider summoning.)
#79
Posted 30 July 2006 - 12:12 PM
Yes, the Sapient Staff seems to like borrowing lines from various other mods. We're looking into that.
By the way, if you'd like to play the latest version of Hubelpot, please PM one of us & we'll get you set with a password to the Beta-Testing forum.
#80
Posted 13 December 2006 - 06:39 AM
Hamlish wasn't there.
I don't know whether his file didn't get extracted right or what, but any input would be helpful.
~~H the S~~
"In matters of the heart, courage cannot overcome cowardice until I am honest with myself, until I admit the truth." -- Drizzt Do'Urden