Bug Reports: Please Post Here
#1
Posted 29 July 2004 - 02:13 PM
#2
Posted 29 July 2004 - 03:43 PM
In BSC#Hub.d it says:
Global("AnomenRomanceActive","LOCALS",3)
and it should be:
Global("AnomenRomanceActive","GLOBAL",2),
which means that the players won't see that banter unless they change it and reinstall. This will be fixed in the final release, I promise.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#3
Posted 29 July 2004 - 03:51 PM
Global("LavokDead","LOCALS",1) //Lavok must be dead.
Global("PCKeepOwner","LOCALS",1) //PC must have the keep as stronghold.
You won't see those banters either. Dammit!
/*I actually checked my old versions of that file, and it was correct. I have no idea how it was possible for those to become such BAD examples of how you NOT write state triggers.*/
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#4
Posted 29 July 2004 - 04:53 PM
I had a momentary lapse of insanity and did a mass find/replace. Don't ask me why. All GLOBAL's were replaced with LOCALS'. The file was correct, and I screwed it up.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#5
Posted 31 July 2004 - 06:49 PM
I believe the "Durring" in the Horn's desc. has already been noted.
When Fatigued, he says "Ma heid's burstin'." but in the dialogue (if you have the Feedback turned on) at the bottom of the screen it says "Maheidsburstin.", all one word, no apostrophes.
In his banter w/ Mazzy about the topiary, she says "Let us bestir ourselves, arose our swords..." which should be "arouse", I assume.
In the banter w/ Edwin, Edwin *snapps his fingers*, he says "Simian!(No wait,..." (no space), & it reads "...an' the doves, cause..." which s.b. 'cause (apostrophe)
The note from [the guy you get the gold back from] is signed "Your obedient serpent,"
The talk with Hamlish...
- uses lots of "..." where you'd used ". . ." before ("That's... that's wonderful.", "You'll... be ok?", "Mah son...") - I prefer the "...", for consistency with the rest of the game, but your internal consistency's off, too.
- "Ham. Ah may..." s.b. "Ham, Ah may..."
- "Yer ma always had a better hed fer business..." should, presumably, be either "heid" or "head"
- "...respectable middle aged" needs a dash between middle & aged
- "What!" s.b. "What?!"
- "Take care our Hamlish" s.b. "Take care, our Hamlish."
- I believe there's an "and" shortened to "an" without an apostrophe, as well
I'm about to take him to Spellhold, so I'll keep looking, but so far so good. The Pratchett/Python stuff isn't intrusive - I liked hearing the hedgehog song voiced - that was worth it by itself. The quest is very well done, as well - nice use of some characters who had no good reason for being there.
- Imrahil
#6
Posted 31 July 2004 - 07:43 PM
More to be done for the Beta2.
#7
Posted 01 August 2004 - 09:40 AM
"When asked about his life, HUBELPOT seems surprised by your interest."
Why, in SC#FAN, does it only allow you once chance to talk to her? I wanted to do the quest after a bit of fun, but no, not allowed. If you used globals, you wouldn't need to use "NumTimesTalkedTo(0)".
In Minsc' banter, "alright" is spelt with one L.
Edwin's banter, only one P in "snaps", and when he says "... another notch. (and I thought it was impossible to do so)." it should read "... another notch (and I thought it was impossible to do so).", otherwise what you have is two full stops.
This mod R0X!
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#8
Posted 01 August 2004 - 09:48 AM
Already been pointed out, but thank you anyway.Biographies have caps, so...
"When asked about his life, HUBELPOT seems surprised by your interest."
I know. It was just a lot easier to put an ~EscapeArea()~ there...Why, in SC#FAN, does it only allow you once chance to talk to her? I wanted to do the quest after a bit of fun, but no, not allowed. If you used globals, you wouldn't need to use "NumTimesTalkedTo(0)".
We thank you very much for the compliment!This mod R0X!
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#9
Posted 01 August 2004 - 01:46 PM
This should be fixed.I know. It was just a lot easier to put an ~EscapeArea()~ there...Why, in SC#FAN, does it only allow you once chance to talk to her? I wanted to do the quest after a bit of fun, but no, not allowed. If you used globals, you wouldn't need to use "NumTimesTalkedTo(0)".
#10
Posted 03 August 2004 - 09:39 AM
#11
Posted 03 August 2004 - 09:57 AM
Hmm... I'll look into this. I might be able to solve it without using GLOBAL's.Just got second Minsc dialog before first Minsc dialog; we need to make sure that dialog 1 always fires first.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#12
Posted 03 August 2004 - 11:48 AM
Yes, I understand that you hate GLOBALs.Hmm... I'll look into this. I might be able to solve it without using GLOBAL's.Just got second Minsc dialog before first Minsc dialog; we need to make sure that dialog 1 always fires first.
#13
Posted 03 August 2004 - 01:18 PM
Bah.Yes, I understand that you hate GLOBALs.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#14
Posted 04 August 2004 - 12:32 PM
I just wanted to let you know, that I started a new game (just to pick up Hublepot), and since I now had him installed BEFORE I entered Enge's shop, he was there and asked for help.
Banters do fire in the order they appear in the according B-files, don't they? Unless you have a certain check on the first dialogue it should be sufficient to put them into the B-files in the desired order.
#15
Posted 04 August 2004 - 01:00 PM
Glad to hear it!NO BUG!!
I just wanted to let you know, that I started a new game (just to pick up Hublepot), and since I now had him installed BEFORE I entered Enge's shop, he was there and asked for help.
Banters do fire in the order they appear in the according B-files, don't they? Unless you have a certain check on the first dialogue it should be sufficient to put them into the B-files in the desired order.
It would be good if this were just an order mistake. Here's hoping.
#16
Posted 04 August 2004 - 02:21 PM
Not when they are triggered by diffrent persons, as the Minsc-banters is. The first one is innitiated by Hulelpot, the other by Minsc. I can give you a longer explanation of this if you wish.Banters do fire in the order they appear in the according B-files, don't they? Unless you have a certain check on the first dialogue it should be sufficient to put them into the B-files in the desired order.
I could weight them a little diffrently, but if that doesn't work, I'll have to use globals. Dammit!
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#17
Posted 04 August 2004 - 03:57 PM
#19
Posted 04 August 2004 - 08:24 PM
#20
Posted 05 August 2004 - 12:08 AM
One way to fix it, but not necessary. I can do it some other way.Want me to re-write then so that Minsc triggers both? That would be easy.
I love GLOBALs. That is exactly how I managed to get my banters to fire in order without using anything other than the placement order in the d file. I have NO weights in my whole mod!
I hate to use GLOBALs in the banter-dlg. I don't want a single GLOBAL (except for checks) in that file. LOCALS is one thing, GLOBALs another.
I still love them when it comes to other things though.
Oh, one thing, Sillara. If you don't wieght the banters which are innitiated by the other NPC (i.e. if I write a Minsc-Hubelpot banter and Minsc intitates it, but I place it in BSC#Hub.d), WeiDU will put that banter at the bottom of Minsc's BMINSC. If you wieght them, however, WeiDU will place them wherever you desire.
The first Jansen dialog is triggering when you speak to Jansen for the very first time, rather than after he has already joined the party.
Of, forgive me. I thought you wanted it like that. I think it makes bigger sense if the banter initiates when Jan sees Hubelpot, and not when he joins.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner