Monk using katana....
#1
Posted 29 July 2004 - 06:14 AM
I remember the days before the first BGII offical patch when monks got the same number of attacks while armed or unarmed. It seems to me that it would be appropriate for Yikari to have this for the katana at least.
#2
Posted 29 July 2004 - 09:11 AM
Actually I am unfamiliar with monks in general . Monks use thief proficiencies - can they only have one attack/round?
What I could do is make the katana that only he can wield give him extra attacks/round . Sound like a good idea?
Thx for taking an interest, Rathwellin
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
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#3
Posted 29 July 2004 - 09:31 AM
Now the second proficiency star *might* add and extra 1/2 attack but I doubt it since it doesn?t work for non-warriors like Swashbucklers.
My suggestion would be the following:
If the player gives Yikari CF, have Yikari tell the PC that he will remove the binding wards that were placed on the weapon but that he suggests that no one but himself use the weapon after this.
Then, via script, replace the standard CF with a version that adds 2 attacks but is only useable by monks. This is very similar to what Sarevok does with the Sword of Chaos in Ascension.
You could have ?non-warded? versions of the +3 CF and the +5 CF. However just FYI I never play BG with Item Upgrade. Tried it twice and felt that it was too overpowered.
#4
Posted 29 July 2004 - 09:41 AM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#5
Posted 29 July 2004 - 11:25 AM
#6
Posted 06 August 2004 - 11:38 AM
#7
Posted 06 August 2004 - 02:25 PM
I have made new items which seem the same as the originals except in the following respect:
They can only be used by LN human monks with a DEX of 18 and a WIS of 19. I reckon that narrows it down a bit .
EDIT:
*Rereads- Use Any Item* didn't think of that. OK, any suggestions?
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#8
Posted 06 August 2004 - 03:04 PM
His teacher was a Shidogen (史道元 ), a History Monk.
(Note: The above is joke Nihongo)
(Also, not sure it will display in all browsers)
#9
Posted 06 August 2004 - 06:54 PM
Items, and their abilities. Is it possible to link an item's abilities to character attributes, so IF the character as 18 strength or more then weapon could have an additional effect. The real reason i wanted to know is because i thought it would be nice to steal IWD2's double strength bonus for 2 handed weapons.
(so you could add the aditional attacks only if the weilder was a monk)
but i don't think it's possible or someone would have done it already...
#10
Posted 07 August 2004 - 03:01 AM
So if any rogue has DEX 18, WIS 19, and Use Any Item, they may be able to use his CF, but this is unlikely. I could also script Yikari to turn hostile and leave the party if anyone equips his CF apart from him.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#11
Posted 07 August 2004 - 06:21 AM
Now if a PC wanted to cheese this way then that's their own business IMO. I would vote against a script.
#12
Posted 07 August 2004 - 06:31 AM
I quite agree. Y's CF will therefore give him an attack/round bonus, but be only usable by him.UAI doesn't bypass attribute requirements. If you set the wis & dex requirement then UAI will not help the NPCs that can get it.
Now if a PC wanted to cheese this way then that's their own business IMO. I would vote against a script.
In any case, if he is told to leave the party without holding/having his sword, he turns hostile.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#13
Posted 18 August 2004 - 09:23 AM
Since those fists become +2 1D20 weapons, I have also decided that Yikari's CF will aceive a critical hit on a 18-20, as well as giving him +2 to his attacks/round (bringing it up to 3 normally).
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#14
Posted 19 August 2004 - 09:24 AM
#15
Posted 19 August 2004 - 03:00 PM
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#16
Posted 20 August 2004 - 02:51 AM
No, it changes criticals to 19-20 as well.Single Weapon Fighting proficiency only adds an AC bonus when one weapon is equipped
Sorry, but this gets a bit too powerful here. First, a critical on 18-20 means a x3 Critical bonus, which is crazy IMO. MAYBE 19-20 (it's still a doubled chance), but I feel to see the reasons for this too. Kensai's should ALWAYS be better with a katana than a monk, no matter the training - and they don't get any Critical bonuses at all.Since those fists become +2 1D20 weapons, I have also decided that Yikari's CF will aceive a critical hit on a 18-20, as well as giving him +2 to his attacks/round (bringing it up to 3 normally).
The attack number bonus is acceptable, but only at a high level, for example at the 20th.
Another issues are his fists. If we assume that he concentrates on the sword techniques, it sounds rather unbelieveable that his fists get just as powerful as those of a normal "unarmed" monk. For Yikari, those better monk fists should be removed, and his fists progression should stop at +1.
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#17
Posted 20 August 2004 - 03:47 AM
Perhaps x2 critical threat is enough.
Edited by Shed, 20 August 2004 - 03:47 AM.
Yikari, monk NPC
Shed's Mods - Three time TeamBG Contest winner!
The Jerry Zinger Show
ShedPlant.net
#18
Posted 20 August 2004 - 05:00 AM
* or ** in Single Weapon Style and ** in Katana should do it IMO.
#19
Posted 01 September 2004 - 04:33 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#20
Posted 01 September 2004 - 04:41 AM
TG, you forgot that Shed wants to make Yikari to be better with Celestial Fury than with his fists.Again, any chance that these nasty bonuses will be lowered somewhat? Really, that +2 attacks should be more than enough, that insane 18+ critical modifier sounds rather unbalanced.