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#1 Michel

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Posted 18 July 2004 - 12:25 PM

Ok, so i've decided to give IWD2 a chance but I need some suggestions for a decent party. Preferbly not triple classed characters.

This will be my first time through the game and I just have to beat it once

#2 BobTokyo

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Posted 18 July 2004 - 01:01 PM

It's an easy enough game, and Gamefaq's Ultimate Power Party faq will give you plenty of ideas. The basic Two fighters, one cleric, one level 2 thief / level X mage, one sorcerer, and one more character of any class will do fine.

#3 Michel

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Posted 18 July 2004 - 01:07 PM

It's an easy enough game, and Gamefaq's Ultimate Power Party faq will give you plenty of ideas. The basic Two fighters, one cleric, one level 2 thief / level X mage, one sorcerer, and one more character of any class will do fine.

Ok, thanks. But why only 2 levels of thief? Is thieving *that* useless in IWD2

#4 BobTokyo

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Posted 18 July 2004 - 01:16 PM

It's an easy enough game, and Gamefaq's Ultimate Power Party faq will give you plenty of ideas. The basic Two fighters, one cleric, one level 2 thief / level X mage, one sorcerer, and one more character of any class will do fine.

Ok, thanks. But why only 2 levels of thief? Is thieving *that* useless in IWD2

It's the way skill points work in 3rd edition. A level 2 Thief / level X Wizard can keep the most important thieving skills at a level just a point lower or so compared to a pure thief through the whole game, more than enough to find traps and pick locks. Pick Pocket is worthless anyway in IWD2 unless you constantly reload, and stealth can be replaced with invisibility no problem.

For one party that had no trouble finishing IWD2 with no reloads, and a partial walkthru, look here. The party above is more directly powerful (and the UPP is far tougher), but this party may give you some ideas on tactics.

#5 Michel

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Posted 18 July 2004 - 01:20 PM

Thanks again. I'll just try the party you suggested in my first IWD2 game. I'll get the hang of it, eventually. Heh

#6 talonsblade

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Posted 26 July 2004 - 07:04 PM

be like me if u love halfings and have a death wish (lmao)


ghoestwise halfling f lvl6/barbx tanker

ghoestwise halfling barb6/cleric of mask x buffer/tanker

strongheart halfling rogue6/magex scout/assassin/bomber/ missiles: slings


these 3 rock u just need to find the right scripts tho

#7 Isair

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Posted 14 August 2004 - 04:32 PM

The party I often use is:

- Warrior Shield Dwarf
- Human Druid
- Wild Elf Sorceror
- Human Cleric
- Human Wizard
- Rougue Strongheart Halfling

And I never regreted this party. ^^

#8 GreyViper

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Posted 15 August 2004 - 03:05 AM

They party I often play with:

-Asimar Paladin
-Half-Elf Ranger
-Human Monk
-Tiefling Rogue/Bard
-Elf Cleric/Druid
-Elf Mage/Sorc
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#9 Mongoose87

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Posted 16 August 2004 - 07:49 PM

For soem reason almsot all of my thieves end up beign ranger/thieves. i have no idea why

#10 Mongoose87

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Posted 16 August 2004 - 07:50 PM

For soem reason almsot all of my thieves end up beign ranger/thieves. i have no idea why

#11 Barren Fischa

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Posted 18 August 2004 - 07:50 AM

Isair, you really don't need the wizard, especially with a sorcerer already in there. Scrolls are hard enough to come by.
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#12 Isair

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Posted 21 August 2004 - 07:30 AM

It's always usefull to have 2 arcane spell casters in the party. And besides, they we are good archers.

#13 Cryomancer

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Posted 06 September 2004 - 01:13 PM

I prefer a ranger/paladin (either or), fighter, priest (battleguard or morninglord), sorceror, and a druid. Druids are WAY WAY WAY better in IWD2 than BG2. They can sometimes be more powerful than a mage. I never had a use for bards, as once they start a song they can't do anything else or it goes away. ;)
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#14 -Guest-

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Posted 02 December 2004 - 11:40 AM

I often go...

Aasimar Paladin
Drow Sorceror
Aasimar Bard
Strongheart Ranger/Rogue
Gold Dwarf Cleric/ fighter
Gnomish Wizard

Right, the main advantage to the Aasimar is one simple thing. Every 4 levels you get 1 ability point. Aasimar get 4 extra ones (Cha+Wis) right off the bat, but lose 1 level. Not a bad deal considering how much those 4 points can mean.

The Aasimar might say they like being Paladin's, but as they have a bonus to Charisma, they really love being Bards. A bard is nice because of the songs it sings, and the fact that later on, you can use them to stun enemies and heal your party.

The Drow sorceror is because I already have two Aasimar in the bard and the Paladin. Drow suffer dayblindness, which matters a lot less when you are a spellcaster anyway.

Strongheart halflings are the best because they get a extra feat. I find the halfling a surprisingly good ranger, thanks to its high dex and hide skill. Just min-max away your Cha to more constructive uses. Call it a halfling Ninja and say it doesn't talk much or something.

The gold dwarf is good because you don't need dex, but Cha for a cleric helps against the undead with turn undead. High con and the ability to wear armour makes it pretty hard to kill as well.

The gnome is there for variety. Nothing really good to say about gnomes. Don't get a deep Gnome, it sucks.

#15 toughluck

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Posted 02 December 2004 - 03:12 PM

A thief is unnecessary. Where you would need lock picking, knock will do; where you'd need find traps, I find spells work perfectly...

As for the party I've usually played:
- fighter, ranger, or paladin
- battleguard of Tempus
- morninglord of Lathander
- rogue/ranger for archery
- two sorcerers - I find it pointless to have a mage in the party

At different times, I changed the rogue/ranger to bard/ranger (or pure bard). I'll have to try with a bard, I guess.
Typical tactics - I guess you can guess them already - fighter and battleguard at the front, sometimes aided by the morninglord - but usually be aiding spells if a battle is tough, with the archer behind protecting the magi, usually give him a point or two in some melee proficiency - usually faster to dispose of those that break through the lines, and definitely safer. Of course, the sorcerers are self-explanatory.
A bard is sometimes useful, but I couldn't help but wonder if they are not wasting a character slot, doing nothing but singing. Despite the great effects, the bard was usually not put to great use. They can get to be good spellcasters, though, as they get some incredible spells at high levels - I won't spoil the fun for you :-)

#16 Archmage Silver

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Posted 13 December 2004 - 03:01 AM

I'm playing with this party at the moment:

Mordrayne Sage, Human Diviner
Gillan Twin Blades, Human Fighter
Dentreg Shadowcloak, Strongheart Halfling Rogue
Sir Kharas Ironheart, Human Morninglord of Lathander
Thorin Death's Bane, Shield Dwarf Fighter

Purely for the roleplaying value. Single classed through the game. It does make a difference btw, if you use 5 instead of 6 characters.

#17 Dalis'ilhea

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Posted 15 December 2004 - 06:15 AM

My party tends to be

Drow fighter/sorcerer (ten leves as fighter)
Aamisar Fighter/Paladin (four levels as a fighter)
Human barbairian/priest of Tempus (ten of Barbarian)
Aamisar priest of Lathander (they get some really nasty domain spells)
Tiefling theif/monk (ten of theif so get those bonus feats)
moon elf mage (of any school)

have the Drow as the diplomat (sorcerers are the best for that and offensive. trust me)
have the first aamisar as your in combat healer
have your human as the master buffed tank (plus the tracking skill comes useful)
have second aamisar as your healer/buffer/blaster (REALLY nasty domain spells hehehe :devil: and they have an ability like lay on hands of the pal)
Tiefling can do most theif skills and compliments of the monk levels can fight like buggery
have moon elf as mage buffer and blaster

used this party and almost cried in pity for the monsters :crying:
I apparently have a high level of empathy, combined with a low level of sympathy... weird

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#18 Archmage Silver

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Posted 16 December 2004 - 01:26 AM

sed this party and almost cried in pity for the monsters

Heh heh, that's the reason for my current party. A little challenge doesn't hurt.