How do you put a portrait in the game
#1
Posted 11 July 2004 - 03:15 AM
http://www.shsforums...=0
It's the one at the bottom, the big one that has the green <not blackish> colored necklase around his neck.
Cheers,
El
#2
Posted 11 July 2004 - 04:24 AM
1) you need 2 portraits, both saved as .bmp files
one must be 110 x 170 pixcels - must be saved with L on the end eg. ElfL.bmp this will be your large picture
the other must be 38 x 60 pixcels - must be saved with s on the end eg. elfs.bmp , this will be your small picture
2) now you need to go to your baldur's gate directory - this can usually be found by going to c drive , program files, black isle, bgii - soa
now copy both of the portraits into the file labelled portraits
your portraits should now be accessible to the game
to use - if you r starting a new game, choose "custom" when you choose your portrait, choose L.bmp for the large picture - it will show you how it will look beside it
then choose S.bmp for the smaller one
If you r half way thru a game , open your chars stats, which shows the big picture, your stats etc, go to customize, and change the portrait as above
i may have missed out a step there - if you r still lost, let me know
Edited by Zethre, 11 July 2004 - 04:24 AM.
-Katharine Hepburn
#3
Posted 11 July 2004 - 04:27 AM
-Katharine Hepburn
#4
Posted 11 July 2004 - 04:29 AM
And if there is no folder labelled 'portraits', don't panic. You can simply create one (buy choosing New -> Folder). I seem to recall that not all IE games have the custom portraits folder by default.now copy both of the portraits into the file labelled portraits
Edited by Meira, 11 July 2004 - 04:29 AM.
Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.
- Edith Södergran
Amber - The BG2 NPC Mod Project Now released!
Amber's discussion forum at Gibberlings 3
#5
Posted 15 July 2004 - 11:16 AM
-Katharine Hepburn
#6
Posted 15 July 2004 - 07:16 PM
#7
Posted 15 July 2004 - 10:48 PM
The size is 110x170 like Zethre said.You don't need the large portrait - rather, the medium one. I can't remember the size for it offhand though. The naming conventions (*L , *M, and *S) do NOT matter - they are simply a conventional way of grouping portraits that are the same person, just different sizes. The only pattern it needs to match is *.bmp - and it might not even need that. It simply needs to be the right size (if it isn't, the only harm is that it will look very strange) and be saved as an uncompressed bitmap.
Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.
- Edith Södergran
Amber - The BG2 NPC Mod Project Now released!
Amber's discussion forum at Gibberlings 3
#8
Posted 15 July 2004 - 11:09 PM
Custom Portraits:
The measurements for player portraits are 38X60 pixels for
the smaller portraits (8-bit color runs faster but it can be
up to 24 bit color), and 110X170 pixels for the larger
portraits. To use a custom portrait, place it in the
Portraits directory (in the install directory for the game)
and add an S to the end of the small portrait name and an L
to the end of the large portrait - otherwise the two names
must be identical. The names must be 1-7 letters long,
maximum - so the filename with the S or L added to the end
is no longer than 8 total characters. The portrait files
must be in BMP format.
For example:
XXXXXXXS.bmp for small (38x60, 8-bit)
XXXXXXXL.bmp for large (110x170, 24-bit)
For multiplayer, each player must have a copy of the
portraits, otherwise they will see a blank icon instead of
the other player's custom portraits. You will need to
manually send these portraits to your friends as BG2 has
no method of transferring them.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#9
Posted 18 July 2004 - 05:01 AM
-Katharine Hepburn
#10
Posted 18 July 2004 - 08:14 AM
The name has to be short, that's the only rule I can figure.
Sooo:
m_elfwizM.bmp
m_elfwiz1.bmp
elfwizL.bmp .... should all work
f_elven_figher_coolS.bmp wont' work (at least it didn't by me untill I re-named it..It might allso be the fact it uses more than one _ )
- Vision of Escaflowne fan
- Modeler and modder
#11
Posted 18 July 2004 - 08:16 AM
Maximum of 8 chars.You don't even need the L, M or S at the end...
The name has to be short, that's the only rule I can figure.
Sooo:
m_elfwizM.bmp
m_elfwiz1.bmp
elfwizL.bmp .... should all work
f_elven_figher_coolS.bmp wont' work (at least it didn't by me untill I re-named it..It might allso be the fact it uses more than one _ )
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