Overused Ideas in BG-series
#141 -Ashara-
Posted 20 October 2005 - 09:10 AM
a) provide suggestions for the 'non-obvious topics'
B) him/herself will write on non-obvious topics, letting others explore the obvious ones
I admit that with some NPCs it turned out better than with the others.
#142
Posted 21 October 2005 - 11:48 AM
"Ah, my hound, this city be the great world of commerce. Perhaps we can sell Jaheira?" are the ones that I will not forget easily.
"Perhaps we can sell Jaheira?" is, in fact, one of the game's all-time lines. And it's a good indicator of the difference between telling a story vignette and simply hammering on those obvious quirks.
After all, that exchange boils down to "HD and Jaheira do not get along because he is arty and favors Chaos while she is earthy and favors Balance," but it's much, much more entertaining and valuable than some ham-handed attempt to get them to talk about balance and chaos and artiness and earthiness.
Pocket Plane mods and modlist etc.
#143
Posted 21 October 2005 - 02:37 PM
#144
Posted 22 October 2005 - 11:40 AM
#145 -Ashara-
Posted 23 October 2005 - 09:09 AM
Edited by Ashara, 23 October 2005 - 09:09 AM.
#146
Posted 23 October 2005 - 10:25 AM
#147
Posted 23 October 2005 - 10:28 AM
I think that we need more TCs.
Now, *that* is an overused idea.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#148
Posted 23 October 2005 - 11:42 AM
Edited by Delight, 23 October 2005 - 11:42 AM.
#149 -Ashara-
Posted 24 October 2005 - 06:39 AM
#150
Posted 24 October 2005 - 07:29 AM
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#151
Posted 24 October 2005 - 07:55 AM
Small TC may be more enjoyable than a big one or a BG-enhancing mod.
#152
Posted 24 October 2005 - 07:57 AM
Yes, it definitely takes the skill of a professional writer to bring us dialogue of the calibre of Bondari and the Chinchilla.For me, the reason is simple: Baldur's Gate was written by professional writers, and had heaps of quality dialogue.
#153
Posted 24 October 2005 - 08:03 AM
But well, even professional writers have a sense of humour (for want of a more expressive word), don't they?
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#154
Posted 24 October 2005 - 08:45 AM
#156
Posted 24 October 2005 - 09:54 AM
Of course, what you really mean is that, yes, professional writers can produce stuff every bit as terrible as the worst rushed mod.
Exactly.
Unfortunately, as it is much easier to produce horrible stuff than the opposite, a TC conversion is more likely to end up with the quality far lower than the desired level than with that of the professional team.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#157 -Ashara-
Posted 24 October 2005 - 10:37 AM
#158
Posted 24 October 2005 - 10:42 AM
Try to define a professional team - if you mean people who are payed for their literary output, then... you see, Salvatore is a professional writer.
I think Bioware's level is a pretty good starting point.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters
#159 -Ashara-
Posted 24 October 2005 - 11:17 AM
I also caught myself only yesterday while testing, that I read mod conetnt but skip BioWARE's when I play. Are you? Or are you re-reading these same dialogues again and again?
In BG1, everything was so lovingly done, with so much attention to details, such as NPCs with their own dialogues and names that were a part of the world, but had nothing to do with the main quest... In BG2, that feels more driven, more 'professional' to me, that was imo lost.
But don't mind my ramblings. Maybe I just can't appreciate BG2 because I don't like the main plot (and what's there apart from the main plot?).
Edited by Ashara, 24 October 2005 - 11:24 AM.
#160
Posted 24 October 2005 - 11:34 AM
Anyways, in answer to your question: an NPC with BG2 level of development(Viconia, Valygar) in BG1 setting(freedom, mystery, realism) would be a nice example of Bioware quality for me.
Here's a non-overused idea, though: bringing BG2 a NPC into BG1. It would not work without modifying both games' dialogue, but it could work, I suppose.
IWD NPC, Xan, The Sellswords, Back to Brynnlaw, Assassinations, Dungeon Crawl, Reunion, Branwen, Coran, Tiax, Xan BG1 Friendship
BG1 NPC, Romantic Encounters