Overused Ideas in BG-series
#41
Posted 17 July 2004 - 02:14 PM
#42
Posted 17 July 2004 - 02:28 PM
EDIT: and just so this post is on-topic, another concept which is beginning to be over-used is the character who's facing some kind of moral and/or religious crisis.
Edited by NiGHTMARE, 17 July 2004 - 02:38 PM.
#43
Posted 17 July 2004 - 03:01 PM
Now on topic. -Evil NPC mods being theives. Yeah there is a lacking of Evil NPC's in BG2 but come on we don't need a bunch of evil theives as are only choices to balance things out. Where are the evil warrior mods
Edited by crazyhybrid9999, 17 July 2004 - 07:39 PM.
#44
Posted 17 July 2004 - 03:11 PM
It's about time we had a mod featuring somewhere in Maztica, Zakhara, the Hordelands, or Kara-Tur, even if it's just a brief side-trip ala IWD2's visit to the Chultan jungle...
Edited by NiGHTMARE, 17 July 2004 - 03:12 PM.
#45
Posted 17 July 2004 - 03:22 PM
I love the Chultan jungle bit. I'd really like to see a game based somewhere around there.Kinda linking the races thing back on-topic, almost all mods which add new locations to the BG series, and all the Aber-Toril based TCs, only add Faerunian-based locations - Tortured Soul's Kara-Turan island is the only exception I can think of.
It's about time we had a mod featuring somewhere in Maztica, Zakhara, the Hordelands, or Kara-Tur, even if it's just a brief side-trip ala IWD2's visit to the Chultan jungle...
It's true that most of the FR campaigns take place in the north western end of the world. They miss so much of the good stuff.
Edited by V. Lokai, 17 July 2004 - 03:23 PM.
#46
Posted 17 July 2004 - 03:34 PM
#47
Posted 17 July 2004 - 03:52 PM
To give you an idea, most of the games produced all take place in only maybe....1 fourth ro 1 third of the entire FR world.
#48
Posted 17 July 2004 - 05:03 PM
IIRC Wizards confirmed there's an Australasia equivalent too, but it's never been officially detailed, and has yet to be discovered by anyone from the Realms or Kara-Tur. Come to think of it, a "discovery of the continent XXX" TC could be quite interesting .
Come to think of it, while the Realms in general may be over-used in area adding mods/TCs, Icewind Dale in particular is really bad - two games, two TCs and two SoA add-ons are set there, either in part or in their entirety.
Edited by NiGHTMARE, 17 July 2004 - 05:08 PM.
#49
Posted 17 July 2004 - 05:46 PM
No kidding.FYI "Forgotten Realms" just applies to one continent, not the entire world .
#50
Posted 17 July 2004 - 07:22 PM
Another un-original idea is having perfect-body-sexy-type NPC's; some even for non-romance NPCs, and mostly for romance NPCs. You don't have to have an ideal body for an NPC-romance mod. Speaking of which, I'll quit whining right now.
-Galactygon
#51
Posted 18 July 2004 - 01:35 AM
well I'd love to do a crime mod based in Calimshan... but I dont know alot about moddingKinda linking the races thing back on-topic, almost all mods which add new locations to the BG series, and all the Aber-Toril based TCs, only add Faerunian-based locations - Tortured Soul's Kara-Turan island is the only exception I can think of.
It's about time we had a mod featuring somewhere in Maztica, Zakhara, the Hordelands, or Kara-Tur, even if it's just a brief side-trip ala IWD2's visit to the Chultan jungle...
#52
Posted 21 July 2004 - 03:18 PM
#54
Posted 21 July 2004 - 03:50 PM
Snapping at that is almost like getting upset about all the quest mods that add stuff into Athkatla. In that case, it's not really overuse unless the two mods are virtually identical.Heh, it seems 6 games/mods with Icewind Dale in them isn't enough, as yet another one as just been announced .
#55
Posted 21 July 2004 - 03:50 PM
Except TDD, none of them are completed modules.
Eh, Icewind Dale 1 and 2 aren't complete? Also, the Icewind Dale part of NeJ is very much complete - judging from the most recent posts by Vlad, future parts will apparently deal with other locations, such as Halruaa. The Icewind Dale part of ToIW is also pretty much complete, though of course that isn't publically available .
Snapping at that is almost like getting upset about all the quest mods that add stuff into Athkatla. In that case, it's not really overuse unless the two mods are virtually identical.
How is a post which begins with "heh" and ends with a smilie in any way 'snapping'? You're being rather over defensive there. I simply thought it was funny that only a couple of days after I mentioned the strange popularity of Icewind Dale in mods and games (besides Icewind Dale 1 and 2, it also featured in the old Menzoberranzen game), another mod based around it was announced .
Edited by NiGHTMARE, 21 July 2004 - 03:56 PM.
#56
Posted 21 July 2004 - 04:04 PM
Are they modules, as I have mentioned earlier? I won't be too literal on this.Eh, Icewind Dale 1 and 2 aren't complete?
Although I wouldn't classify TDD as an IWD mod, it also includes some IWD areas, btw.
-Galactygon
Edited by Galactygon, 21 July 2004 - 04:08 PM.
#57
Posted 21 July 2004 - 04:30 PM
Games featuring IWD: Icewind Dale, Icewind Dale 2
BG2 TCs featuring IWD: Tower of Iron Will
BG2 add-ins featuring IWD: The Darkest Day, Neverending Journey Part 1, Region of Terror, Heart of Vengeance
I think basically my point if you're going to add new areas to a mod, I'd prefer them to be based somewhere we've never or rarely been to before, rather than somewhere we're over familiar with. Sure there are places in Icewind Dale that haven't been touched by any of the games/mods, but they're pretty much guaranteed to look similar to places we have seen.
At least in the lands surrounding Baldur's Gate/Amn/Tethyr/Calimshan there's a wide range of geographical features - mountains (snow covered and otherwise), dense forests, open plains, swamps, desert, numerous styles of towns and cities, etc.
Edited by NiGHTMARE, 21 July 2004 - 04:37 PM.
#58
Posted 21 July 2004 - 04:42 PM
Speaking of places what neither of the mods cover might be places to the east of Amn or North of Baldur's Gate (north of the Fields of the Dead, since we all know of a BG1 mod that covers that area).
-Galactygon
#59
Posted 22 July 2004 - 07:06 AM
Black elves just don't sound (or feel) right....Human, Half-elf, Elf NPC's with the ideal aryan appearance and race. 90% of the NPC mods seem to be about those types.
-Galactygon
In middle age Europe there were no black or yellow people.
This might sound racist (hell..today anything sounds racist since people are so touchy), but I DON'T wanna see them in the game in greater numbers.
- Vision of Escaflowne fan
- Modeler and modder
#60
Posted 22 July 2004 - 08:40 AM
Faerun =/= medieval Europe.In middle age Europe there were no black or yellow people.
Kummalliset kalat liukuvat syvyydessä,
tuntemattomat kukat loistavat rannalla;
olen nähnyt punaista ja keltaista ja kaikki toiset värit -
mutta ihana meri on vaarallista nähdä,
se herättää tulevien seikkailujen janon:
mitä on tapahtunut sadussa, on tapahtuva minullekin.
- Edith Södergran
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