Overused Ideas in BG-series
#21 -Notmrt-
Posted 05 July 2004 - 01:13 PM
#22
Posted 05 July 2004 - 02:56 PM
Well, maybe so. I give in, this time. Gloat while you can...is a very wide topic, and a lot of things fit in under it, if you get my drift.
I'd disagree - I think "background is unique" is a very narrow and well defined thing which people easily recognize. If they speak rudely about it they'd call it a "freak", and if they are polite they will say "overly peculiar". It equally applies to Melirinda who is half-vampire and half-cat-race unknown anywhere on Faerun, Deribil who is a son of a Demon King whom an enslaved wizard transported to the Matreial Plane since he saw goodness in him I'd say the BG already carries one such extreme character independently of the NPC cast - Charname of Candlekeep. Giving him more companions like that makes the game (to me) turn into a circus show (do not cry, Aerie ) Bob put down the same sentiment as well.
Bob, I hear you about assuming multiple reloads, though I simply do not play the mods that do that to you after trying Solaufein once upon a time.
Well, I hadn't really planned a TC or something based on my NPC. But the personal quest (which largely is his main char development, or at least triggered by it) will be quite large...Well, every DM has at least once put his/her character into a party and let that character become the focus of the game. A strong subplot for an NPC is a good thing (Jaheira's Harper quests). An NPC with a few enemies that are his/hers can offer great moments (Mazzy and the Shade Lord, Valygar and Lavok). The problem comes when too many dialogs become a chance for the Villains to tell the NPC their evil plans, gloat at the NPC, tell the NPC how interesting he/she is, etc. The trick is finding the balance.
Personally, I think two or three NPC-centric Quests and/or encounters and one or two new villains (plus their lieutenants) focussed on the NPC is the best way to go, but that is of course entirely subjective.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#23
Posted 05 July 2004 - 03:07 PM
You'd like that, wouldn't you? (flashback of our conversation in another forum...)Since he is a druid we can go nutters and give him wis of 13 to attract the power-players
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#24 -Ashara-
Posted 05 July 2004 - 03:46 PM
Stats really do not matter that much - I know it's a heresy, but I have recently created so many PCs to test the mod and for simplicity I went with whatever I can get on the dice roll, ending up with the "vegetable merchants" - and they worked just fine.
But I think that an author has to realize what the stat means to successfully imagine the character - and not in the vague terms of "he is really wonderfully smart".
It is easy with "soft" (WIC) 3 stats - because they require lots of work on author's part. When I was planning Leonora was I truly able to produce dialogues reflecting 19 INT?! AS IF!
OTOH, the game mechanics takes care of the 3 "hard" (SDC) stats. It's easy to open NI and put STR/DEX/CON to 25 w/o thinking about what monster we are creating - because it does not involve the autor's groundwork; Basically it would be nice that everyone who claims to create a char with 18/00 strength tried to carry a 200 lbs pack... or breaststrocke for 10 km. Just to appreciate what the number in the stat involves.
*off the soap box*
#25
Posted 05 July 2004 - 05:09 PM
Stats matter primarilly to me as a way of picturing the character. When it comes to game play, stat enhancing items and spells are everywhere; there are no important stat weaknesses that can't be fixed with a minute or two of preperation after resting. I actively hate Cernds 18 wisdom, not because of the minor extra spells it grants him but because he thoughtlessly abandoned his wife and unborn child, never checked up on them again, and then cheerfully abandons the child a second time at the drop of a hat. He's also easilly flumoxed and bullied in various dialogs. He is not written as a "wise" character.Do not take me wrong: some NPCs I would not play with even if they had all 25s... some I would play with if they had all 8s... and yes, that rule works both ways. I like playing with Cernd, and his 18 WIS does not bother me, and neither does Coran's 20 DEX or Kivan's 18/21 STR.
Stats really do not matter that much - I know it's a heresy, but I have recently created so many PCs to test the mod and for simplicity I went with whatever I can get on the dice roll, ending up with the "vegetable merchants" - and they worked just fine.
But I think that an author has to realize what the stat means to successfully imagine the character - and not in the vague terms of "he is really wonderfully smart".
It is easy with "soft" (WIC) 3 stats - because they require lots of work on author's part. When I was planning Leonora was I truly able to produce dialogues reflecting 19 INT?! AS IF!
OTOH, the game mechanics takes care of the 3 "hard" (SDC) stats. It's easy to open NI and put STR/DEX/CON to 25 w/o thinking about what monster we are creating - because it does not involve the autor's groundwork; Basically it would be nice that everyone who claims to create a char with 18/00 strength tried to carry a 200 lbs pack... or breaststrocke for 10 km. Just to appreciate what the number in the stat involves.
*off the soap box*
Power in general isn't that important to me either when I look at an NPC; I can fix that with prep work and items. I mainly look for interesting banters, interjections and (to a much lesser extent) side quests.
#26
Posted 05 July 2004 - 06:31 PM
Firstly: Don't think that I don't appreciate what you're saying, Domi. You have such wonderful arguments for your cause, that I have to fight hard to counter them (both here and in the Khadion-forum).Do not take me wrong: some NPCs I would not play with even if they had all 25s... some I would play with if they had all 8s... and yes, that rule works both ways. I like playing with Cernd, and his 18 WIS does not bother me, and neither does Coran's 20 DEX or Kivan's 18/21 STR.
Stats really do not matter that much - I know it's a heresy, but I have recently created so many PCs to test the mod and for simplicity I went with whatever I can get on the dice roll, ending up with the "vegetable merchants" - and they worked just fine.
But I think that an author has to realize what the stat means to successfully imagine the character - and not in the vague terms of "he is really wonderfully smart".
It is easy with "soft" (WIC) 3 stats - because they require lots of work on author's part. When I was planning Leonora was I truly able to produce dialogues reflecting 19 INT?! AS IF!
OTOH, the game mechanics takes care of the 3 "hard" (SDC) stats. It's easy to open NI and put STR/DEX/CON to 25 w/o thinking about what monster we are creating - because it does not involve the autor's groundwork; Basically it would be nice that everyone who claims to create a char with 18/00 strength tried to carry a 200 lbs pack... or breaststrocke for 10 km. Just to appreciate what the number in the stat involves.
*off the soap box*
Secondly: To your post. I fully agree. To all of it. WIC demands a lot of the autor, as you say. I also believe that there is more to the stats than a number between 1 and 25. The problem is that when I try to reflect my NPC's personality in the stats, you object. So I will therefore ask you to put stats on Khadion based on your own interpretation of him. If you have questions about his personality before setting the attributes, I will answer any questions gladly.
I don't mean to be offensive in any way, but merely asking for your opinion and advice.
Thirdly: I agree with Bob, Cernd's wisdom is too high.
BTW: This means that we'll all have problems writing dialogues with Edwin, Viconia, Immy etc. because of their high stats. At least I do. It is very challangeing to write banters with intelligent and wise people. Especially since you don't know them as well as your own NPC.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#27
Posted 05 July 2004 - 06:50 PM
I agree with this. It is hard to convincingly write a character wiser than you are, and very hard to write a character funnier than you are. Technical intelligence is easier, as you can just look things up.It is very challangeing to write banters with intelligent and wise people.
The most significant advantage we have as writers is the ability to re-write. We can think over what the character might say, review it several times, tweak and edit it in a way that I'd love to be able to manage in real life. It isn't perfet, but it can help boost the apparent intelignece and wisdom of your characters.
#28
Posted 06 July 2004 - 03:17 AM
About the same as I've thought...14 for strength - lean, rather than heavy-muscular, but strong enough to climb, run etc
Well, you have my views on it. But I might consider lowing it to 19. Still a little bit more than a human can do, but still not too high. What d'you think?16 to 18 for dexterity - epitome of grace to as good as it gets
Lol! Hadn't thought about that.12 to 16 for constitution - above average, to manage all these women, wine and escapades
He's about 18-20, but who've said he's grown up?9 for wisdom - grown up, but below average
He is rather smart, but not smart enough to DC. Here you think the same thing as I have.from 10 to 16 for intelligence - average to smart but not smart enough to DC into a mage
True. But the charming-part is superhuman. I've actually been thinking of giving him "Charm person" as an innitiate ability. He can charm, lie, decieve and seduce like few other people (only other superhumans). The looks, charm, persuasivness, personal magnetism part is around 20, or more, while the leadership is around 14. Somewhere, you have to compromise to get the "golden-middle-way" (swedish expression).16 for charisma - charming but lacks ability to inspire loyalty and determination of a leader
About Hubelpot, who's going to make the mod?
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#29
Posted 06 July 2004 - 06:17 AM
Uuhhh... within in my mod. Yep Ariena has these problems stated above.It's subjective and intended as food for thoughts, not critisism; please feel free to add:
Original:
- Character with incredibly convoluted and tragic past
- Character w/o any family left
Modded:
- Character with unusual eye colour (violet, green)
- Character with exceptional "stat" or using the highest possible stat for his/her race
- Character who wittily wins over certain NPCs (Anomen *cough*) in every banter
- Character who refuses to speak of his/her past
- Character background/upbringing is unique (demi-vampires, quarter-demons, accidental out-of-worldly creatures, kind-hearted drow etc)
Perhaps Kido a bit, when it comes to unique past.
In Fantasy Fiction:
- Wolf companion/communication with wolves
- Drow
Nope, nothing of that.
So in totall I think my mod is okay in general
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
Sentences marking (my) life:
Winds of change... Endure them, and in Enduring grow Stronger
It takes a fool to look for logic in a man's heart
Never question the sanity of the insane
The Harmony of Life is Chaos
Living on Wings of Dreams
(1st march 2009) SHS women over me:
Kat: if there were more guys that looked like you out here, people's offspring wouldnt be so damn ugly
Noctalys: you are adorable
~~ I love it, and I am humbled! Yay! ~~
#30
Posted 06 July 2004 - 07:39 AM
altruism in romances
people who arent evil but highly misunderstood
humans
All
evil necromancers (or even the perception that necromancy is evil... bigots)
#31
Posted 12 July 2004 - 09:20 AM
Somewhat biowares fault, with Keldorn and Anomen - but at least you can push them in issues they already have serious deliberations with... being able to to live an NPC's life for her, turning to the PC for every choice, is dumb...
#32
Posted 12 July 2004 - 02:09 PM
#33
Posted 12 July 2004 - 02:14 PM
Drow: We get it allready, these guys are evil.
Kill the boss monster: Not bad here and there, but it would be nice to have some plotlines that have the option for an alternative ending.
#34
Posted 12 July 2004 - 06:13 PM
#35
Posted 16 July 2004 - 10:42 PM
#37
Posted 17 July 2004 - 12:58 PM
#38
Posted 17 July 2004 - 01:10 PM
#39
Posted 17 July 2004 - 01:50 PM
#40
Posted 17 July 2004 - 02:07 PM
Sure there's trade between the continents of Aber-Toril, but there was also trade between the continents of Earth during medieval times, yet black people were still rare outside of Africa, white people were rare outside of Europe (pre-American colonization times at least), asian people were rare outside of Asia, and so on.
Edited by NiGHTMARE, 17 July 2004 - 02:07 PM.