* bets that T.G.Maestro will add Khadion in no-time to the list of "in need of rebalancing" NPCs, after, of course, Valen, Chloe and (more recently) Tsujatha.*
Everybody is entitled to have an opinion. If T.G. wants to rebalance Khadion, he will be most welcome, if he first present the changes he want to make to me.
(and super-human stats will help playing
)
Khadion is a swashbuckler. Shashbucklers are the best fighters of all thief-kits, but still
not strong enough to match a real fighter, barbarian, monk or even a paladin or a ranger. His strengh (12 or 14, undecided),
won't help Khadion very much in increasing damage. He
won't be able to obtain high weapon profs. He
won't be able to backstab for more damage.
One of the reasons why I created this mod was because I felt that the game lacks good thieves, which is unfortunate, since you need a thief to complete the game (unless you choose to install the No traps/locked doors-component of Weimers Ease-of-Use). I always had the problem of having weak thiefs, which resulted in either changing Immy to a pure thief or create a multiplayer-
NPC. Khadion will fix that problem.
He'll probably be the best thief in the game (not counting any other mods), and importantly, he's good-aligned. No other pure thief (counting the mods I know about) is that.
But he still won't be as good as a fighter. When creating the basic idea for Khadion, I concluded that thiefs generally are weak characters. It's probably the weakest class of all (according to me). Khadion won't be able to backstab, since he's a swashbuckler, and he's got a low strengh, compared to a fighter. He won't be able to deal damage like Korgan or Sarevok. But he'll stay alive, due to his dexterity. He'll be a swashbuckler, an acrobatic fighter-type rouge who'll be hard to hit. He won't have the heel of Achilles as all other thieves in the game have: Weak, low
HP's, easy to kill for the opponents.
You won't need to protect him (as I have been forced to do with other thieves), he can take care of himself. He won't kill as many enemies as your fighters or mages, but he won't make you feel "Oh, dammit, I have this lousy thief which takes one of my 5 precious slots, when I'd rather have <insert another NPC here>, but I can't since I need this worthless thief to finish the game".I also bet that's why BW have made so many dual- and multiclassed thieves in the game. They also know that you desperatly
need a thief, but also concluded that a single-classed thief'll be to weak to be worthwhile. Yoshimo is an exception, but as you might know, if you've played the game (SPOILER ALERT!) he won't be with you very long. He is the best thief (the only single-classed, as well) of the original
NPC's, and he's the only one that you can't have all the way. Besides, he is a Bounty Hunter, the lousiest thief-kit. And he's still the best thief in the game, sadly enough. And Jan's the only one able to have the thieves' HLA's. But that'll take awhile, since he's multiclassed. He is also extremely annoying, so I never use him.
So I don't think he'll be overpowered, because of his class. He won't be as good as a fighter as a fighter, no matter how high dexterity he has. But, importantly, he'll feel it worthwhile to have a thief in the party.
He won't be the weak link in the party, like previous ones, but an asset.But, if he turns out to be a better slaughter-machine than Korgan, Minsc or Sarevok, I'll decrease his stats. That, I promise.
Edited by SConrad, 05 July 2004 - 10:39 AM.