Charecters That Should Have Had A Romance?
#1
Posted 24 June 2004 - 08:38 PM
#2 -Ajnos-
Posted 24 June 2004 - 09:02 PM
I am rather fond of Canderous as well. I don't know why he stays after Taris, but he's loyal, if frighteningly amoral, and a solid melee fighter. I take him with me quite often, even though he bitches about my incessant do-goodery.
#3
Posted 25 June 2004 - 12:04 AM
One person I would have liked to have seen a romance with was Yuthura-Ban - I was dissapointed when I found out she wasn't able to join the party, would have made a great NPC.
Out of the existing ones the only other logical people are Juhani and Canderous.
#4
Posted 25 June 2004 - 12:42 AM
Edited by Dalis'ilhea, 25 June 2004 - 12:42 AM.
In the wake of destruction progress is made
I am who I am, and none shall change me
#5
Posted 25 June 2004 - 12:51 AM
That's correct (on the XBOX at least). You have to go thru a certain amount of banters with said characters then go to any space port where the respective "villain" should show up.
#6 -Ajnos-
Posted 25 June 2004 - 12:58 AM
I've had half of the Juhani/Xor quest work, getting him to show up the second time is a little harder (Transit Back usually does it, but not always). Going by the other romances it seems that, theoretically, the Xor quest shouldn't matter. Both Carth's and Bastila's romances can be completed if their sidequests are never started, it's leaving them unfinished that screws things up (ie. the problem getting Xor to reappear).
Canderous's side quest has always been easy-peasy for me, but I have him with me the most...so I talk to him the most, etc. :) I really like how the whole experience seems to have changed or at least makes him examine his life, he's really one of my favorite characters. He almost has romantic lines, "I'll stay by your side no matter what" and "no matter what happens I'm your man." Of course, he says that to anyPC, but still...
#7
Posted 25 June 2004 - 01:11 AM
Oh well.
I've never had any problems with the sidequests on XBOX tho.
Also talk to Canderous on the SF after he tells you that he's lost interest in his life. (if you didn't already know)
#8 -Ajnos-
Posted 25 June 2004 - 01:25 AM
I feel horrible knowing she'll be on Dantooine. But "Come with me Yuthura! Come with me or die!" might give the wrong impression. (I -think- in the mod I saw she leaves with you after Korriban, replacing T-3.)When you find Yuthura on Dantooine that would have been the perfect moment for her to join :(
Oh well.
I've never had any problems with the sidequests on XBOX tho.
Also talk to Canderous on the SF after he tells you that he's lost interest in his life. (if you didn't already know)
Juhani is the only NPC I've had trouble with.
Yeah. I know. :) Sometimes I even make him tell me twice.
#9
Posted 27 June 2004 - 02:37 PM
" Life's not all about your navel.'- Mr. Crowell
"Time flies when you can't stand it."- Mr. Crowell
#10
Posted 27 June 2004 - 02:42 PM
Yup. Gimme a few miniutes & I'll find the dialouge
#11
Posted 27 June 2004 - 03:08 PM
Oh well.
If you want to redeem her yourself make sure you have high pursuade and ask her about her past three times. Don't tell Uthar anything and talk to her when she yeilds.
You can find her on the outskirts of the Jedi Academy near where the guy asks you to kill the Mandalorian raiders.
#12
Posted 27 June 2004 - 03:26 PM
Sure, a lot of the NPC have loads of interjections (mainly Carth and Bastila), but not very much banter.
And the existing romances (Bastila and Carth, and maybe Juhani) feels a little tiny, especially compared to the massive (in comparison) romances in BGII.
But it's clear that Carth and Bastila are the most developed NPC's in the game. Did Bioware run out of time this time as well?
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#13
Posted 27 June 2004 - 03:32 PM
I think (most of) the NPC's have a lot better character devolpment than BG2 - Bastilla, Carth, Canderous, Juhani, Jolee and HK-47 all have very interesting back stories. Also the game is only about 35 hours long even if you do all the sidequests.
Hopefully there will be a lot more dialouge in KotOR2
#14
Posted 27 June 2004 - 03:51 PM
True, but that doesn't change anything. Consolegames should also be able to include a lot of banters and interjections.Don't forget this was a console game originally.
Absolutly, but you don't see it very clearly. Sure, most of them have personal quests or important additions to the main plot or the main quests, but it doesn't show like it did in BGII. Where's the personality? Everybody in KotOR joins because you either buy them, save them or because they want to help.I think (most of) the NPC's have a lot better character devolpment than BG2 - Bastilla, Carth, Canderous, Juhani, Jolee and HK-47 all have very interesting back stories.
Where are the NPC's who joins because of own personal benefit, those who leaves if you become too good or too bad, or if you treat them like crap? It feels like they're zombies who'll follow you everywhere, and not individuals. (Droids excepted, of course).
Very true. Impressive how you can manage to inlclude so little story (35h isn't a lot) and so little personality in the NPC's on 4 discs, and around 4GB on the drive.Also the game is only about 35 hours long even if you do all the sidequests.
Amen to THAT!Hopefully there will be a lot more dialouge in KotOR2
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#15
Posted 27 June 2004 - 04:03 PM
True, but that doesn't change anything. Consolegames should also be able to include a lot of banters and interjections.
Fair point but thats a problem with the lazyness of console game designers more than this particular game - it probably has the most dialouge for a modern console game.
Absolutly, but you don't see it very clearly. Sure, most of them have personal quests or important additions to the main plot or the main quests, but it doesn't show like it did in BGII. Where's the personality? Everybody in KotOR joins because you either buy them, save them or because they want to help.
But you can't truly compare KotOR to BG2 due to the sheer size difference - in a 35 hour game you can hardly include 15+ NPCs that each have backstories, depth of personality etc. I'd liken the characters in KotOR to PS:T more than BG2.
It feels like they're zombies who'll follow you everywhere, and not individuals.
Each characters reasons for following the PC are explained - just because they don't choose to leave the PC is irrelavent, it also allows KotOR to have a much stronger "character driven" story than BG2.
#16
Posted 27 June 2004 - 05:23 PM
The reason why I NEVER play console-games.Fair point but thats a problem with the lazyness of console game designers more than this particular game - it probably has the most dialouge for a modern console game.
Precisely my point! How they managed to include so extremely little on 4 cd's and 4 GB is a wonder! Sure, the story was fantastic the first time I played it, but boring the second time. How did the normally so brilliant BioWare manage to suceed this?But you can't truly compare KotOR to BG2 due to the sheer size difference - in a 35 hour game you can hardly include 15+ NPCs that each have backstories, depth of personality etc. I'd liken the characters in KotOR to PS:T more than BG2.
I disagree. You can have a story just as "character driven" with NPC's that leaves. On the contrary, you can even have more "character driven". No doubt.Each characters reasons for following the PC are explained - just because they don't choose to leave the PC is irrelavent, it also allows KotOR to have a much stronger "character driven" story than BG2.
But sure, why they join is perfectly explained. But not fun enough. Where's Korgan and Edwin, who only wants to join because of personal benefit (rolling in blood and power). That would be more fun. Can't someone join, just because of the fact that s/he wants to kill some sith? Or because s/he wants power, and think s/he can have it through CHARNAME? Is it really to much to ask for? *Going down on my knees in melodrama*...
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#17
Posted 27 June 2004 - 11:54 PM
Precisely my point! How they managed to include so extremely little on 4 cd's and 4 GB is a wonder! Sure, the story was fantastic the first time I played it, but boring the second time. How did the normally so brilliant BioWare manage to suceed this?
I suppose what makes the story is the twist in the middle - once you play thru again it obviously loses its "shock" value. Its fun to see all the hints & foreshadowing 2nd time around tho.
But sure, why they join is perfectly explained. But not fun enough. Where's Korgan and Edwin, who only wants to join because of personal benefit (rolling in blood and power). That would be more fun. Can't someone join, just because of the fact that s/he wants to kill some sith? Or because s/he wants power, and think s/he can have it through CHARNAME? Is it really to much to ask for? *Going down on my knees in melodrama*...
If you had the option for characters to leave then you'd probably have to chop the Bastilla segment towards the end of the game - something which would greatly diminsh the story. By not having the option for the characters to leave it allows for these things to be set in stone. I can see where this would bother some people tho.
As for your point about characters only joining for the power etc. You can count Canderous who signs up as a merc. His character development is superb tho.
I suppose there could have been more variety with the characters, but I'd sooner have a set of 8 or 9 really strong personallitys rather than 15+ who only about 4 of are likeable. But that's just my opinion
I don't know if this will be changed in KotOR 2 but each character will have their own dark/light side bar and will change over the course of the game
Besides you have HK-47, the most evil character in a RPG ever! - He makes even Korgan look redeemable
#18
Posted 28 June 2004 - 02:13 AM
In the wake of destruction progress is made
I am who I am, and none shall change me
#19
Posted 28 June 2004 - 03:53 AM
True. But it's still more fun the first time.I suppose what makes the story is the twist in the middle - once you play thru again it obviously loses its "shock" value. Its fun to see all the hints & foreshadowing 2nd time around tho.
I don't understand why you'd have to chop down the Bastila segment. You could easily have made a story about her leaving you if you turn too evil, only to return and fight you later, as a force of good, and YOU can turn her at that time, instead of Malak. Sure, that takes away the kidnapping (or something) which Malak commits on Levithanian, but it would have given you a lot more options. You could have choosen to either redeem her (like you can now), but also to turn her to the dark side. THAT, would be cool. You see, what I don't understand is that Malak is capable of turning her, but not Revan (you), who really is the true dark lord.If you had the option for characters to leave then you'd probably have to chop the Bastilla segment towards the end of the game - something which would greatly diminsh the story. By not having the option for the characters to leave it allows for these things to be set in stone. I can see where this would bother some people tho.
To be honest, I wouldn't know about his development. I never use him after Taris. Both Carth and HK-47 are better shooters, and alsa have better personality (Carth is vital to the main plot + romanceable, and HK-47 doesn't need further explanation).As for your point about characters only joining for the power etc. You can count Canderous who signs up as a merc. His character development is superb tho.
Agreed, but that's not the case here. Carth, Bastila and HK-47 are in my eyes the best developed characters in the game. That's 3.I suppose there could have been more variety with the characters, but I'd sooner have a set of 8 or 9 really strong personallitys rather than 15+ who only about 4 of are likeable. But that's just my opinion
Will each character have their own dark/light bar? That's great! Now, you may finally have the option to turn/redeem NPC's, like you also can in BGII (Sarevok, Viconia). Which is also strange since good vs. evil is much more important in KotOR. I thought it'd be a spellholdstudios.netcertainty that you could do that, after beeing able to in BGII.I don't know if this will be changed in KotOR 2 but each character will have their own dark/light side bar and will change over the course of the game
You've got a point. I love HK-47.Besides you have HK-47, the most evil character in a RPG ever! - He makes even Korgan look redeemable
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#20
Posted 28 June 2004 - 04:06 AM
You see, what I don't understand is that Malak is capable of turning her, but not Revan (you), who really is the true dark lord.
'Cos Bastilla is very arrogant and is tempted even early on - when she says that she struggles with the desire for the dark side. Young and naive would come into it as well. Malak dosn't want to turn Revan he wants to kill him/her
To be honest, I wouldn't know about his development. I never use him after Taris. Both Carth and HK-47 are better shooters, and alsa have better personality (Carth is vital to the main plot + romanceable, and HK-47 doesn't need further explanation).
If you play thru his dialouges up till the Star Forge you'll see he has a lot of depth - won't spoil anything tho.
Agreed, but that's not the case here. Carth, Bastila and HK-47 are in my eyes the best developed characters in the game. That's 3.
I'd add Jolee, Canderous & Juhani to that list. Admitedly Mission, Zallbar and T3-M4 are dissapointing.
Will each character have their own dark/light bar? That's great! Now, you may finally have the option to turn/redeem NPC's, like you also can in BGII (Sarevok, Viconia). Which is also strange since good vs. evil is much more important in KotOR. I thought it'd be a certainty that you could do that, after beeing able to in BGII.
Yup, should be good