
Knights Of The Old Republic 2 : Sith Lords
#41
Posted 29 October 2004 - 04:07 AM
#42
Posted 29 October 2004 - 01:29 PM
Darth Mission... heheh, but I think that Darth Zaalbar would be a more intimidating character. Imagine, a wookie corrupted by the Dark Side, white hair, long black claws and red eyes... scary.
darth t3...
you don't need to check his papers...beep bleep whistle beep...
I'm not the droid you're looking for...beep, beep, bleep, whistle...
move along...beep, beep beep!
just how would force persuade work by droids??? :bash:
i still wanna play a droid jedi!!! :nana:
Darth...
Darth Gizka...
#43
Posted 30 October 2004 - 05:29 AM

#44
Posted 30 October 2004 - 06:00 AM

#45
Posted 30 October 2004 - 06:02 AM
#46
Posted 02 November 2004 - 04:35 AM
living flesh round metal skeleton
In the wake of destruction progress is made
I am who I am, and none shall change me
#47
Posted 02 November 2004 - 05:48 AM

#48
Posted 02 November 2004 - 07:18 PM
#49
Posted 03 November 2004 - 07:13 AM
Still artificial
I just like useing smilies so












In the wake of destruction progress is made
I am who I am, and none shall change me
#50
Posted 03 November 2004 - 02:21 PM
But life, nonetheless. :nana:
#51
Posted 10 December 2004 - 03:47 AM

Darth...
Darth Gizka...
#52
Posted 10 December 2004 - 06:18 AM
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#53
Posted 10 December 2004 - 10:10 PM
Futurama quotes rock
#54
Posted 10 December 2004 - 10:10 PM
Edited by fallen_demon, 11 December 2004 - 01:54 PM.
Futurama quotes rock
#56
Posted 11 December 2004 - 02:17 PM
How is it UU?












so many changes...so many things improved, and just better...
so far, its everything i hoped it would be...but only about 4 hours into game...
(after i deleted a 10 hour save, cause security skill is important, and i wanted it...so i changed my first feat to "make security skill a class skill")

Darth...
Darth Gizka...
#57
Posted 11 December 2004 - 04:43 PM

http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#58
Posted 12 December 2004 - 12:54 AM
Are you assumed to have been one side (Light or Dark) in KotOR1? One gender? One romance?
you actually can choose what ending you had in kotor...
light dark, male female...
a dialog early in the game, a npc will ask you about your personal history, and you tell them about it, and he talks about the pc and malak...and your comments determine some rather important plot elements...

Edited by Userunfriendly, 12 December 2004 - 12:55 AM.
Darth...
Darth Gizka...
#59
Posted 12 December 2004 - 10:25 AM

http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#60
Posted 12 December 2004 - 10:46 PM
Cool. And you can choose which romance the PC in KotOR1 had as well? Juhani, Carth, or Bastila?
from what i've been reading, you have about 2/3 per gender...
Male: Handmaiden, Visas.
Female: Atton, Disciple, Visas.
but nothing really like the indepth romance options in the first game...though the complexity of the gaming enviroment will soon make you completely forget that...
based on a lot of reading in the obsidian forums, i may have to go lightside sentinel...skills are indeed important enough to actually make sentinels as good as guardians and consulars...

thankfully, due to some stuff happening i did not expect, in a good way, i may soon finally be able to play kotor 1 on pc...



and deus ex invisible war, dawn of war, total war europe...



Edited by Userunfriendly, 12 December 2004 - 10:56 PM.
Darth...
Darth Gizka...