Creature Revisions - part II
#121
Posted 26 September 2004 - 01:26 PM
#122
Posted 26 September 2004 - 11:21 PM
Then, his lethally poisoned attack doesn't use "kill" opcode, but instead inflicts 999 poison damage. Meaning that, unless you are a cavalier / monk or have remembered to pick up the periapt, one hit is one reload (they kill beyond resurrection). If it were a "kill" opcode, you cold simply cast Death Ward. This has the side effect of blocking your early way to Mazzy & Imoen (there are Liches there if you use Ishan's improved spawns).
Finally, Weimer's way to summon stuff on part of Mages & Liches (instead of casting the spell, they create the .cre) means that you can't sleep them off.
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#123
Posted 26 September 2004 - 11:32 PM
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#124 -Child of Destiny-
Posted 27 September 2004 - 06:25 PM
I personally never had a problem with the invisibility of the pit fiends since they're always doing somethng. PFMW' usually protects me enough to cause them some damage.
#125
Posted 28 September 2004 - 04:13 AM
Yes, even in pnp. Unmodded BG2 Pit Fiends don't have it, just as all the other demons/devils lack most of their special powers.The pit fiends had a poison attack?
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#126
Posted 28 September 2004 - 11:38 AM
#127
Posted 28 September 2004 - 10:16 PM
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#128
Posted 28 September 2004 - 10:43 PM
#129
Posted 28 September 2004 - 10:47 PM
Note that many of their special and spell-like powers were dropped as well!Meanwhile they throw in a couple demi-liches and don't include any of their vulnerabilities!
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#130
Posted 28 September 2004 - 10:58 PM
Heh, battles with demiliches tend to be short. You either kill it quickly or it kills you.
#131
Posted 28 September 2004 - 11:09 PM
Fear Aura (Su): Demiliches are shrouded in a dreadful aura of death and evil. Creatures of less than 5 HD in a 60-foot radius that look at the demilich must succeed at a Will save (DC 19) or be affected as though by fear as cast by a 21st-level caster. The DC is Charisma-based.
Paralyzing Touch (Su): Any living creature a demilich touches must succeed at a Fortitude save (DC 36) or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim. The effect cannot be dispelled. Anyone paralyzed by a demilich seems dead, though a successful Spot check (DC 20) or Heal check (DC 15) reveals that the victim is still alive.
Spells: The demilich can cast any spells it could cast as a lich. This sample demilich was a 21st-level wizard (spells per day: 4/12/8/7/7/7/7/6/6/6/3). The last three spell slots are 10th-level slots and available for 0-9th level metamagic spells.
Spell-Like Abilities: At will-alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself ), summon monster I-IX, telekinesis, weird; 2/day-greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are all 36. The DC is Charisma-based.
Why? Is it something in 2ndE?Since they only have 50 hps, a Paladin with Carsomyr and Minsc with a vorpal sword should have chopped right through it (doing full damage).
Again, how? Aren't they COMPLETELY immune to Death and Deth effects..?The PWK cast by an astral or ethereal mage should just kill it instantly.
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#132
Posted 28 September 2004 - 11:22 PM
1) They have none of the abilities you listed.
2) They take full damage from some physical attacks (+5 or vorpal weapons, or +4 or hold when attacked by a Paladin). Otherwise they take 1 point of damage from +4 weapons and maces of disruption.
3) They're immune to all magic except PWK by an astral or ethereal mage, Dispel Evil (1D4+4 damage),Shatter (3D6 damage), and Holy Word (5D6 damage). Oh, and a forget spell makes them sink back down and ignore people unless they're attacked again.
#133
Posted 28 September 2004 - 11:23 PM
Phylactery Transference (Su): Headbands, belts, rings, cloaks, and other wearable items kept in close association with the demilich?s phylactery transfer all their benefits to the demilich no matter how far apart the demilich and the phylactery are located. The standard limits on types of items utilized simultaneously still apply.
But hey, lets keep this discussion about Fiends, right?
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#134
Posted 28 September 2004 - 11:26 PM
#135
Posted 28 September 2004 - 11:33 PM
True. Either the XP should be lowered to 10.000, or their abilities restored.Oh, I think demi-liches are only worth 10k xp in PnP, instead of the 50k in BG2
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#136
Posted 28 September 2004 - 11:48 PM
#137
Posted 29 September 2004 - 12:07 AM
Still, I'd warn you on the fact that it would be another false statement to call BG2 true 2ndE... truth to be told, it is a strange hybrid of 2nd and 3rdE.
Thats the logic I follow.
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#138
Posted 29 September 2004 - 12:14 AM
#139
Posted 29 September 2004 - 12:56 AM
There is also a bit of 1st ed. in - namely the familiars - IIRC you couldn't get a pseudo dragon, imp, or quasit using the 2nd. edition find familiar spell, and 2nd. ed. familiars didn't add HPs to their mage either.It's fundamentally 2E. There may by little touches of 3E, but the rules are straight 2E.
Oh, and I vote for 2nd. ed. demi-liches (preferably with All their second ed. abilities.
OTOH, now I come to think of it, IIRC, there is a precident for Forgotten Realms demi-lichs casting spells in sourcebooks dating back to 1st. ed.
Charles
#140
Posted 29 September 2004 - 02:52 AM
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