Partially. Tactics only changes their scripts I guess. This means if you install Tactics after Refinements (something I really wouldn't advise), those creatures would use our stats, but with Weimer's (cheesy ) scripts - and this way they would completely lose all new abilities as well.By the way, TG, with this improvements, probably Refinements will be incompatible with Tactics, that's right ?
Nice suggestions. As you may noticed, I intend to give a few more dialogue options to these creatures (Nizi for example), and we could as well add some hints about the treasures the Shadow Dragon guards (if you have Freedom's Reign installed, the treasure is WAY more valuable!). The same goes for Firkraag. Suggestions on this are welcomed, since I don't really like the Cromwell idea - too direct.Wouldn't it make more sense if Cromwell told you:
"Aye, ye have all ye need fer the forgin' of a great magical weapon, the mighty thunder-hammer itself! All save the scroll that tells the hammer's secret name. Now if ye be seekin' that scroll, legend speaks of it layin' in the hord of a great beast, a wyrm of shadow! Know ye where such a beast may be?"
It would give CHARNAME a solid, in-character reason for risking it all against the Shadow Dragon. A similar speech from someone at the Radiant Hart could send CHARNAME after Firkraag, gathering weapons for the final battles.
*MUCH* better. -depending on their subrace and age.Maybe a Lower Resistance + Lower Resistance + Greater Malaison + Finger of Death. What are their saves going to be?
And they will use a few magical protections too if needed.
Edited by T.G.Maestro, 09 June 2004 - 07:18 AM.