Creature Revisions - Part I
#221
Posted 29 September 2004 - 10:31 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#222
Posted 30 September 2004 - 01:27 PM
They're not normally aggressive, though, so you really have to start the fight.
#223 -Child of Destiny-
Posted 30 September 2004 - 02:01 PM
#224
Posted 05 October 2004 - 02:32 AM
Of course.TGM... we're talking about bg2... a fantasy game... set in a fantasy world... reality... come on...
Yet, there are invisible lines -even in fantasy games- we shouldn't cross, right?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#225 -Child of Destiny-
Posted 08 October 2004 - 09:30 PM
#226
Posted 09 October 2004 - 06:55 AM
Maybe in V3.
Ever forward, my darling wind...
#227 -Child of Destiny-
Posted 12 October 2004 - 08:13 PM
#228
Posted 12 October 2004 - 08:30 PM
The breath weapon can be used once every 3 rounds, so they can keep flying around at blasting at the group while being vulnerable only to ranged attacks and only on the rounds they are attacking (otherwise they'd be out of range).
Spells work well too, though they'd only cast long-range magic will flying since they have to glide to cast and they fall 1000' per round of gliding.
Once the group is badly wounded enough, the arrogant dragon might--just might--land to finish them off.
#229
Posted 12 October 2004 - 09:58 PM
And once again, lets return from the dreams, right back to our nice little BG2 Infinity Engine...Actually, to make an accurate dragon it would have to be able to do flyby attacks with its breath weapon and magic.
The breath weapon can be used once every 3 rounds, so they can keep flying around at blasting at the group while being vulnerable only to ranged attacks and only on the rounds they are attacking (otherwise they'd be out of range).
Spells work well too, though they'd only cast long-range magic will flying since they have to glide to cast and they fall 1000' per round of gliding.
One thing that makes me forget this obvious flaw of Dragons in BG2 is that mostly they are encounteres in their lair (where they cannot fly). The only real exceptions are Nizi and the Yellow dragon by weimer.Once the group is badly wounded enough, the arrogant dragon might--just might--land to finish them off
That depends. As you may know, we have (temporarily?) lost our scripter (Bigg). This (and the fact the Littiz has only 1-2 hours for modding every day) makes the work progress much-much slower.so what needs to be done before we get to the dragons? (as you can tell, i'm a big fan of dragons)
Currently we are finalizing the last touches on the (once again) revised HLA System.
We also wanted to do the Five Revisions component, but without any scripting help from the community, it will have to wait.
And the same goes for Dragons, Demons and basically any other creature revisions.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#230
Posted 12 October 2004 - 10:29 PM
I don't actually know how that would work out, since i basically just pulled it out of my ass.
#231
Posted 12 October 2004 - 10:32 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#232
Posted 12 October 2004 - 10:42 PM
- a Dragon simply "appears" beside the party from the air (causing massive damage of course)...
234 MoveGlobalObjectOffScreen(O:Object*,O:Target*) This is like MoveGlobalObject(), but instead of moving the creature right next to the target, the creature is moved off the screen. For this to work, the object must be in the saved game.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#233
Posted 12 October 2004 - 11:11 PM
Now, taking off is till a problem, assuming the party meets the dragon when it's still on the ground. I think the Wing Buffet animation could be saved as a regular bam. Make the dragon invisible and start the Wing Buffet animation at the same time. Then just have the move up by increasing the offset of each frame incrementally. If the dragon says something like "Why would I fight you on the ground?" before doing this, it should make the player panic a little.
Now it isn't totally fair to let dragons fly when there's a perfectly good Fly spell that isn't in the game. The only thing I can think of is to set the fly spell to trigger a script that moves the dragon and the character that can fly into an "air" area. It would look like ass, since you are still on a 2D area as far as movement is concerned, but it would be interesting.
#234
Posted 12 October 2004 - 11:58 PM
Again, this is not useful as long as you fight those creatures in caverns and dungeons. And to be honest, I doubt it would worth all the work for 1 single dragon battle (at Suldanesselar).Why would the dragon land within sword range? Even dumber dragons know they'll end up with a bastard sword up their arse if they did that. Hlid's suggestion would work perfectly, and a simple script block could then tell it to land offscreen and move towards the party.
Of course a modification like this would make these battles 500% harder - very few Dragons are defeated my mortlas while in the air.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#235
Posted 13 October 2004 - 12:47 AM
#236
Posted 13 October 2004 - 01:35 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#237
Posted 13 October 2004 - 01:39 AM
#238
Posted 13 October 2004 - 01:42 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#239
Posted 13 October 2004 - 01:47 AM
#240
Posted 13 October 2004 - 02:40 AM