Creature Revisions - Part I
#201
Posted 11 September 2004 - 04:14 AM
#202
Posted 11 September 2004 - 06:05 AM
Good idea. Hlid, though we must be careful what kind of items a dragon can use. For instance, a dragon could not use a ring because he could not (at least in dragon form) put it on his finger. Andm BTW, dragons gather those huge amounts of treasure just for passion, not because they would plan to use them somehow. They just have a kind of obsession for treasures.I always liked the old PnP method of beefing dragons by letting them use some of their hoard magic. Rings, wands, scrolls. Maybe the odd figurine, that kinda thing. It doesn't tend to unbalance things really, and is quite easy to still tailor the item types to the dragon's personality. (Imagine a red dragon with a ring of frost resistance 'eh?) Smart AI and use of magic items are far better IMO than arbitrary resistances or spell ability the beasties aren't supposed to have. B)
#203
Posted 11 September 2004 - 09:44 AM
As for their other treasures, besides the obvious loot-love they have, they'd collect items that can hurt them. (To destroy or hide if they can't destroy them.) Additionally, they seem to get all the "dragonslayer" type items (Armour, etc...) when they kill the hopeful creature that unsuccessfully used it on the last incursion into the beastie's lair.
It's really not a stretch of disbelief IMO.
The great wolf Fenrir gapes ever at the dwelling of the gods.
#204
Posted 12 September 2004 - 06:24 AM
Refinements v2 has been released!
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Member of The Silver Star team.
#205
Posted 12 September 2004 - 06:38 AM
Just my view of what realistic should be like.
-Galactygon
#206
Posted 12 September 2004 - 07:06 AM
Luckily, dragons are considered quite intelligent beings...
Edited by T.G.Maestro, 12 September 2004 - 07:06 AM.
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#207
Posted 12 September 2004 - 07:06 AM
I don't get it, what has an ogre to do with our dragons ? And, BTW, dragons are very intelligent creatures.Making them more realistic is something else I might suggest. Obviously, a stupid ogre (taken right out of Shrek) will not care whether he is hitting a mage or a fighter and will not know the difference between enemies and allies if too much magic is going about.
Just my view of what realistic should be like.
-Galactygon
#209
Posted 12 September 2004 - 07:19 AM
Of all the dragons in BG2, maybe Thax and Niz could be considered less intelligent, in my opinion.I was generalizing (to add to Hlid's post), and ogre was only an example.
Of the dragons, not all of them are intelligent, of course.
-Galactygon
#210
Posted 12 September 2004 - 10:03 PM
Refinements v2 has been released!
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#211
Posted 12 September 2004 - 10:38 PM
beware what people with 18-20 INT are capable of...But even less inteligent would mean about 15 INT, which doesn't makes much difference from 18-20 when it comes to combat strategy.
J/K
Ever forward, my darling wind...
#212
Posted 12 September 2004 - 11:42 PM
Refinements v2 has been released!
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#213
Posted 13 September 2004 - 06:01 AM
i, like, counter that and stuff. my int is, like, 5 or so.Lucky me, since there seems to be more than enough 18+ INT characters running around these forum lately... guess we'll never run out of wise people!
#214
Posted 28 September 2004 - 11:02 PM
DRAGON, ADVANCED
The standard advancement rules allow dragons theoretically infinite progression even beyond the stage of great wyrm. The following rules let dragons improve more than their Hit Dice as they progress to epic heights of power.
Age Category: A standard dragon gains one ?virtual age category? for every 3 Hit Dice it gains beyond the great wyrm stage. Abilities that function once per day per age category or otherwise use the dragon?s age category as part of a calculation use this adjusted number. Epic dragons gain one age category per 5 Hit Dice beyond great wyrm.
Size: One important element of dragon advancement is increasing size. The dragons that don?t reach Colossal size by the great wyrm stage can never reach it according to the standard advancement rules. When advancing a dragon, consider its basic size group: lesser (white, black, brass, and copper dragons), ordinary (green, blue, and bronze dragons), greater (silver, red, and gold), or epic (force and prismatic). A dragon that is Tiny as a wyrmling is in the lesser group, a dragon that is Small as a wyrmling and never reaches Colossal size is in the ordinary group, and a dragon that is Small to Large as a wyrmling and reaches Colossal by the great wyrm stage is in the greater group. A lesser dragon becomes Colossal when it gains two age categories (6 Hit Dice) beyond great wyrm. It increases to Colossal+ when it gains an additional four age categories (12 HD). An ordinary dragon becomes Colossal when it gains one age category (3 Hit Dice) beyond great wyrm. It increases to Colossal+ when it gains an additional four age categories (12 HD). A greater dragon becomes Colossal+ when it gains four age categories (12 HD) more than it needed to reach the Colossal size.
Epic dragons, already Colossal+ by the time they reach the great wyrm stage, do not increase in size thereafter. Use the information presented under the epic dragon entry, below, to determine the statistics of a Colossal+ dragon.
Armor Class: A dragon?s natural armor bonus increases by +1 for every Hit Die it gains beyond the great wyrm stage. (This rule applies for lesser dragon advancement as well, since natural armor and Hit Dice always increase at the same rate.)
Breath Weapon: If a dragon?s breath weapon deals damage, the damage typically increases by 2 dice for every virtual age category the dragon gains. The two exceptions among standard dragons are the brass and white dragons, whose breath weapon damage increases by only 1 die per age category. The saving throw DC against a dragon?s breath weapon remains 10 + 1/2 the dragon?s Hit Dice + its Constitution modifier.
Spell Resistance: For standard advanced dragons, spell resistance increases by 2 per additional age category. For epic dragons, spell resistance increases by 3 (for force dragons) or 6 (for prismatic dragons) per additional age category.
Speed: When a dragon becomes Colossal, its fly speed increases by 50 feet and its maneuverability becomes clumsy. When it reaches Colossal+, its fly speed increases by another 50 feet, and its maneuverability remains clumsy. A dragon?s land speed and other special movement types (swim, burrow, and so on) do not change.
Ability Scores: A great wyrm?s Strength and Constitution scores both increase by +2 for every virtual age category the dragon gains. Its Dexterity remains unchanged. Its Intelligence, Wisdom, and Charisma increase by +2 for every two age categories the dragon gains.
Special Abilities: Dragons do not gain additional spell-like abilities, but their damage reduction continues to increase as they gain Hit Dice. For most dragons (the exceptions being the force and prismatic dragons), the great wyrm?s damage reduction increases to 15/epic after exceeding the great wyrm age category and the dragon?s natural weapons count as epic weapons for the purposes of bypassing damage reduction.
Force and prismatic dragons have the following DR progression: wyrmling 10/magic, young 15/magic, young adult 15/epic, mature adult 20/epic, very old 25/epic.
Caster Level: A great wyrm?s caster level increases by 2 for every virtual age category the dragon gains. As with the epic dragons described later, advanced dragons gain the Improved Spell Capacity feat as a bonus feat once for every three caster levels above 20th.
Feats: Like ordinary dragons, advanced dragons receive one feat for every 3 Hit Dice they have. Feats gained after the dragon attains great wyrm status can be epic feats.
Challenge Rating: For standard dragons, CR increases by 2 per additional age category. For epic dragons, CR increases by 3 per additional age category. All other dragon statistics are as presented for dragons in general and specific dragon varieties.
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#215
Posted 29 September 2004 - 12:26 AM
This would, of course, translate to -1 per Hid Die gainedArmor Class: A dragon?s natural armor bonus increases by +1 for every Hit Die it gains beyond the great wyrm stage. (This rule applies for lesser dragon advancement as well, since natural armor and Hit Dice always increase at the same rate.)
Hmm... having saving throw dificulties based on the power of the creature creating the effect is a 3rd. ed. thing (not that its a bad idea) - if you did this for Dragons, you might want to apply it to others as well (i.e. every creature with an effect that grants a save - oh, and every spell with a save as well )Breath Weapon: ... The saving throw DC against a dragon?s breath weapon remains 10 + 1/2 the dragon?s Hit Dice + its Constitution modifier.
IIRC I don't think its possible to do 3rd. ed. style damage resistance under the BG II Infinity Engine - but this could translate (somehow) to a %age physical damage resistance.Special Abilities: ... For most dragons (the exceptions being the force and prismatic dragons), the great wyrm?s damage reduction increases to 15/epic after exceeding the great wyrm age category and the dragon?s natural weapons count as epic weapons for the purposes of bypassing damage reduction.
Dragons with HLAs eek!Feats: Like ordinary dragons, advanced dragons receive one feat for every 3 Hit Dice they have. Feats gained after the dragon attains great wyrm status can be epic feats.
Charles
#216
Posted 29 September 2004 - 12:32 AM
I'd leave this be, since we'd have to give 80% (or more) damage resistance to all dragons. Say, an Adamantine Golem who can also beat you up...IIRC I don't think its possible to do 3rd. ed. style damage resistance under the BG II Infinity Engine - but this could translate (somehow) to a %age physical damage resistance.
Well, Thax could improve his breath attack by casting "Dragon's Breath". Firkraag would look dope by doing this, thougDragons with HLAs eek!
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#217
Posted 29 September 2004 - 12:33 AM
#218
Posted 29 September 2004 - 02:54 AM
Of course I'd like to note that only a very few Dragons will have this age cathegory in Refinements, maybe only Firkraag. Most of the others will range between Very Old and Wyrm level.
Edited by T.G.Maestro, 29 September 2004 - 02:55 AM.
Refinements v2 has been released!
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Member of The Silver Star team.
#219
Posted 29 September 2004 - 11:43 AM
#220 -Child of Destiny-
Posted 29 September 2004 - 12:00 PM
what would be really fun is if a prismatic and force dragon were added to bg2... great wrym level...