Creature Revisions - Part I
#181
Posted 06 September 2004 - 02:18 AM
#182
Posted 06 September 2004 - 07:01 AM
Probably not all of them, but yes, some of them will have it . Adalon for example, and maybe Firkraag.TG, your dragons still have Heal spells ?
Um, no, they tried to use it on some occasion, but it was very random. Adalon tried it more often than the others though.The original ones had such spells (but they only used them if they were attacked from distance with area-affecting spells, not in melee, probably a bug).
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#183
Posted 06 September 2004 - 07:14 AM
Probably not all of them, but yes, some of them will have it . Adalon for example, and maybe Firkraag.
Heh, that's concerning, because if Firk would be able to heal his enormous HP, then... RUN AWAY, ADVENTURER !
#184
Posted 06 September 2004 - 07:17 AM
Exactly.Heh, that's concerning, because if Firk would be able to heal his enormous HP, then... RUN AWAY, ADVENTURER !
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#185
Posted 06 September 2004 - 07:21 AM
Though there is an antidote for that, too. If your mages cast 3 lower resistance, 1 greater malison and then finger of death, it will fall like a cat, it won't matter even if he had 1000 HP. heheExactly.Heh, that's concerning, because if Firk would be able to heal his enormous HP, then... RUN AWAY, ADVENTURER !
#186
Posted 06 September 2004 - 07:26 AM
I'm sure a biiig-baaad dragon would dknow this weak point, and would try to build up notable defenses against such an attack...
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#187
Posted 06 September 2004 - 07:29 AM
I'm sure a biiig-baaad dragon would dknow this weak point, and would try to build up notable defenses against such an attack...
Uhm... How ?
PS : I'm not so sure about that, because the red dragons are known to be overconfidents about themselves, they would despise their opponents and won't prepare too much a battle.
#188
Posted 06 September 2004 - 07:47 AM
*Everything* has weaknesses even big bad mighty dragons.
My gut feeling is that I forsee dragons becoming just plain silly if changes are made to make them resistant to everything.
#189
Posted 06 September 2004 - 07:58 AM
Of course, I NEVER said I will:
.giving them resistance, immunity, or a way to counter lower resistance
Thats all I'm going to do - and hey, whats wrong if Adalon casts Death Ward for example? Would you consider casting a 5th level clerical spell godly?I don't mind you making them tougher via scripting and tweaking a few things
Or Firkraag casting Spell Deflection for example? None of these are that powerful in my eyes...
But really. Lets think with our own heads. If you'd be a Firkraag class Dragon, with great powers at your disposal, an army of slaves, etc., and would know that a mage can kill you in one sec by casting a Finger of Death spell (and I'm sure he knows this kind of magic well), I'm positive you'd at least make a few attampts to defend yourself against it. In D&D lore, Dragons are described as overly cautious creatures. Allowing them to build up a few defenses is nothing more than plain caution.
Still, if you think I'm wrong, feel free to tell and discuss this!
Edited by T.G.Maestro, 06 September 2004 - 08:01 AM.
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#190
Posted 06 September 2004 - 08:10 AM
#191
Posted 06 September 2004 - 08:18 AM
The real counter to cheese would be to make it harder to sleep in his little maze of a lair.
I don't think that Firkraag should have Death Ward, for instance, though it would surely fit your 'planning' mode since he would likely know about the existance of such a spell.
Most good mystic defenses don't last very long and I would hate to see Firkraag turn into yet another 'mage' battle as he casts one short duration defense after another. That's boring and out of character.
Instead I would expect the mighty Firkraag let his minions wear down the party, not let them sleep, and then, if it comes to actual battle with them he should take advantage of what he can do. Breath Fire on the mages, Wing Buff the fighters away, and then use physical attacks on the mages to take them out first. He should use a dispel magic if his attacks don't seem to be working, but he shouldn't have more than two or three of these. Next concentrate on the clerics. Finally nail the fighters and rogues. Stoneskins and a *few* other magic spells might be cast a time or three but intelligent use of breath and wings would do far more to keep him safe while chewing up the mage types.
To me *that* would be the kind of counter a dragon would use vs. Finger of Death. Not counterspells. Not uber defensive items. Just intelligent use of his own abilities.
What you posted in your response to Feanor above seemed to stongly imply to me that some sort of meta-game cheese was going to be in play. Precast spells, native resistance, or something of that sort. To me that would be *so* wrong for this battle. Among other things Dragons are arrogant. Firkraag doesn't *really* expect to battle the PC ... and is confident that he can win if it does come to that.
#192
Posted 06 September 2004 - 08:32 AM
Among other things Dragons are arrogant. Firkraag doesn't *really* expect to battle the PC ... and is confident that he can win if it does come to that.
Exactly my words, Rath. The red dragons despise their foes and that is obvious both to Firk and Saladrex. It's like I would take Pride of the Legion when I go to kill a mouse. Firk and Saladrex won't expect for sure to encounter such a tough opponent in Charname.
#193
Posted 06 September 2004 - 08:40 AM
On the other hand, some of the Dragons will have a few allies to help them out in the final battles. Firkraag won't have any (for the reasons you posted above), nor Nizi (he comes alone, but he will charm any lizards or reptiles the party may summon), but Adalon will have her Imp messenger and 2 Guardian Golems (modified Iron Golems) helping her in battle, and Thax will be aided by several Shade monsters.
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#194
Posted 06 September 2004 - 08:43 AM
and Thax will be aided by several Shade monsters.
What kind of shade monsters, TG ? Will you post their description in the main post ?
#195
Posted 06 September 2004 - 08:46 AM
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#196
Posted 06 September 2004 - 08:49 AM
Oh, the usual ones, get it. And how many ?Nothing new. They will constantly spawn from the corners of the room (1/round as long as Thax lives) and will move into the center to attack the party. I'm talking about Shadows, Shadow Fiends and a few Wraiths too.
#197
Posted 06 September 2004 - 09:03 AM
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#198
Posted 10 September 2004 - 07:39 AM
#199
Posted 10 September 2004 - 08:45 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#200
Posted 10 September 2004 - 11:19 PM
Yep, I almost agree... but I wonder what use would Frirkaag have of the Carsomyr or of the Shield Cloack. Not to mention Thax and the scroll of Crom Fayr...I always liked the old PnP method of beefing dragons by letting them use some of their hoard magic. Rings, wands, scrolls. Maybe the odd figurine, that kinda thing. It doesn't tend to unbalance things really, and is quite easy to still tailor the item types to the dragon's personality. (Imagine a red dragon with a ring of frost resistance 'eh?) Smart AI and use of magic items are far better IMO than arbitrary resistances or spell ability the beasties aren't supposed to have. B)
And this would be gathered into "more final reward"...
Though, of course, a nice wand of fireball (or Heavens, as wand of Fireball isn't truly scriptable, unless we use the wrong workaround used in a certain set of scrippts ) on Firkr suits just well, and isn't unbalancing at all reward-like. It's simply up to re-build their treasures a bit. (Nizi couldget the wand of Cloudkill and use it over the Plant Growth, for example ); Thax could use sleep wands over leve-drained enemies, etc.
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