I always hated the current BG2 (and 2nd E) implementation of these grand creatures: normally they should be one of Faerun's most feared races, yet in BG2 they aren't more than giant-sized meattowers - and the fact that they fall easily vs. a 15th level party freaks me out completely. No matter how good (or cheating) their scripts are, the fact that a simple ogre can have more HPs is enough to make them fall in the easy-prey categhory. And we still haven't mentioned HLA level parties... I'm sure you both experienced dragons to fall to ONE Greater Whirlwind attack from a high-level warrior (Sarevok for example)?... No comment.
Now, I intend to change this dramatically. To do this, we should follow the 3rd E implementation of these creatures, which are way more believeable -and deadly. 3rd E corrected many flaws in the old system, including the inconsistent HP values of larger creatures. In the following I'll try to detail the basis of my modifications on SoA (and ToB) dragons, one by one. Note: these changes will seem truly dramatic at first view, but please try to follow my reasoning, and imagine these creatures as they were originally intended to be. For more information and different points of view on this subject, please take a look at the discussion in the Baldur's Gate 1-2 Forum's "Dragons" thread too. Most of my proposed values and special abilities are a mix from the 2ndE and 3rdE Monstrous Manuals.
General changes:
- Aura of Fear: every round, 50' radius, save vs. spells or flee in terror for 3 rounds.
- Better and wider spell selection
- greatly reduced casting time since they activate spells by thoughts in one second.
- better scripts following the logic of ToB and weimeric Dragons.
- better saving throws.
The Black Dragon (Nizidramanii'yt)
Age: Ancient
Ability scores: 24 STR, 15 DEX, 20 CON, 17 INT, 14 WIS, 18 CHA.
HPs: 405
AC: -11
THAC0: -4
Nr. of attacks: 4
Damage: Claw: 3D6+4 slashing +STR modifier, Critical on 18-20, save vs. breath or fall uncounscious for 1 round. Bite (15%/hit): normal damage + extra 2D6 piercing.
Movement: +20%
Magical Resistances: 45% Magic, 25% Magic Damage, Immunity to Acid, 20% Fire/Cold/Electricity.
Physical Resistances: 30% to all forms of attack.
Breath Weapon: 20D4 +10 points of Acid (save vs. breath for half) + 3D4 points of Acid/round for 3 rounds, -4 AC for 3 rounds (corrosion).
Special abilities: Planth Growth 1/day (harder saves), Insect Plague 1/day, Tail Slap every 5th round.
Note: since Nizidramanii'yt is a "must" for every party (you must fight him), there should be a reasonable chance to avoid the conflict with him. In the unmodded game the only way to get the Cup without fighting him was to lose all your magical equipment.
Since Black Dragons are extremely fond of coins (even more than other Dragons), there should be an option to pay him for the cup. Another dialogue option should be added, wher he would demand no less than 50.000-75.000 Gold from the party.
The Shadow Dragon (Thaxll'ssillyia)
Age: Very old.
Ability scores: 23 STR, 17 DEX, 19 CON, 18 INT, 17 WIS, 18 CHA.
HPs: 310
AC: -13
THAC0: -3
Nr. of attacks: 3
Damage: Claw: 3D6 slashing +STR modifier, Critical on 19-20, save vs. breath or fall uncounscious for 1 round. Bite (15%/hit): normal damage + extra 2D6 piercing.
Movement: +15%
Magical Resistances: 65% Magic, 30% Magic Damage, 50% Acid.
Physical Resistances: 25% to all forms of attack.
Breath Weapon: Drain 6 Levels + 5 Levels (save vs. breath), Blindness for 1 round (no save).
Special Abilities: Mirror Image 3/day, Dimension Door at will, Non-Detection 3/day, Improved Invisibility, Darkness (mass Blindness for 5 rounds), Tail Slap/5 rounds.
The Red Dragon (Firkraag)
Age: Great Wyrm
Ability scores: 25 STR, 20 DEX, 23 CON, 20 INT, 18 WIS, 20 CHA.
HPs: 650
AC: -12
THAC0: -5
Nr. of attacks: 4
Damage: Claw: 4D6 +10 +STR modifier, Critical on 17-20, save vs. breath at -1 or fall uncouncious for 1 round and knocked back.
Movement: +30%
Magical Resistances: 65% Magic, 40% Magic Damage, Immunity to Fire, 20% Acid/Electricity.
Physical Resistances: 35% to all forms of attack.
Breath Weapon: 24D10 +12 Fire (save vs. breath for half), uncounsciousness for 1 round (save vs. spells at -2), knockback (save vs. spells at -4).
Special Abilities: Lower Fire Resistance 1/day, Dire Charm 1/day, Domination 1/day, Tail Slap every 5th round.
The Silver Dragon (Adalon)
Age: Wyrm
Ability scores: 24 STR, 21 DEX, 21 CON, 20 INT, 18 WIS, 19 CHA.
HPs: 560
AC: -11
THAC0: -2
Nr. of attacks: 3
Damage: Claw: 2D10+ 6 +STR modifier, Critical on 18-20, save vs. breath or fall uncounscious for 1 round. Bite: (15%/hit): normal damage + extra 1D10 piercing.
Movement: +25%
Magical Resistances: 55% Magic, 30% Magic Damage, Immunity to Cold.
Physical Resistances: 30% to all forms of attack.
Breath Weapons: 1.: 22D8 +11 Cold (save vs. breath for half), slow for 1 round.
2.: Paralyzation for 5 rounds (save vs. spells at -2), 30' radius.
Special Abilities: Feather Fall (deflect missiles) 2/day, Change Gravity (undipellable mass slow for 3 rounds, mass uncounsciousness for 3 rounds -save vs. spells), Clerical Spells, Tail Slap every 5th round.
The Green Dragon (Fll'Yssetat)
Age: Ancient
Ability scores: 24 STR, 17 DEX, 20 CON, 16 INT, 17 WIS, 18 CHA
HPs: 400
AC: -11
THAC0: -4
Nr. of attacks: 4
Damage: 4D6 slashing +2 +STR modifier, Critical Hit on 18-20, uncounsciousness for 1 round, knockback (save vs. breath).
Movement: +20%
Magical Resistances: 50% Magic, 25% Magic Damage, Immunity to Poison/Acid
Physical Resistances: 25% to all forms of attack.
Breath Weapon: 20D6 +10 Poison (save vs. breath for half), -3 CON for 5 rounds (no save), 2 poison damage/sec for 3 rounds (save vs. poison at -4).
Special abilities: Dire Charm 3/day, Lower Poison Resistance 1/day, Planth Growth 1/day, Domination 1/day, Tail Slap every 5th round, Immune to mid-affecting spells (under the effects of a Geas).
Saladrex (Red Dragon in WK)
Age: Wyrm
Ability scores: 24 STR, 19 DEX, 21 CON, 13 INT, 18 WIS, 18 CHA
HPs: 565
AC: -12
THAC0: -4
Nr. of attacks: 3
Damage: 4D6 +5 +STR modifier, Critical Hit on 18-20, Uncounsciousness and knockback (save vs breath)
Movement: +20%
Magical Resistances: 60% Magic, 30% Magic Damage, Immune to Fire, 15% Acid/Electricity
Physical Resistances: 30% to all forms of attack
Breath Weapon: 22D10 +10 Fire (save vs. breath for half), knockback (save vs. spell at -4), uncounsciousness for 1 round (save vs. spell at -2)
Special Abilities: Lower Fire Resistance 1/day, Dire Charm 3/day, Domination 1/day, Tail Slap every 5th round
Opinions?
Edited by T.G.Maestro, 10 June 2004 - 10:55 AM.