It never really bothered me when playing
PST that the main character was male.. It would have in
BG if there where only male options, but
PST wasn't a create your own PC game .. unlike
BG.. I always looked on it as a game that explored the story of the nameless one and the rest of the party, not realy a game where you became the main char, In
BG your PC is your avatar in the game and in Torment your exploring the story behind the main character .. They're two very different styles of going through a game.. the exploration of the story is the main point of the game and just because it was the story of a man it didn't put me off the game at all.
Sure with a lotttt more work and a lot of rewriting they could have finagled it so that it was optionaly the story of a female nameless one and all the
npc's where gender reversals's fo the current
npc's and all the plotlines involving relationships where gender mirrors of the male nameless one's relationship's + spend another load of money hiring voice actors to do the gender reversed roles. I've read books where the internal voice of the narrator is from a male perspective and (at least if they're well written) I don't have any problems empathising with them .. I don't expect the author to have written an alternative version with a female internal voice.
I remember how good it felt when I played Ultima & for the first time and had the option of selecting a female avatar (and even a black female avatar if I'd wanted).. though quickly realised that it din't make an in game difference at all (maybe two places in the game (apart from them calling you My Lady instead my lord) where it was even acknowledged and (for the most part) thats what all CRPG PC characters are.. your Avatar in the game.. the half hearted/unfinished female PC romance in
BG isn't even worth talking about, without an unmodded game you'll hardly ever be acknoledged as female outside a few banters.
I had a few in game doubts as I started playing Torment, Mort Grated a little bit at first, then first impressions with both Annah and Grace where.. ah.. typical steretoypes.. But soon came to realise that theres nothing typical/stereotypical/ about either of them .. Both of these characters personalitys and their back storys make them probably the two best female characters in any CRPG I've seen.. and was one of the things that truly surpised and delighted me about this game.. I haven't played Torment for a long time, because while it does have some replayability factor I think I ended up playing through till I'd seen every dialogue option there was to see and sadly it hasn't been taken up by the modding community (I believe it's engine makes it quite hard to work with).. But I still remember it as probably the most involving CRPG I've ever played.. It has something that everything else lacked, a real depth to it. and I didn't miss the fact that it didn't have a female avatar because it wasn't an "Avatar" game.
Having said that I'd have been slightly happier with a female nameless one, Gender reversal alternative
NPC's and the option to play in 1024 + resolutions/3D glasses/Some minor bug fixes before release and Brad Pitt to massage my back while I played, but that would only happen in a world where the makers had a lot more money/time/better techonology at their disposal .. oh and where I was an international film starlet/heiress

.. and then only slightly happier (well obviously a lot happier with the Brad Pitt massage part

) .. since it's the story that makes this particular game what it is and the story wouldn't change.
I'd love a sequel with a female protaganist, if the writing was up to the standard of Torment I'd settle for a neutar Triffid but with the current state of the companys involved I don't think theres ever going to be any sequel at all ever.
Only hope Torment fans have is a finished conversation to another
IE engine hopefully one day sparking modding interest in it (Keeps fingers crossed)
Edited by Cirocco, 08 June 2004 - 05:15 PM.