The Revision of the Five
#101
Posted 08 August 2004 - 10:51 AM
#102
Posted 09 August 2004 - 01:19 AM
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#103
Posted 03 September 2004 - 12:17 AM
Refinements v2 has been released!
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#104
Posted 06 September 2004 - 01:38 AM
#105
Posted 06 September 2004 - 01:54 AM
I guess she won't become any faster.Endurance
This innate ability grants the ranger greater endurance for 5 hours. He gains a 25% bonus to movement rate (non-cumulative with Boots of Speed), +1 bonus to saving throws and attack rolls, 1D8 +5 points bonus to maximum Hit Points, immunity to Fatigue and Uncounsciousness and a slight boost to regeneration rate (1HP/round).
This ability can be used once/day
Refinements v2 has been released!
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#106
Posted 06 September 2004 - 02:05 AM
she shouldn't be able to cast clerical spells because of her fallen status, so I'd advise to remove her Cure Critical Wounds spells
1. Why she must be fallen ? Clerics can be also evil... It's something here what I don't understand. If she have fallen, she did as a ranger, not as a cleric.
2. Can't she have Healing Spells as innates ?
#107
Posted 06 September 2004 - 02:14 AM
2.: a possibility, yes.
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#108
Posted 06 September 2004 - 02:22 AM
she has fallen as a Ranger, and so she should lose her clerical/druidic spells, including her Cure Critical Wounds spells.
That's what I don't understand. Why if she has fallen as a Ranger, she would lose her clerical spells ? First, I thought you are talking about those level 1-3 spells received by the ranger, but Cure Critical Wounds is not among them, is a level 5 cleric spell. So ?????? ???????
#109
Posted 06 September 2004 - 07:06 AM
Refinements v2 has been released!
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#110
Posted 06 September 2004 - 07:11 AM
She really shouldn't have those spells unless they are innates, as you suggested. We shall see, if those are meant to be innates, then so be it, I can accept them - but if they act as clerical spells, they should be removed or replaced.
Agreed. But I want to point out that healing spells are not very appropriate even as innates, because she is evil. If we consider them Bhaalspawn innates, something like vampiric touch (for instance) would be more suitable.
#111
Posted 06 September 2004 - 07:16 AM
Refinements v2 has been released!
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#112
Posted 06 September 2004 - 07:18 AM
That's right, there aren't a big deal, they could be easily dropped. B)Or she should lose them simply. She already has a bunch of passive uber-boosts as possible Bhaalpowers, there is no need for additional innates too.
#113
Posted 06 September 2004 - 07:45 AM
the Reavers should arrive to the Glare prepared for combat. The cleric and the mage should have a few basic protections (Stoneskin, Death Ward, etc
Stoneskin is good, but not Death Ward. Reasons : the black reavers can expect to be attacked in melee, but they can't know if the enemy spellcasters will use spells of death magic (and there aren't so many). I don't think they would sacrifice other spells for Death Ward. A Cloak of Fear or Magic Resistance instead would be better.
Edited by Feanor, 06 September 2004 - 07:49 AM.
#114
Posted 06 September 2004 - 08:02 AM
Considerable thoughts Feanor, I'll discuss them with The_Bigg.I don't think they would sacrifice other spells for Death Ward. A Cloak of Fear or Magic Resistance instead would be better
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#115
Posted 07 September 2004 - 12:41 AM
Anyway, priests have almost only buffing spells at level 4, the attacking spells require close contact (Cloack of fear, Cause serious Wounds, poison) or won't work anyway 'coz the player is always protected at this point (Mental Domination). The only thing that would take up many level 4 spaces is Call Woodland Beings (it's the same as simulacrum for a sorc, but 4 levels down... well, almost), otherwise you can memorize even totally unuseful spells just to fill the slots.
BTW: I personally wouldn't use Cure Serious Wounds, 'cause at this level it's waay too underpowered. only Heal (and maybe mass heal) are worth.
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Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
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#116
Posted 08 September 2004 - 12:15 AM
she shouldn't be able to cast clerical spells because of her fallen status, so I'd advise to remove her Cure Critical Wounds spells and grant her 2 additional Potions of Superior Healing.
- she shouldn't be immune to almost everything, I mean Uncounsciousness for example.
- we could reduce her HPs (225) to 180 and boost her with regeneration or life-stealing attacks to compensate.
- her arrows shouldn't dispel summons.
1. An aesthetycal correction : she should not cast clerical spells not because of her fallen status, but because she is not a cleric.
2. Maybe she could use poison effect for her arrows (something like arrows of biting) to compensate the dropping of "kill summons" effect ?
#117
Posted 08 September 2004 - 01:09 AM
2) One of the Reavers (the human warrior) has a cheating armour that grants him Zone fo Sweet Air every second. Since we correct this, should we also compensate this dropping?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#118
Posted 08 September 2004 - 10:53 AM
Maybe she could use poison effect for her arrows (something like arrows of biting) to compensate the dropping of "kill summons" effect ?
I was thinking on adding her arrows an additional effect, yes. The poison would seem an interesting choice, yet I tend to see her as a bit more dramatical character - she KILLS opponents in a few shot, not poisons them to make them suffer. Take a look at her favored arrows, they have everything that can make an opponent dead meat in seconds: heavy damage, bonus damage, spell failure, dispel effect, wing buffet, uncounsciousness... I don't think poison would be the best choice, if we need ANYTHING to add. I'd note her arrows are deadly already.one of her arrows drains 10 HP per hit. I think this is an effect enough
Oh and BTW, I don't think we should introduce those "unused" alternate arrows Bigg, what do you think? I say her classical attack is fine.
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#119
Posted 08 September 2004 - 03:47 PM
#120
Posted 08 September 2004 - 11:55 PM
But to answer your question, her attacks already dispel anything they strike... I'm not sure what you were referring to..
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