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Are spells capped in PnP?


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#1 Galactygon

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Posted 04 June 2004 - 02:00 PM

Similarily to Baldur's Gate 2, are spells capped at level 20 in the 2E rules? I suspect you can always go beyond level 20 (although the DM allows it mostly in epic-level campaigns) in PnP.

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#2 Fenris

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Posted 04 June 2004 - 02:29 PM

In the complete Mage-Handbook is a Table for Spell-Progression from Level 20 to 31. There is also explained how Spell-Progression goes on after Level 31.

As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).

#3 Kish

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Posted 04 June 2004 - 04:49 PM

However, P&P lacks High Level Abilities. They chose to handle high levels differently in BG2.
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#4 Galactygon

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Posted 04 June 2004 - 05:45 PM

As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).

What about the following:

-Horrid Wilting
-Malec-Keth's Flame Fist
-Acid Storm
-Wall of Fire
... and other delicacies ...

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#5 -Notmrt-

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Posted 04 June 2004 - 10:09 PM

High levels are handel odly in BG2 agreed also they handel spells strangly
*me mumbles about why the hell anyone needs a lvl 50 rule pack*

#6 NiGHTMARE

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Posted 05 June 2004 - 01:10 AM

However, P&P lacks High Level Abilities. They chose to handle high levels differently in BG2.

Actually, there are HLAs in Dungeon Master Option: High-Level Campaigns. ToB even takes a few from it, f.ex. Death Blow, Hardiness, and Evasion - though most were made up.

#7 BobTokyo

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Posted 05 June 2004 - 09:21 AM

As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or  if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).

What about the following:

-Horrid Wilting
-Malec-Keth's Flame Fist
-Acid Storm
-Wall of Fire
... and other delicacies ...

-Galactygon

If you're willing to use 3rd Ed., you can find all of that here:

http://www.systemref...zardSpells.html

#8 NiGHTMARE

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Posted 05 June 2004 - 11:45 AM

There's a few in High-Level Campaigns -

Abi-Dalzim?s Horrid Wilting: The maximum damage is 16d8.

Cone of Cold: The maximum damage from this spell is 10d4+10 points.

Delayed Blast Fireball: This spell inflicts up to 15d6+15 points of damage.

#9 NiGHTMARE

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Posted 06 June 2004 - 08:23 AM

In 3E, it seems there's a set limit for max dice depending on the level of the spell. This could easily be used in 2E as well.

Arcane              Max Damage               Max Damage
Spell Level       (Single Target)          (Multiple Targets)

1st                   5 dice                     ---
2nd                   10 dice                   5 dice
3rd                   10 dice                   10 dice
4th                   15 dice                   10 dice
5th                   15 dice                   15 dice
6th                   20 dice                   15 dice
7th                   20 dice                   20 dice
8th                   25 dice                   20 dice
9th                   25 dice                   25 dice

Divine               Max Damage               Max Damage
Spell Level       (Single Target)          (Multiple Targets)

1st                   1 dice                     ---
2nd                   5 dice                    1 dice
3rd                   10 dice                   5 dice
4th                   10 dice                   10 dice
5th                   15 dice                   10 dice
6th                   15 dice                   15 dice
7th                   20 dice                   15 dice

Edited by NiGHTMARE, 06 June 2004 - 08:24 AM.


#10 raptor

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Posted 07 June 2004 - 09:09 AM

Skulltrapp doesnt have alimit in any of the games. i havent seen the spell in any of the books yet so i cannot guarantee (might be in wizard handbok or wizard spell comphendium, havent read those much)

EDIT: found Skulltrapp in Wizards Spell Comphendium 3, page 823.
It deald 2d4 +1d4/level, no limit. save half, 1 feet range, negative energy dmg.
Amusing fact, it is a Necromancer only spell, and very rare. kinda amusing that they added it to 4 of the IE games, and let anyone /save prohibted school necromancy) pick it, i think this is one spell that would have been better solved by either implementing more correct, or just skipping it altogether :) (only usable by necromancher for example)

also 3rd ed doesnt have a limit per say. unless specifically stated. fireball stopps at 10D6 as usual yes.

EDIT2: looked a bit through, (took me a while since i read teh 3.5 book, where its a few pages earlier.) you are correct, and i stand corrected. there is a max dmg list for spells, looked at the PHB spells as well and they all (that i looked at at least, and can remember) have some limit set for max dmg in 3E or 3.5E

Edited by raptor, 07 June 2004 - 11:53 AM.


#11 NiGHTMARE

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Posted 07 June 2004 - 09:45 AM

I forgot to mention, the above max dice list is from the Dungeon Master's Guide, so it's about as official as you can get (p. 36 to be precise) ;)

#12 bardsidhe

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Posted 03 July 2004 - 09:27 PM

I cannot say much more than has already been said save that in 1st ED AD&D the fireball spell had no limit on D-Damage.

come 2nd Edition we have the well known 10d6 limit.

this to me would simply mean it is down to the DM and his world, though if you play on Fearun, then you should play by the written rule of the spell.

(you could always adopt the 1st Ed Fire ball as a higher level custom spell)





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#13 -Aristothenes-

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Posted 03 July 2004 - 10:23 PM

Not as far as I know, but there is no complete spell list, ANYWHERE.
Emphasis ANYWHERE, as each module comes with some unique spell that T$R thought of but didn't include.
You see the same thing with 3E.
High level Abilities are granted, by DM discretion, through special rulebooks.

#14 NiGHTMARE

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Posted 04 July 2004 - 03:00 AM

I'm not sure about 3E, but there is a complete list of all official 2E arcane spells from every setting (even including ones from Dragon Magazine articles), namely the Wizard's Spell Compendium. The list is so long they had to split it up into four volumes ;).

Edited by NiGHTMARE, 04 July 2004 - 03:05 AM.