Are spells capped in PnP?
#2
Posted 04 June 2004 - 02:29 PM
As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).
#3
Posted 04 June 2004 - 04:49 PM
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#4
Posted 04 June 2004 - 05:45 PM
What about the following:As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).
-Horrid Wilting
-Malec-Keth's Flame Fist
-Acid Storm
-Wall of Fire
... and other delicacies ...
-Galactygon
#5 -Notmrt-
Posted 04 June 2004 - 10:09 PM
*me mumbles about why the hell anyone needs a lvl 50 rule pack*
#6
Posted 05 June 2004 - 01:10 AM
Actually, there are HLAs in Dungeon Master Option: High-Level Campaigns. ToB even takes a few from it, f.ex. Death Blow, Hardiness, and Evasion - though most were made up.However, P&P lacks High Level Abilities. They chose to handle high levels differently in BG2.
#7
Posted 05 June 2004 - 09:21 AM
If you're willing to use 3rd Ed., you can find all of that here:What about the following:As for the Damage the Spells inflict, I can't think of a single Spell that doesn't max out at some Point - but it could be, because it depend's on each single Spell-Description when (or if) a Spell maxes out (i.e. Fireball does max. 10d6 Damage).
-Horrid Wilting
-Malec-Keth's Flame Fist
-Acid Storm
-Wall of Fire
... and other delicacies ...
-Galactygon
http://www.systemref...zardSpells.html
#8
Posted 05 June 2004 - 11:45 AM
Abi-Dalzim?s Horrid Wilting: The maximum damage is 16d8.
Cone of Cold: The maximum damage from this spell is 10d4+10 points.
Delayed Blast Fireball: This spell inflicts up to 15d6+15 points of damage.
#9
Posted 06 June 2004 - 08:23 AM
Arcane Max Damage Max Damage Spell Level (Single Target) (Multiple Targets) 1st 5 dice --- 2nd 10 dice 5 dice 3rd 10 dice 10 dice 4th 15 dice 10 dice 5th 15 dice 15 dice 6th 20 dice 15 dice 7th 20 dice 20 dice 8th 25 dice 20 dice 9th 25 dice 25 dice Divine Max Damage Max Damage Spell Level (Single Target) (Multiple Targets) 1st 1 dice --- 2nd 5 dice 1 dice 3rd 10 dice 5 dice 4th 10 dice 10 dice 5th 15 dice 10 dice 6th 15 dice 15 dice 7th 20 dice 15 dice
Edited by NiGHTMARE, 06 June 2004 - 08:24 AM.
#10
Posted 07 June 2004 - 09:09 AM
EDIT: found Skulltrapp in Wizards Spell Comphendium 3, page 823.
It deald 2d4 +1d4/level, no limit. save half, 1 feet range, negative energy dmg.
Amusing fact, it is a Necromancer only spell, and very rare. kinda amusing that they added it to 4 of the IE games, and let anyone /save prohibted school necromancy) pick it, i think this is one spell that would have been better solved by either implementing more correct, or just skipping it altogether (only usable by necromancher for example)
also 3rd ed doesnt have a limit per say. unless specifically stated. fireball stopps at 10D6 as usual yes.
EDIT2: looked a bit through, (took me a while since i read teh 3.5 book, where its a few pages earlier.) you are correct, and i stand corrected. there is a max dmg list for spells, looked at the PHB spells as well and they all (that i looked at at least, and can remember) have some limit set for max dmg in 3E or 3.5E
Edited by raptor, 07 June 2004 - 11:53 AM.
#11
Posted 07 June 2004 - 09:45 AM
#12
Posted 03 July 2004 - 09:27 PM
come 2nd Edition we have the well known 10d6 limit.
this to me would simply mean it is down to the DM and his world, though if you play on Fearun, then you should play by the written rule of the spell.
(you could always adopt the 1st Ed Fire ball as a higher level custom spell)
----- if you don't like the rules, change them ---------
----- it's your game, you only have deal with pissed off players. --------
#13 -Aristothenes-
Posted 03 July 2004 - 10:23 PM
Emphasis ANYWHERE, as each module comes with some unique spell that T$R thought of but didn't include.
You see the same thing with 3E.
High level Abilities are granted, by DM discretion, through special rulebooks.
#14
Posted 04 July 2004 - 03:00 AM
Edited by NiGHTMARE, 04 July 2004 - 03:05 AM.