3E vs AD&D
#2 -Guest-
Posted 27 May 2004 - 07:33 AM
Personally, I'm waiting for someone to seriously defend class/level restrictions.
I've considered finding where that person lives and killing them, but I think I'll settle for generic non-active contempt.
#3
Posted 27 May 2004 - 07:39 AM
#5
Posted 27 May 2004 - 08:30 AM
Overall, 3e is way better, but... bad thing to whatever happened to multiclassing...
I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D
#6 -Notmrt-
Posted 27 May 2004 - 08:38 AM
i far prefer 3E because of the total freedom of it and its far more sencible
#7
Posted 27 May 2004 - 10:23 AM
Yeah, that dissapointed me too. I LOVE the feats though, much much fun!I agree with you, KiwiRose, i like 3e more on some parts and less in others. For instance Char Generation has loads more options, and the ability of changing class when you level up is a +. But i also miss the multi-class. I tried to make some kind of multi class character (cleric/mage) and i found out, to my surprise that my 2Ed cleric/mage can kick my 3ed cleric/mage's butt.
Overall, 3e is way better, but... bad thing to whatever happened to multiclassing...
#8
Posted 27 May 2004 - 12:09 PM
Thus it was that Rincewind,hurrying through the crowded, flare-lit evening bazaars of Morpork with the Luggage trundling behind him, jostled a tall dark figure, turned to deliver a few suitable curses, and beheld Death.
It had to be Death. No-one else went around with empty eye sockets and, of course, the scythe over one shoulder was another clue.
#9
Posted 27 May 2004 - 05:13 PM
#10
Posted 27 May 2004 - 05:25 PM
#11
Posted 27 May 2004 - 07:31 PM
However, 2e Raise Dead was so much more pleasant. 3.5 dead raising makes it far more worthwhile to just stay dead. You have to have 5000gp worth of diamonds, and you lose a level. Of course, True Ressurection removes the need for level loss, but first you have to find a 17th level cleric, and pay 25000gp worth of diamonds, plus the cost of casting the spell.
Feats are definitely a plus. So are skills. Weapon proficiencies and armor use are also good.
I do miss THAC0; not the system of it, just the term.
Besides, in 3e you can do damage in the billions. http://boards1.wizar...threadid=142565
#12 -Notmrt-
Posted 27 May 2004 - 10:52 PM
I mean generaly i will just ignore those rules as they are insanely silly
#13
Posted 27 May 2004 - 11:34 PM
#14 -Notmrt-
Posted 27 May 2004 - 11:51 PM
#15
Posted 28 May 2004 - 12:07 AM
Explain.I find it perfectly normal for Raise dead to cost that much.
Using the reccomended wealth by character level, Raising the Dead is not an option until mid levels. By 5th level, a character would have slightly more than enough value in gear or gold to get himself raised. At 6th level, the character would have enough to have the spell cast, but would be so lacking in gear that he would be unable to cope with any monsters of his challenge rating. Plus, losing the level as well as the monetary value of his stuff would cripple him doubly, making him more of a weakness for the rest of the party.
All this is assuming that the characters can obtain the 5000gp in diamonds. Most temples wouldnt have that much around just for raise spells.
And assuming that the characters could find the appropriate value of diamonds... just because the diamonds are worth 5000gp doesnt mean that they will be able to get them for that much. With inflation, taxes, surcharges, and various markups, the characters could wind up paying 6000 or more gold for the diamonds, with the diamonds retaining the same value.
And then there is the difficulty of finding the 9th level priest to cast the spell. You wont find one of those in all but the largest cities. Most large cities arent located near prime adventuring spots, so the charactes would have to truck the corpse around the wilderness, possibly for weeks at a time. Assuming Raise Dead, you HAVE to have the corpse on hand to revive teh character.
if youre in the Forgotten Realms, you only have 10 days to get the character raised, else he is lost to the planes, and can only be brought back with, I think, Wish (I dont recall that segment of the book in perfect accuracy; Limited Wish and Miracle may also work). Then the price would further raise, 5000xp for a mage to cast Wish to bring it back, and most mages wont willingly part with 5000xp, thus costing even more gold!
#16
Posted 28 May 2004 - 12:14 AM
3e is the product of commerce in all ways. 3e books (except core rules) are just the compilations of feats and prestiges, support of role play elements is totally missing. I like only some rules and improvements mentioned in core rules. But the rest is... is bad... just derivates of great AD&D books.
AD&D books such race handbooks (the complete book of elves/dwarves/...), class handbooks (the complete book of paladins/rangers/...), setting guides (all Planescape books, Ravenloft, Dark Sun, ...) are full of ideas, role playing improvements, playing experience is much better at all.
#17
Posted 28 May 2004 - 01:03 AM
Then again if the players want it, the GM can change the price, so it`s not much of a problem, if you ask me.
Easy. Watch your ass and don`t die.
Besides, I`ve always seen the rules as actual guidelines, not something you must bow down to with your every whim. OBAY TO TEH RULES OR YUOR NOT A REAL ROELPLAYER attitude isn`t really a good one concerning D&D (no offense meant to anyone), the main point of playing is to HAVE FUN. If the players talk about lowering the price and the DM agrees -- then why not lower it?
Edited by khayman, 28 May 2004 - 01:09 AM.
#18 -Notmrt-
Posted 28 May 2004 - 01:08 AM
#19 -Wolfie-
Posted 28 May 2004 - 01:41 AM
#20 -Notmrt-
Posted 28 May 2004 - 01:47 AM
a good mix of rules