PST NPC creation
#1
Posted 17 May 2004 - 06:18 AM
#2
Posted 17 May 2004 - 06:36 AM
#3
Posted 18 May 2004 - 02:45 PM
Giving it a small and large portrait will prevent the crashing.the game froze when the NPC agreed to join...
#4
Posted 18 May 2004 - 03:41 PM
#5
Posted 18 May 2004 - 07:37 PM
#6
Posted 18 May 2004 - 09:02 PM
The easiest way would probably be to take an existing party member's CRE and make the necessary changes. You need to use an existing party member's death variable and Specific value anyway. And if it's Vhailor you're replacing, the CRE name must also be VHAIL.CRE.
Edited by Platter, 18 May 2004 - 09:17 PM.
#7
Posted 19 May 2004 - 07:44 AM
#8
Posted 19 May 2004 - 08:29 AM
And only a party member using Annah's death variable can have Thief abilities in their Special Abilities menu, because which party members can have what Special Abilities is hard-coded.
Edited by Platter, 19 May 2004 - 08:33 AM.
#9
Posted 19 May 2004 - 12:02 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#10
Posted 19 May 2004 - 12:26 PM
(Thanks hlidskialf!)
#11 -boobc-
Posted 19 May 2004 - 05:16 PM
#12
Posted 19 May 2004 - 05:55 PM
#13
Posted 19 May 2004 - 06:15 PM
No. A lot of the stuff for the party members is hard coded. If you don't give the party member the death variable (and sometimes Specific value) of an existing party member, it will not even have equipment slots. Whoever's death variable you give it, their inventory will look like the inventory of the party member whose death variable it is using (which slots are available, what the default weapon is, etc.).But couldn't you edit the 2da file for party members to add another one, like you could for BG2?
And some (but not all) of the sounds (voice clips) that the party members make are also hard-coded, not set in the CRE file. So you'll have to find each one that is hard-coded and rename the sound file you want to replace it with to the same name.
Edited by Platter, 19 May 2004 - 06:44 PM.
#14
Posted 19 May 2004 - 06:27 PM
And that NPC won't be present in the game anymore.No. A lot of the stuff for the party members is hard coded. If you don't give the party member the death variable (and sometimes Specific value) of an existing party member, it will not even have equipment slots. Whoever's death variable you give it, their inventory will look like the inventory of the party member whose death variable it is using (which slots are available, what the default weapon is, etc.).But couldn't you edit the 2da file for party members to add another one, like you could for BG2?
#15
Posted 19 May 2004 - 06:35 PM
You'd have to make it impossible for that NPC to join anymore, yes. Otherwise the two would be sharing a death variable, default weapon, various sounds (imagine putting a ring on your male bariaur party member only to hear him say in Grace's voice "Does this mean we are engaged?"), critical hit animations...And that NPC won't be present in the game anymore.
Edited by Platter, 19 May 2004 - 06:41 PM.
#16
Posted 19 May 2004 - 09:01 PM
#17
Posted 19 May 2004 - 09:32 PM
#18
Posted 19 May 2004 - 10:32 PM
I wish bioware would release this engine in a more mod friendly form....
#19
Posted 20 May 2004 - 01:50 AM
A lot of stuff can be hacked around in various ways, yes. But if Platter hasn't found a way to do this with PST NPCs, it's fairly likely it can't be done.On the Virtue forums, Sim said you could get around some hardcoded stuff (in his case, reputation).
#20
Posted 20 May 2004 - 05:40 AM
It's completely possible to make a new party member for Torment (though more work is required than for BG), you just have to be willing to give up an existing one for it.
Edited by Platter, 20 May 2004 - 05:40 AM.