[quote]Korgans Beard should be greyish not black like his paper doll[/quote]
Good catch. Added to the list.
[quote]he should definetly be a 2 weapon fighter instead of a sword and shield fighter. I usually rearrange some of his stars[/quote]
Um, no. Sorry, but nothing indicates that he should have 2 axes. He always talks about HIS AXE, and not axes. I'm pretty sure he is fine as he is at the moment.
[quote]MAYBE jan should have a thief avatar...? Aerie a cleric avatar?
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Again, I don't see problems with them in their current implementation.
[quote]I always thought Jahiera should have 2 stars in scimitars instead of lame ass clubs...it just seems more Tethyrian IMO.[/quote]
Nope. Don't make a mistake. These are unique characters, not clear Druid/Ranger/Fighter characters. Most players follow the same method by character creation - they tend towards powergaming. For example if one creates a fighter, in 9 cases from 10 he/she will add 18/19 scores to his STR/DEX/CON while lowering his INT/WIS/CHA below 12-10. A shame if you ask me. This way the PC will be somewhat more effective in the game, but will lose many unique characteristics. And I could say the same thing about the Bioware NPCs as well - some of them have seemingly crazy profciency-allocations, while some of them don't (Minsc-Korgan). This adds a flavour to their character. Trust me, it wouldn't be that interesting to have a bunch of flawless Terminators running around with the PC - there is the multiplayer party for this.
[quote]perhaps Minsc should have stars in Two handed weapon style...he does use 2 handed swords as a prefered weapon afterall...[/quote]
You are rifht here though, he should deserve one point in Two-handed style.
[quote]Viconia's
ToB proficiencies should be corrected...instead of 3 stars she should have 5. she's missing sword & shield as well as her flail star...[/quote]
Good point. Added to the list.
[quote]Haer'dalis has 2 stars in Long sword and shot sword...but due to the rogue rebalancing mod he wastes 3 stars in two weapon fighting when this isn't necesary.
[/quote]
No. While some of us might install RRM, some of us won't. This is an assumption, and we cannot base the addition of two extra proficiency points on it.
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Anomen is missing a large amount of his fighter class proficiencies[/quote] True. On the list. [quote]maybe you could install an optional component that increases each characters HP to the max that they should have per level[/quote] No way. [quote]Dimension Door could ruin some quests, because, this way, Edwin could go some areas for which, normally, you need a key... [/quote] Completely agree. And if you REALLY want Edwin to have DD, simply let Solaufein to join your party... (hint hint)
Edited by T.G.Maestro, 12 May 2004 - 11:51 PM.
Feanor
The Elven Lord
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Posted 12 May 2004 - 11:53 PM
QUOTE maybe you could install an optional component that increases each characters HP to the max that they should have per level
No way.
I think you could obtain this effect if you set difficulty to easiest before level up...
MindFlaw
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Posted 13 May 2004 - 06:06 AM
I thought he ment NPC (enemies) having max hitdice. ...some NPC's are missing quite a bit...
Rathwellin the Bard
Bloody engine of destruction ... oh, wait. That was my Sorcerer
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Posted 13 May 2004 - 06:22 AM
Haer'dalis has 2 stars in Long sword and shot sword...but due to the rogue rebalancing mod he wastes 3 stars in two weapon fighting when this isn't necesary. No. While some of us might install RRM, some of us won't. This is an assumption, and we cannot base the addition of two extra proficiency points on it.
I am pretty sure that WeiDU can check to see if other mods are installed during the setup process. My basic understanding is that this is one way you can make your mod NPC be able to talk with other mod NPCs. If that's the case then it would seem to be fairly easy to be able to add 3 stars somewhere else if RR is installed & the NPC update component of Refinements is selected. On a seperate tact, please make Valygar's katana useable for backstabs.
T.G.Maestro
Eclipse
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Posted 13 May 2004 - 07:29 AM
I thought he ment NPC (enemies) having max hitdice
I think he meant NPCs like Anomaen, Jaheira, Jan, etc. But only he can tell for sure . I am pretty sure that WeiDU can check to see if other mods are installed during the setup process.
But since I'm less than an amateur when it comes to WeiDU, we can as well forget this option.. until Littiz returns. On a seperate tact, please make Valygar's katana useable for backstabs.
Might do.
Posted 13 May 2004 - 08:07 AM
Imoen: - modified her clothing colors to match the ones seen on her picture.
Are you going to also graft a horned helmet onto Korgan's avatar since his portrait has one? Using the portrait as a basis for avatar tweaks seems like a poor idea. Sarevok: - boosted his starting XP somewhat (he was almost always at least 2-3 levels behind the PC)
All ToB NPCs start at 2.5M XP. If Sarevok doesn't, then by all means, this is a good change. If not, it's a terrible idea. Haer'dalis has 2 stars in Long sword and shot sword...but due to the rogue rebalancing mod he wastes 3 stars in two weapon fighting when this isn't necesary. No. While some of us might install RRM, some of us won't. This is an assumption, and we cannot base the addition of two extra proficiency points on it.
This is a simple check in WeiDU. All thief kits I design check for RRB and allow 3 stars in DW based on whether its installed or not, so allocating points based on RRB is a simple trick. On a seperate tact, please make Valygar's katana useable for backstabs.
This is fixed by Baldurdash.
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____ The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Rathwellin the Bard
Bloody engine of destruction ... oh, wait. That was my Sorcerer
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Posted 13 May 2004 - 08:22 AM
On a seperate tact, please make Valygar's katana useable for backstabs. This is fixed by Baldurdash.
Is it now... Hmm. Maybe it was one of the other mods I had installed that game that changed it back. I haven't played without Baldurdash in ages.
NiGHTMARE
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Posted 13 May 2004 - 09:18 AM
Sarevok: - boosted his starting XP somewhat (he was almost always at least 2-3 levels behind the PC) All ToB NPCs start at 2.5M XP. If Sarevok doesn't, then by all means, this is a good change. If not, it's a terrible idea.
He actually starts with more than this - 2.7 million to be precise.
Rathwellin the Bard
Bloody engine of destruction ... oh, wait. That was my Sorcerer
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Posted 13 May 2004 - 09:21 AM
Even without Tactics or other mods I'm well over that by the time I get to that point in the game. 4 to 4.5 mil seems about right based on memory for most party members that I've had with me.
I don't really mind Sarevok starting with less than the number mentioned above but it would be a nice tweak IMO if his starting ToB level was based on the PCs somehow with the 2.7 mil as a floor.
#18
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Posted 13 May 2004 - 06:36 PM
I meant maximum hit point potential...for example viconia's 1,200,000 XP. file has 72hp, when a cleric of that LvL. should have 80hp. (IF you get max hp per level)...i suggested this as an optional component since some people feel that characters with less than optimum hp 'feel' less 'powergamey'...
this could perhaps make characters like aerie and jan a bit more appealing (if thats possible) due to their newfound ability to die after 3 hits instead of just 2.
#19
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Posted 13 May 2004 - 06:39 PM
Sarevok should be raised to 3 million but not more...
in BG1 I think it was obvious that he was a bit more experienced than the PC even at the final battle, but lets not go overboard. maybe he should have his ToTSC resistances restored?
#20
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Posted 14 May 2004 - 12:04 AM
Sure, he was a bit more experienced then. The PC has been adventuring actively for quite some time since then, however, whereas Sarevok's been chillin' in the Abyss (or whatever the hell else he's been -- I forget). Also note that Sarevok has a special skill the PC cannot learn. I figure that makes him more dangerous than a vanilla Fighter with the same stats and level.
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