Hello everyone:
I am a Chinese newbie of modding. But I will keep on trying:)
If my question is silly, please bear with that.
I want to design some HLA for Ranger. And in my plan, I think the 3r epic feat: bane of favored enemy is a proper HLA ,but I do not know how to make it, and I do not remember any example of favour enemy.
If anyone can explain how this go on , I will very appreciate.
About Ranger`s favor enemy
Started by kalabaka, Apr 27 2004 07:16 AM
5 replies to this topic
#1
Posted 27 April 2004 - 07:16 AM
#2
Posted 27 April 2004 - 11:14 AM
What is your level of ability? Complete newbie? If my post is too high/low level, let me know.
You might want to read some tutorials on modding - there are some good ones here, as well as at TeamBG's site and the Pocket Plane group.
The tools you'll need are linked to in the thread at the top of this forum - I'd recommend NearInfinity, WeiDU, and IEEP or DLTCEP. The IESDP is also a very useful source of info.
To add an HLA to a class you need to change it's LUXXX.2DA file. Each kit (Ranger and the 3 kits) have a separate one, called LURN0.2DA or something similar. I'd recommend looking at these files with NearInfinity.
Basically, you'll need to make a spell file (the HLA itself), and the associated text for it. You'll need to edit the LUXXX.2DA files, too. The IESDP is probably a good source of info on doing this, you can get a decent clue just by looking at the file structure too.
To add the text to the game, I'd suggest WeiDU as a good method - it may seem daunting at first but is probably the best way of doing it. If you have any questions, you can always ask. You should read the ReadMe and look at the examples to help with learning too, though.
As for your spell itself, you can make a spell similar to the favoured enemy rangers already get - I think it works by applying attack/damage bonuses versus particular types of enemy (the .CRE files used to store creature information have sections saying what sort of creature it is). What exactly do you have in mind?
I'm not sure how simple it would be to detect what a character has taken as their favoured enemy, though.
You might want to read some tutorials on modding - there are some good ones here, as well as at TeamBG's site and the Pocket Plane group.
The tools you'll need are linked to in the thread at the top of this forum - I'd recommend NearInfinity, WeiDU, and IEEP or DLTCEP. The IESDP is also a very useful source of info.
To add an HLA to a class you need to change it's LUXXX.2DA file. Each kit (Ranger and the 3 kits) have a separate one, called LURN0.2DA or something similar. I'd recommend looking at these files with NearInfinity.
Basically, you'll need to make a spell file (the HLA itself), and the associated text for it. You'll need to edit the LUXXX.2DA files, too. The IESDP is probably a good source of info on doing this, you can get a decent clue just by looking at the file structure too.
To add the text to the game, I'd suggest WeiDU as a good method - it may seem daunting at first but is probably the best way of doing it. If you have any questions, you can always ask. You should read the ReadMe and look at the examples to help with learning too, though.
As for your spell itself, you can make a spell similar to the favoured enemy rangers already get - I think it works by applying attack/damage bonuses versus particular types of enemy (the .CRE files used to store creature information have sections saying what sort of creature it is). What exactly do you have in mind?
I'm not sure how simple it would be to detect what a character has taken as their favoured enemy, though.
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
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#3
Posted 27 April 2004 - 04:26 PM
Thank you very much. I am really a newbie, although I have read WeiDU`s Readme and translated some MOD to Chinese, but in modding I do not know too much things.
I know a little aboout 2da and spl files, my way to do work is find some spell or effect files, then modify some variables in them to make a new spell or effect. So if I want to make the bane of favour enemy, my problem is I can not find a example to modify, and I really do not know how to detect what a character has taken as their favoured enemy.
Can anyone tell me the way to resolve this?
Thank you very much again:)
I know a little aboout 2da and spl files, my way to do work is find some spell or effect files, then modify some variables in them to make a new spell or effect. So if I want to make the bane of favour enemy, my problem is I can not find a example to modify, and I really do not know how to detect what a character has taken as their favoured enemy.
Can anyone tell me the way to resolve this?
Thank you very much again:)
#4
Posted 27 April 2004 - 06:15 PM
The 2DA files are essentially rulepacks, niothing more. Variables tend to be used in scripting but in case I'm speaking from a different vocabulary, did you mean the spell headers?
I'd suggest you look at the pinned threads from ini and I and use the links given as a reference
I'd suggest you look at the pinned threads from ini and I and use the links given as a reference
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Still a cyberjock, still hacking the matrix, still unsure of what that means.
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#5
Posted 29 April 2004 - 05:27 AM
Thank you very much for your explanation.
Although I did not understand your meaning:)
But I will study these topic you said.
Although I did not understand your meaning:)
But I will study these topic you said.
#6
Posted 29 April 2004 - 04:34 PM
Have a look at the Cavalier's spell that gives them bonuses to damage against undead/demons. I can't remember the filename offhand, but it'll be in the IESDP. That's a good example of how to add bonuses to hit/damage against a type of enemy.
As I said, it might be hard to tailor it to the Favoured Enemy the Ranger already has, unless you are making a sort of Add Another Favoured Enemy HLA?
As I said, it might be hard to tailor it to the Favoured Enemy the Ranger already has, unless you are making a sort of Add Another Favoured Enemy HLA?
"We are the Gibberlings Three, as merry a band as you ever did see..." - Home of IE mods
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"