otherway the enemies are slashing you even though you are immune and dont get it that they dont hurt you.
and on top you are invis for 4 rounds.
but maybe i am overdoing it.


Posted 18 May 2004 - 06:09 AM
Posted 18 May 2004 - 06:13 AM
Posted 18 May 2004 - 06:28 AM
Edited by T.G.Maestro, 18 May 2004 - 06:29 AM.
Posted 18 May 2004 - 06:36 AM
Strangely, I'm on Rathwellin's side this time
.
for example Illasera had no problems with locating me and swarming me with her arrows (which are +5 arrows of course)...
Posted 18 May 2004 - 06:42 AM
Posted 18 May 2004 - 12:29 PM
I think this would be better if the length was increased, but certain enimies were immune to this (the more perceptive creatures/beings) or maybe they (and only they) just get a wisdom check to see if they still notice him. Well maybe this ability couldn't be done while someone is actively beating you up (or atleast not guaranteed). Like a wizard casting a spell, but with a short casting time, say 1.Insignificance
With proper and undisturbed concentration a monk can slip into a state where he becomes nearly non-existant for its surroundings, as if he would be invisible. Opponents will ignore the monk even if they stand beside him. While in this state, he can explore hostile areas, regenerate or heal himself without being noticed or attacked. Any offensive action from the monk brakes the effect of this ability. Insignificance lasts 1 turn.
Edited by Jinnai, 18 May 2004 - 12:31 PM.
Posted 19 May 2004 - 01:12 AM
You might as well notice that this innate ability uses the Sanctuary effect from the priest-spell. This partially solves your problem Jinnai: some monsters or tougher opponents have scripted invisibility detection, and will easily spot you in this state (the same goes for the invisible state of Ethereal). The Five, Liches and Dragons are good examples for this. No mater, I'd accept a longer duration, how about 1Turn +1round/3 levels?I think this would be better if the length was increased, but certain enimies were immune to this (the more perceptive creatures/beings)
Edited by T.G.Maestro, 20 May 2004 - 12:00 AM.
Posted 19 May 2004 - 02:22 AM
Posted 19 May 2004 - 03:29 AM
Edited by Feanor, 19 May 2004 - 03:40 AM.
Posted 19 May 2004 - 03:49 AM
Hmm, lets see. There will be slight changes, but mostly very minor touches.1. The effects of the new abilities remained the ones stated in this thread or there were any changes ?
I'm not sure. Is Sanctuary dispellable by TS? If so, than Insignificance will be as well.2. Insignificance can be dispelled by True Seeing ?
Posted 19 May 2004 - 04:00 AM
Note that there are a few -mostly magical- creatures that are "immune" to the effects of Inner Time, since they have a similar perfect (or inborn) inner harmony.
Posted 19 May 2004 - 04:04 AM
Posted 19 May 2004 - 04:22 AM
Hmm, the answer should be a bit complex, just as Inner Time is. The final effect of Inner Time is reached with the union of two effects - the monks increased and perfect inner harmony, and the additional physical benefits from this. In other words, this ability has two separate effects, and the first one is a bit harder to translate into the bg" "language". The first one ensures the monk to sense every second as a round, which results in an increased time to act, think, execute moves more precisely. The second effect is a "sideeffect" of the first: in this process, the monk's body gets significantly faster. No one is completely "immune" to this (immune is a VERY wrong expression here though). At least not to the second - the monk really gets faster, and there is no way to be immune to this. The trick is in the first part. Some opponents with perfect inner harmony (be it inborn or developed by heavy training) can "catch up" with the monk's increased senses, which means he won't receive some of the bonuses from IT against them. He will become faster in their eyes too, but not that much as in the eyes of a normal human for example.Maestro, I need a clarifying here : how a creature can be immune to Inner Time effects since this ability affects only the monk's body ?
Edited by T.G.Maestro, 19 May 2004 - 04:28 AM.
Posted 19 May 2004 - 04:30 AM
Posted 19 May 2004 - 04:33 AM
EDIT: Balthazar and Dragons are good examples for this "immunity".
Posted 19 May 2004 - 04:45 AM
Considering Schatten's last post, it isThat's very clear, Maestro, it's not that complex
No. If you want precise technical details, go ahead and PM me, and I'll explain it in turn.Those creatures are edited by your mod to have this immunity
Posted 19 May 2004 - 04:51 AM
Posted 19 May 2004 - 04:51 AM
Considering Schatten's last post, it is .
Anyway, to clear things up a bit. If a creature in the vicinity of the monk using IT is "immune" to this effect, the monk won't be THAT fast compard to that creature as compared to others. Or in other words, that creature will be lass slow compared to the monk than others.
Edited by Feanor, 19 May 2004 - 04:56 AM.
Posted 19 May 2004 - 05:20 AM
Almost.Creatures immune to Slow are no doubt immune to Inner Time as well. Inner Time boosts the Monk's attacks & puts a slow effect on others
Posted 19 May 2004 - 10:28 AM
It looks interesting.You may notice that it will be very unlikely that a monk character will have all of the more powerful abilities. There are 2-3 "paths", and some nastier HLAs can only be reached by sacrificing a few levels on weaker abilities.
I'd like to hear feedbacks about this version.