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Ajoc's minimod


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#1 -Nameless-

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Posted 18 April 2004 - 02:38 AM

At the installation of the Ajoc mod, I get the following errors :

[AjocMod/bcs/AGBAND.BAF] PARSE ERROR at line 2 column 35-35
Near Text: )
[Heard] argument [INCOMING_111] not found in [SHOUTIDS.IDS]
[ASTYLES.IDS] parsed
[AjocMod/bcs/AGBAND.BAF] parsed
[GTIMES.IDS] parsed

[AjocMod/bcs/AGBMAGE.BAF] PARSE ERROR at line 9 column 67-67
Near Text: )
[SetGlobalTimer] argument [FIVE_ROUNDS] not found in [GTimes.IDS]

[AjocMod/bcs/AGBMAGE.BAF] PARSE ERROR at line 26 column 67-67
Near Text: )
[SetGlobalTimer] argument [FIVE_ROUNDS] not found in [GTimes.IDS]

..................

[AjocMod/bcs/AGSQUIR.BAF] PARSE ERROR at line 3 column 35-35
Near Text: )
[Heard] argument [INCOMING_111] not found in [SHOUTIDS.IDS]


I checked the 2 IDS files, thinking it could be a typo, but the 2 reported arguments don't exist at all. I don't really know something about scripts syntax and codage... Please, help me, what should I do?

#2 -Guest-

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Posted 19 April 2004 - 06:08 PM

anyone? please?

#3 hlidskialf

hlidskialf

    Incarnation of the Eternal Ale Warrior

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Posted 19 April 2004 - 10:46 PM

I'd help, but I can't replicate this bug. However, by looking at the scripts the worst that would seem to happen is some less than glorious enemy AI. Nothing to worry about. The mod will still "work" as it should more or less. BTW, what version are you using?

The great wolf Fenrir gapes ever at the dwelling of the gods.


#4 -Guest-

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Posted 20 April 2004 - 07:28 AM

Thank you, it relieves me to know that my game would not crash because of those errors.
Otherwise, I use Ajocmod v1.5(the last one available ofr download), but, if it's important, the setup.exe is auto-updated by weidu from 1.37 to 1.54

#5 -Ding0-

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Posted 21 April 2004 - 02:22 AM

I'd help, but I can't replicate this bug. However, by looking at the scripts the worst that would seem to happen is some less than glorious enemy AI. Nothing to worry about. The mod will still "work" as it should more or less. BTW, what version are you using?

Please to attempting installation without extensive custom IDS files?

#6 hlidskialf

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Posted 21 April 2004 - 03:01 AM

Nyet. I'm afraid I can't. Even with all my yabberring about "backing up files", I forgot to back up the script compiler directory this time. It'll have to wait until I purge this uber-tweaked installation I have going at the moment. -_-

The great wolf Fenrir gapes ever at the dwelling of the gods.


#7 Miloch

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Posted 03 July 2010 - 02:49 AM

Yes, it's a whopper of a necropost. But it's because 6 years later, I've fixed the problems reported in the original post. Which was absurdly easy to do - none of those scripts need the textual values they're trying to compile: the numerical values will do just as well (well, better, in the case of avoiding parsing errors). On top of that, the shoutids value INCOMING_111 conflicts with the Fixpack's value of WARNALARM at the same slot (111) so just using the numerical value really is better.

Extract these to AjocMod/bcs (overwriting the previous scripts) before installing the mod.
Attached File  AjocBaf.rar   899bytes   336 downloads

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle