My middle name is "Dubious"

And I got a D- in math.... or as Quitch would say, "maths".
Quitch is right though, I had a basic background story but he was the one who fleshed it out with the dialog.
Ascension was a good opportunity for us to get our 'feet wet' with modding, who better to collaborate with than David Gaider himself. The only piece of writing I did for that was the Balthazar epilogues and having Bhodi joinable was my inspiration (of which Quitch wrote the wonderful dialog).
I had missed the old days of
PnP, and had an old module that I had written back in the late '70s that I wanted to bring to the computer. Sure, it could've been a TC, but that was way beyond my skill level at the time... so an adaptation was a more appropriate solution, merging it into the
SoA storyline. As the mod took shape, it departed drastically from the original story written... but in a much more satisfying and epic direction. I love seeing a backstory created for each character in the mod (while much of that will never be seen), and it brings the characters to life with proper depth. I also wanted to see a new quest in
BG2. As the mod began, it became apparent quickly that I had better learn how to create new tilesets and areas. This was essential to the story (re-used areas look so bad in a mod... it distracts from the experience seeing places you have already been), so I had to become an area expert. They look like something right out of
BG2, but are all new. I suppose that I am most proud of the story and the new area graphics and want to see if others enjoy it too. Quitting is not an option... to much time has already been spent on this project. It will be finished!
Cuv