And the man in the back yelled "Everyone attack!" and it turned into a ballroom blitz...PC and all the NPCs stand outside a mysterious entrance
PC: Everybody attack!
NPC GROUP < fill in twenty answers of NPCs here>
PC: but CHAAAA..
NPC GROUP < fill in twenty answers of NPCs here, voting for a vote on this>
PC: ..rge!!! Peeps Cmon..
NPC GROUP <starts several different lovetalks and ends several others>
some members leave the group, others decide to have either a picknick where they are or to have nothing to say to you
PC: I am soloing next time
multiNPC mod
Started by Sha'la, Apr 03 2004 03:15 PM
22 replies to this topic
#21 -Guest-
Posted 31 August 2004 - 09:19 AM
#22
Posted 01 September 2004 - 09:44 AM
Yes, please do share.I'll get back to you on that after I'm done experimenting with the exe - I lost my old notes..
And changing them in the .tlk file ensures no such limitation on the length of the new names, etc...But I thought the race name strings were stored in the TLK rather than the EXE...
I'm with Sim on the alignment/race limitation changes in the .exe. Do share dude.
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#23 -sheol16-
Posted 01 September 2004 - 11:24 PM
how do you explore the exe, i have been trying for too long