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multiNPC mod


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#21 -Guest-

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Posted 31 August 2004 - 09:19 AM

PC and all the NPCs stand outside a mysterious entrance

PC: Everybody attack!
NPC GROUP < fill in twenty answers of NPCs here>
PC: but CHAAAA..
NPC GROUP < fill in twenty answers of NPCs here, voting for a vote on this>
PC: ..rge!!! Peeps Cmon..
NPC GROUP <starts several different lovetalks and ends several others>

some members leave the group, others decide to have either a picknick where they are or to have nothing to say to you

PC: I am soloing next time :(

And the man in the back yelled "Everyone attack!" and it turned into a ballroom blitz...

#22 Andyr

Andyr

    HERR RASENKOPF

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  • 2318 posts

Posted 01 September 2004 - 09:44 AM

But I thought the race name strings were stored in the TLK rather than the EXE... :)

And changing them in the .tlk file ensures no such limitation on the length of the new names, etc...
I'm with Sim on the alignment/race limitation changes in the .exe. Do share dude.

I'll get back to you on that after I'm done experimenting with the exe - I lost my old notes..

Yes, please do share. :)
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#23 -sheol16-

-sheol16-
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Posted 01 September 2004 - 11:24 PM

how do you explore the exe, i have been trying for too long