Opinions welcomed (hush TG!!! )
Huh..? Who summoned me..?!!
My choice would be 1 and 3.
Good for me.
No chance... if we use the menu, we'll use just the simple level requirements for a whole 2da set (no sense in providing a spell which you can select but not cast).
If you want scripts, INT checks, and the chance to use material components (in two words: fine tuning) we'll have to use my alternative solution, so I could safely run scripts before assigning the spells. Otherwise, we'd mess with the spell effects themselves, with targeting issues and all, and I don't want to mess with those (in many cases it wouldn't even be possible)
Which means we won't be able to anything, since you don't want to start the scripting madness with many TDs involved. Adding only 4-6 new ones is pointless however, really not worth any work IMO. See below.
I'd say the original ones (the 10th level spells) + max 3 more.
And I'd say we need variety. Variety and options are almost always better according to my experiences - thats the pure logic of our HLA System too. We could have easily leave them as they are, adding the same options for at least 4-5 different classes and many kits. Yep, it'd have made these years easier, but once we took the first step...
Anyway, to get a better picture, I'll post my actual collection of TDs. Littiz, note that not every 10th level spell (made by Bioware) is good for a TD - Comet is a good example. It is good for a 9th level spell, but nothing more. The same goes for many of the existing HLA spells in out mage tables. Either way, even if we decide to choose your version, we must add at least one TD for every spell school, to make it balanced for all kits. Anyway, here is the complete list of (possible) TDs:
Existing TDs:
- Dragon's Breath;
- Improved Alacrity;
- Summon Celestial;
- Rune of Immunity;
New suggestions/options to choose from:
- Ratecliffe's Deadly Finger;
- Nullification;
- Barrier of Toth;
- Whisper's Malicious Elemental Gates;
- Tenser's Telling Blow;
- Crimson Wall of Lictilon;
- Montero's Retaliation;
- Negative Storm;
- Crown of Vermin;
- Damnation;
- Eternal Freedom;
- Rain of Fire;
- Ruin;
- Greater Spell Resistance;
- Prismatic Globe;
- Demon Lord Summoning.
Reasons:
-I won't ever startspellholdstudios.net work on this component if we plan to do 20 TDs
As I said, it is enough to add one for each spell-school if we aim for a minimalized version.
-Balance
Few options won't help balance, just as the same HLA tables never helped to balance the unmodded classes bfore Refinements. The point is to balance these TDs and their uses with all the tools and options we have - if we intend to balance by "not adding them", it is better not to start the component at all.
But we're also freeing 9th level slots, and each pick CANNOT grant too many choices, because this goes against the way mages work.
Mages learn their spells and MAYBE they have the knowledge and experience to learn/create TDs. By the new HLA tables there would be 9th level spells (nothing wrong with them IMO), and the TD HLA (with heavy prerequisites).
Wizards are supposed to memorize them
TDs cannot be memorized Littiz. Wizards aren't supposed to memorize them.
Now, if we free all the 9th level slots, AND we grant a choice between 20 TDs everytime the ability is used, we grant mages a power they arent supposed to possess really: real-time flexibility, more than a sorc
Thats where the material components and the experience requirement comes in play.