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Now, you start to get the feeling, right? I'm sure you don't count me a modder who would add something nice without a price, hmm?I do like the sound of the 8 hour delay though. It would actually be more restrictive than the current setup


Posted 03 May 2004 - 10:42 AM
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Now, you start to get the feeling, right? I'm sure you don't count me a modder who would add something nice without a price, hmm?I do like the sound of the 8 hour delay though. It would actually be more restrictive than the current setup
Posted 13 October 2004 - 05:53 AM
Posted 13 October 2004 - 10:37 AM
Ever forward, my darling wind...
Posted 13 October 2004 - 12:11 PM
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To be honest, I'm very much against to add this to sorcerers. Maybe pieces of it, but definitely not the full scale of 10th level spells.I would like to have True Dweomers restricted to single-class mages and sorcerers (they are intended for sorcerers, too, aren't they?)
Posted 13 October 2004 - 12:23 PM
Posted 13 October 2004 - 09:05 PM
Posted 13 October 2004 - 10:09 PM
Posted 13 October 2004 - 11:03 PM
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Potions.I don't think it's possible to get a 25 Int without mods installed though
Posted 13 October 2004 - 11:21 PM
Ever forward, my darling wind...
Posted 13 October 2004 - 11:35 PM
T.G.Maestro, on Oct 14 2004, 01:53 AM, said:
That might work, though it's cheating (in my mind). You'd have to keep your Int up all the time, or you'd forget any excess TDs you know.Quote
Potions.I don't think it's possible to get a 25 Int without mods installed though
Posted 13 October 2004 - 11:45 PM
Edited by Ieldra, 13 October 2004 - 11:47 PM.
Posted 14 October 2004 - 01:06 AM
Posted 14 October 2004 - 02:55 AM
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Yes, I also considered this option. I think we should set a minimum level requirement for the more powerful TDs - of course these should be documented.Level Requirement:
Doesn't work *alone*, but we might give an "alternative" effect for each Dweomer, for example a simple string "you're not experienced enough to make this spell work". (ability wasted)
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A very good idea Littiz. In fact, we should add another twist that restricts mages with lower INT(?) to only 1 use of this base ability, as discussed before. It is an essential point of this addition to allow the maximum (4) uses for mages with 20-21 INT only.Anyway, we might alter the concept: the Dweomer base ability simply works as a preparatory work.
Using that one I might run a script (checking INT or something), and add the actual Dweomers as innates (this would solve targeting and menu issues).
When one is fired, all are "used" (similarly to the shapechange effects).
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That's why we need that INT check or something similar in effect.Consider characters like Imoen and Nalia. They get to be powerful Wizards in TOB, but they are very different from someone like Edwin. They don't have the same passion for their craft, and they might not have the dedication required for TDs
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I think it would. As you say, sorcerers are intuitive spellcasters. And I think TDs are not something achieveable by intuition: they require extent studies and long years of research. That's why they are only available to mages in full power. Sorcerers take a different path in Refinements, you can get a good picture of that by examining their unique HLA table. While mages learn/research new spells, sorcerers use more and more powerful ways to CAST spells and use their innate arcane energies.About Sorcerers:
You can see it two ways: mages are spellcasters with a systematic approach to their craft, implying much research and deep knowledge. On the other hand, Sorcerers have an intuitive connection to the Weave, so it wouldn't make sense to restrict them too much in that regard
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They already have it Refinements, take a look at Aura Cleansing.Something like Improved Alacrity (or any meta-ability that applies directly to spellcasting) seems to fit the class perfectly
Posted 14 October 2004 - 04:19 AM
Stone Wolf, on Oct 14 2004, 08:56 AM, said:
Not much of a disadvantage, if you can get 250 points of Thief abilities for less xp than it costs to gain a single mage level at L11 and above - uh, sorry, I meant less xp than half a mage levelDual and Multiclass characters are already punished by havving a lower mage level than pure class mages. I can't think of any restriction in 2E for dual and multiclasses other than that one.
Edited by Ieldra, 14 October 2004 - 04:22 AM.
Posted 14 October 2004 - 04:51 AM
Posted 14 October 2004 - 05:01 AM
Posted 14 October 2004 - 05:05 AM
Posted 14 October 2004 - 05:05 AM
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That should be doable.I think that somehow TGM and Littiz will need to think about how to stop the MC chararacters from picking the TD ability before they can naturally cast 9th level spells if this is possible.
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Thx. I've thought a little more about it, and I think it's the way to go.A very good idea Littiz.
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As I've said for 4 pages by now, I don't know how to (properly) implement an INT based number of picks (that's why I propose to move the "focus" of the INT check).In fact, we should add another twist that restricts mages with lower INT(?) to only 1 use of this base ability, as discussed before.
It is an essential point of this addition to allow the maximum (4) uses for mages with 20-21 INT only.
Edited by Littiz, 14 October 2004 - 05:17 AM.
Ever forward, my darling wind...
Posted 14 October 2004 - 05:09 AM
Posted 14 October 2004 - 05:20 AM
Edited by Ieldra, 14 October 2004 - 05:26 AM.