True Dweomers
#61
Posted 01 April 2004 - 07:32 PM
PnP Celestials
Geomantic Sorcerer Kit
#62
Posted 01 April 2004 - 09:24 PM
As to multi-classed, i don't think it should count against them, except to maybe up their requirmenets for more than say 2 TDs.
#63
Posted 01 April 2004 - 11:46 PM
- Mages will get 6-7 9th level bonus spell HLAs like Comet, Foresight, Aegis, Weird, etc...
- They'll get a few (2-3) passives and innates like Arcane Knowledge, Scribe Scrolls, etc...
- They'll get the innate True Dweomer HLA. This power will have at least 2 prerequisities.
- The TD HLA will be pickable 4 times for single-classed character, but there will be an INT check if we can implement it:
1 pick: 14 INT required
2 picks: 16 INT required
3 picks: 18 INT required
4 picks: 20 INT required
- The TD innate will open a list with all the possible TD spells. This TDs will have level requirements however, so the less powerful ones could be used from level 20-21, while there will be TDs that will have a level requirement of 25+. The available spells will appear "colored" on the list, while the on-available ones will be greyed out.
- Multiclass characters will get the TD ability, but they will be limited to 2 picks (1 at 14 or 15. level, 2 at 17-18.)
- Most TDs will have casting restrictions (e.g. one cannot cast the same TD in 12 hours, and maybe even a fatigue effect will be included after casting a TD - whic will be cumulative after every additional castings of course).
While some of you will cry out seeing all these restrictions, remember that these spells will be significantly more powerful than any other spell in the game - some of them will grant the wizard unbelieveable powers in game terms.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#64
Posted 02 April 2004 - 02:44 AM
Tell me how you think to implement the INT check, and the level restrictions for the Spell Immunity-like menu, and we'll have a deal
Ever forward, my darling wind...
#65
Posted 02 April 2004 - 03:20 AM
I don't know anything about the INT check, but the level restriction *could* be easy if I'm not mistaken: we simply have to set the "required level" parameter of each spell to the desired value. If the character is below that level, the ability will appear unuseable on the list I guess. We'll have to check of course.Tell me how you think to implement the INT check, and the level restrictions for the Spell Immunity-like menu, and we'll have a deal
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#66
Posted 02 April 2004 - 03:22 AM
How about you changing name to Mr.Miracle or MiracleMan?No no, no more "Littiz, do this little miracle for me" thing
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#67
Posted 02 April 2004 - 06:26 AM
You mean, a character that cannot even cast 8th or 9th level spells, through lack of understanding of magic and experience, will be able to cast TD's?- Multiclass characters will get the TD ability, but they will be limited to 2 picks (1 at 14 or 15. level, 2 at 17-18.)
Say what?
On top of that, an 18th level character could cast 2 TD's, and only one 9th level spell? That seems fundamentally flawed. The minimum level for ANY TD should be 20th. This sort of follows what a naturel progression of the spell chart, and represents the experience and mastery required by the mage.
#68
Posted 02 April 2004 - 06:50 AM
- They'll get the innate True Dweomer HLA. This power will have at least 2 prerequisities.
18th level - pick first prereq.
19th level - pick second prereq.
20th level - pick first TD.
....That sounds like a 20th level minimum to me.
#69
Posted 02 April 2004 - 07:55 AM
Sorry, there is a typo in this sentence. What I meant: they will be able to pick 1 at 14 or 15 INT and 2 at 17-18. Sounds better?Multiclass characters will get the TD ability, but they will be limited to 2 picks (1 at 14 or 15. level, 2 at 17-18.)
Rethwellin already answered this one for you.On top of that, an 18th level character could cast 2 TD's, and only one 9th level spell? That seems fundamentally flawed. The minimum level for ANY TD should be 20th.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#70
Posted 02 April 2004 - 10:09 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#71
Posted 02 April 2004 - 10:37 AM
#72
Posted 02 April 2004 - 02:28 PM
Not if I set level requirements for those TDs. They might get the innate, but most (if not all) of the possible TDs will appear unuseable.I mean a triple classed mage would start getting HLA's at like what, level 12, 13?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#73
Posted 02 April 2004 - 02:40 PM
Yes, I have recieved your PM, but didn't reply "bekuz of RL". As for the visuals, sending everything is HUGE, and all of the PS: T animations are made to be in cutscenes; only if you have the correct timing will you be able to get things very flashy. I have cut the animations up (and put them back together), but I haven't perfected the cutscenes yet.Seemingly offtopic: Could someone send me some of the PS:T visuals via MSN Messenger? I'd need them heavily for TDs in the future.
Patience, my friend is your best friend. It will eventually pay off and reward you immensly.
-Galactygon
#74
Posted 02 April 2004 - 02:48 PM
As long as the reward is sufficient, I wait most patiently.Patience, my friend is your best friend. It will eventually pay off and reward you immensly
PS.: heh, this sounded like a typical BG2 "evil-style" answer..
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#75
Posted 13 April 2004 - 10:48 AM
Now I didn?t get this until very near the end of the game so I didn?t have a ton of experience with it but based on what little I did here are my impressions of this overall setup.
The good:
- It seems less abusive to do thing this way for sorcerers rather than just adding spells to the spellbook.
- It lets mages actually use more 9th level spells.
The Bad
- More than once I ?lost? a 10th level spell when I clicked on the ability in the middle of combat but then had to click on another party member. When I clicked back on the PC after the HLA was ?used? the menu was not visible.
- I didn?t test this, but I suspect that this kind of setup could be cheesed. For instance cast Tensor?s Transformation, have spells disabled, and then use the special ability to cast a 10th level spell.
My main thought after seeing this ?in play? was that I would have like a pop-up menu similar to what the spell triggers and contingency type spells use. This sort of thing pretty much guarantees that you will not ?waste? one of these spells as I did several times with the spell immunity like menu.
Maybe it?s just my play style but I tend to use spell immunity more as a pre-battle buff than in combat & it?s menu works perfectly for that. However in high pressure combats, the kind where I tend to actually use 10th level spells, I tend to be doing a lot more than just paying attention to my spellcaster so the menu doesn?t work nearly as well.
#76
Posted 14 April 2004 - 03:33 AM
Ah, yes, that can be an annoyance, but I thought that's a known fact to power gamers who tried each class and kit at least once .- More than once I ?lost? a 10th level spell when I clicked on the ability in the middle of combat but then had to click on another party member. When I clicked back on the PC after the HLA was ?used? the menu was not visible.
At the present, there's three spells suffering from that, Spell Immunity, Magic Weapon and Nahal's Reckless Dweomer. It's most annoying when playing a Wild Mage (especially a chaotic one, who tends get reckless in battles ), so I adopted a play style that involves the space bar as material component of any spell. IMHO, if you know the limitations, they are easily overcome - with a bit of discipline, of course.
Anyway, if someone wants to playtest the suggested TD mechanics, a Wild Mage using NRD quite frequently does come close...
I think that would be A. more difficult to code and B. impractical, since quite often you need to aim your spell at something, which is not possible with the menu blocking your view.My main thought after seeing this ?in play? was that I would have like a pop-up menu similar to what the spell triggers and contingency type spells use.
#77
Posted 03 May 2004 - 06:19 AM
Indeed - if it ever gets implemented, it will most likely come with the good-old Spell Immunity system.I think that would be A. more difficult to code and B. impractical, since quite often you need to aim your spell at something, which is not possible with the menu blocking your view.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#78
Posted 03 May 2004 - 08:19 AM
How will you rebalance other classes like the Sorcerer when you make this change?
For instance one of the assumptions made with Aura Cleansing was that Mages would most likely have but one or two IA hits due to having to share normal spell slots with other 9th and 10th level spells. Now with a potential 4 'True Dweomers' and a full set of 9th level spells Mages will become more powerful than the current implementation.
#79
Posted 03 May 2004 - 10:34 AM
Even if somehow a mage would be able to have 4 picks of TDs, he won't be able to use IAs frequently - every True Dweomer will have a specific "cooldown" period, which means you won't be able to cast two Dragon's Breath or 2 IAs in a row. Instead of this, you'll have to wait at least 8 game-hours to cast them again - or even more. And don't forget that they might even require a few material components... As you'll see, things will get more difficult with these new spells .
Edited by T.G.Maestro, 03 May 2004 - 10:35 AM.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#80
Posted 03 May 2004 - 10:39 AM
Seriously, please note that I said 'with a potential 4' ... didn't mean to imply that every mage would have 4.
That said my experience from most boards is that folks do tend to min-max their PCs. If they have to have 19 Int for 'x' then they make sure that they have it.
I do like the sound of the 8 hour delay though. It would actually be more restrictive than the current setup.